CS2 matchmaking profile

chubRocks

1 match reviewed 0 won · 1 lost Most played: Dust2
Rating 1.16 Great

Rating

1.16

Pro avg 1.06

KAST

74%

Pro avg 73%

ADR

63

Pro avg 72

K/D

1.29

Pro avg 0.99

Headshots

50%

Pro avg 50%

Win rate

0%

0W · 1L

From 23 rounds: 18 kills, 14 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.16 KAST 74% ADR 63 K/D 1.29 Headshots 50% Opening duels 50%

You Pro average

YouPros
  • Rating 1.16
    1.06
  • KAST 74%
    73%
  • ADR 63
    72
  • K/D 1.29
    0.99
  • Headshots 50%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.78
    0.65
  • Accuracy 18%
    17%
  • Multi-kill rounds 17%
    15%
  • Utility damage 6.2
    4.7
  • Deaths traded 0%
    22%
Spinx Plays most like Spinx MOUZ · 18 maps read Rating 1.21 ADR 76 HS 54% Opening 56% See their crosshair and settings → 86%match

▲ Strongest against the pros

K/D: 1.29 against their 0.99.

▼ Biggest gap to close

Deaths traded: 0% against their 22%.

Aim

What happens once an enemy is in view, from 16 duels and 126 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

289ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.6°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

85%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

24%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

25%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 39 grenades did: 10 flashbangs, 16 smokes, 8 HE and 5 molotovs, 1.7 a round. Pros throw 2.2 a round.

Enemies per flash

0.90

enemies blinded by each flashbang, for 3.0s each, against 0.10 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

9.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

14.2

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$343

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4098 of gear. Pros carry $4197.

Pistol round

0%won

2-2 and 123 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

2-2 and 57 ADR over 2 rounds. Pro avg 47 ADR

Force buy

50%won

10-5 and 69 ADR over 10 rounds. Pro avg 66 ADR

Full buy

56%won

4-5 and 45 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

1 first kills1 first deaths

Trades

5trade kills

0 of 14 deaths traded by a teammate

1/7

Clutches

1 won of 7 last-alive rounds

Best: 1v1

1v1 1/1 · 1v2 0/1 · 1v3 0/1 · 1v4 0/3 · 1v5 0/1

Multi-kill rounds

3

2k

1

3k

0

4k

0

Ace

How the kills were made

22 m

average distance

1

through smoke (6%)

1

wallbangs (6%)

0

no-scopes

0

while blind

0

in the air

Utility

6.2

grenade damage a round

9.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit18%

Hits to the head18%

Sides

CT side12 rounds

1.00 K/D54 ADR

T side11 rounds

1.57 K/D74 ADR

Kills by weapon

  • AK-47
    8
  • M4A1-S
    3
  • FAMAS
    2
  • NOVA
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches chubRocks asked CS2 Buddy to review, read from the match demos. Get your own.