CS2 pro utility
The smokes, flashes, molotovs and HE grenades pros throw from a set spot, read straight from their match demos: how often each lineup is thrown, who throws it, and what it gets.
- Lineups pros repeat
- 447
- Standing throws read
- 10932
- Maps of pro matches
- 78
By map
What gets results
Each kind of grenade is judged by what it is for: a flash by the enemies it blinds, an HE or molotov by the damage it does, a smoke by how often its team goes on to win the round. A lineup has to beat the typical throw of the same grenade to be listed, and needs 3 throws with a result before it is ranked at all.
Flashes that blind
enemies blinded a throw- Banana from Bombsite B Inferno · CT side · Left click · 4 throws 2.0
- Rafters from Roof Nuke · T side · Jump throw · 4 throws 1.5
- From Outside Long Dust II · T side · Jump throw · 11 throws 1.2
- From T Spawn Ancient · T side · Jump throw · 14 throws 1.1
- From T Spawn Ancient · T side · Left click · 11 throws 1.1
HE grenades that hurt
damage a throwMolotovs that burn
damage a throw- Bombsite A from Canal Anubis · T side · Jump throw · 6 throws 18
- Bombsite B from Ruins Ancient · T side · Left click · 22 throws 8
- Bombsite A from Roof Nuke · T side · Left click · 4 throws 10
- Bombsite B from Ruins Ancient · T side · Jump throw · 3 throws 10
- Inside Apartments Inferno · CT side · Left click · 4 throws 9
Smokes that win rounds
of rounds won- T Ramp from CT Spawn Mirage · CT side · Left click · 5 throws 100%
- Outside from T Spawn Nuke · T side · Left click · 4 throws 100%
- Alley from Ruins Ancient · T side · Jump throw · 3 throws 100%
- Under A from Short Stairs Dust II · T side · Right click (short) · 3 throws 100%
- Banana from Lower Mid Inferno · T side · Left click · 10 throws 80%
Most thrown
The lineups that show up in the most rounds, whoever is playing.
- Smoke Top of Mid from T Spawn Mirage · T side · Left click · d1Ledez, w0nderful, xiELO +18 51% of rounds won 87 throws
- Flash From T Spawn Ancient · T side · Jump throw · w0nderful, torzsi, TeSeS +11 0.9 enemies blinded a throw 76 throws
- Flash From T Spawn Ancient · T side · Jump throw · FalleN, w0nderful, b1t +9 0.9 enemies blinded a throw 69 throws
- Smoke Mid Doors from Top of Mid Dust II · T side · Left click · alex666, karrigan, FalleN +25 58% of rounds won 65 throws
- Flash From Long A Dust II · CT side · Left click · m0NESY, FalleN, 910 +26 0.2 enemies blinded a throw 57 throws
- Smoke Bombsite B from Upper Tunnel Dust II · T side · Left click · NiKo, yuurih, YEKINDAR +11 59% of rounds won 54 throws
- Smoke Middle from Top of Mid Mirage · T side · Left click · xertioN, karrigan, torzsi +19 44% of rounds won 50 throws
- Smoke Snipers Nest from Top of Mid Mirage · T side · Crouch + throw · xelex, xertioN, Aleksib +6 69% of rounds won 46 throws
- Flash From T Spawn Ancient · T side · Left click · FalleN, zweih, w0nderful +9 0.7 enemies blinded a throw 45 throws
- Molotov Bombsite B from Ruins Ancient · T side · Left click · torzsi, magixx, Jame +23 8 damage a throw 43 throws
What counts as a lineup
A grenade thrown from a standstill, seen again from the same spot with the same aim and the same kind of throw. One-off tosses in a scramble never make the list.
How results are counted
Only enemies count: a flash has to take someone's sight for a second or more, and damage stops at the health the enemy had left. A lineup thrown a handful of times is held close to the typical throw until more are seen.
Throw one yourself
Every lineup has a console command that puts you on the spot with the aim set and the grenade in hand. Each map page can also bind a whole area to your numpad.