CS2 matchmaking profile
Casus
Rating
1.54
Pro avg 1.06
KAST
86%
Pro avg 73%
ADR
102
Pro avg 72
K/D
1.40
Pro avg 0.99
Headshots
43%
Pro avg 50%
Win rate
0%
0W · 1L
From 7 rounds: 7 kills, 5 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.54 1.06
- KAST 86% 73%
- ADR 102 72
- K/D 1.40 0.99
- Headshots 43% 50%
- Opening duels 50% 50%
- Kills a round 1.00 0.65
- Accuracy 30% 17%
- Multi-kill rounds 43% 15%
- Utility damage 0.1 4.7
- Deaths traded 0% 22%
Plays most like
w0nderful
Natus Vincere · 17 maps read
Rating 1.43
ADR 86
HS 36%
Opening 77%
See their crosshair and settings →
75%match
▲ Strongest against the pros
Multi-kill rounds: 43% against their 15%.
▼ Biggest gap to close
Deaths traded: 0% against their 22%.
Aim
What happens once an enemy is in view, from 9 duels and 59 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
406ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.6°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
92%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
38%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
32%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 9 grenades did: 2 flashbangs, 4 smokes, 2 HE and 1 molotovs, 1.3 a round. Pros throw 2.2 a round.
Enemies per flash
1.50
enemies blinded by each flashbang, for 4.0s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
0.5
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$100
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3457 of gear. Pros carry $4197.
Pistol round
100%won
3-0 and 257 ADR over 1 rounds. Pro avg 75 ADR
Eco
0%won
0-1 and 0 ADR over 1 rounds. Pro avg 47 ADR
Force buy
25%won
4-3 and 97 ADR over 4 rounds. Pro avg 66 ADR
Full buy
0%won
0-1 and 71 ADR over 1 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
1 first kills1 first deaths
Trades
0trade kills
0 of 5 deaths traded by a teammate
Clutches
0 won of 0 last-alive rounds
Multi-kill rounds
2
2k
1
3k
0
4k
0
Ace
How the kills were made
27 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
0.1
grenade damage a round
3.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit30%
Hits to the head13%
Sides
CT side7 rounds
1.40 K/D102 ADR
T side0 rounds
0.00 K/D0 ADR
Kills by weapon
- M4A1-S 4
- P2000 3
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Casus asked CS2 Buddy to review, read from the match demos. Get your own.