CS2 matchmaking profile

Casus

1 match reviewed 0 won · 1 lost Most played: Overpass
Rating 1.54 Elite

Rating

1.54

Pro avg 1.06

KAST

86%

Pro avg 73%

ADR

102

Pro avg 72

K/D

1.40

Pro avg 0.99

Headshots

43%

Pro avg 50%

Win rate

0%

0W · 1L

From 7 rounds: 7 kills, 5 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.54 KAST 86% ADR 102 K/D 1.40 Headshots 43% Opening duels 50%

You Pro average

YouPros
  • Rating 1.54
    1.06
  • KAST 86%
    73%
  • ADR 102
    72
  • K/D 1.40
    0.99
  • Headshots 43%
    50%
  • Opening duels 50%
    50%
  • Kills a round 1.00
    0.65
  • Accuracy 30%
    17%
  • Multi-kill rounds 43%
    15%
  • Utility damage 0.1
    4.7
  • Deaths traded 0%
    22%
w0nderful Plays most like w0nderful Natus Vincere · 17 maps read Rating 1.43 ADR 86 HS 36% Opening 77% See their crosshair and settings → 75%match

▲ Strongest against the pros

Multi-kill rounds: 43% against their 15%.

▼ Biggest gap to close

Deaths traded: 0% against their 22%.

Aim

What happens once an enemy is in view, from 9 duels and 59 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

406ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.6°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

92%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

38%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

32%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 9 grenades did: 2 flashbangs, 4 smokes, 2 HE and 1 molotovs, 1.3 a round. Pros throw 2.2 a round.

Enemies per flash

1.50

enemies blinded by each flashbang, for 4.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.5

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$100

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3457 of gear. Pros carry $4197.

Pistol round

100%won

3-0 and 257 ADR over 1 rounds. Pro avg 75 ADR

Eco

0%won

0-1 and 0 ADR over 1 rounds. Pro avg 47 ADR

Force buy

25%won

4-3 and 97 ADR over 4 rounds. Pro avg 66 ADR

Full buy

0%won

0-1 and 71 ADR over 1 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

1 first kills1 first deaths

Trades

0trade kills

0 of 5 deaths traded by a teammate

0/0

Clutches

0 won of 0 last-alive rounds

Multi-kill rounds

2

2k

1

3k

0

4k

0

Ace

How the kills were made

27 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.1

grenade damage a round

3.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit30%

Hits to the head13%

Sides

CT side7 rounds

1.40 K/D102 ADR

T side0 rounds

0.00 K/D0 ADR

Kills by weapon

  • M4A1-S
    4
  • P2000
    3

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Casus asked CS2 Buddy to review, read from the match demos. Get your own.