CS2 matchmaking profile

Karbon

1 match reviewed 1 won · 0 lost Most played: Inferno
Rating 1.37 Elite

Rating

1.37

Pro avg 1.06

KAST

80%

Pro avg 73%

ADR

85

Pro avg 72

K/D

1.55

Pro avg 0.99

Headshots

41%

Pro avg 50%

Win rate

100%

1W · 0L

From 20 rounds: 17 kills, 11 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.37 KAST 80% ADR 85 K/D 1.55 Headshots 41% Opening duels 67%

You Pro average

YouPros
  • Rating 1.37
    1.06
  • KAST 80%
    73%
  • ADR 85
    72
  • K/D 1.55
    0.99
  • Headshots 41%
    50%
  • Opening duels 67%
    50%
  • Kills a round 0.85
    0.65
  • Accuracy 20%
    17%
  • Multi-kill rounds 20%
    15%
  • Utility damage 2.1
    4.7
  • Deaths traded 18%
    22%
w0nderful Plays most like w0nderful Natus Vincere · 17 maps read Rating 1.43 ADR 86 HS 36% Opening 77% See their crosshair and settings → 92%match

▲ Strongest against the pros

K/D: 1.55 against their 0.99.

▼ Biggest gap to close

Utility damage: 2.1 against their 4.7.

Aim

What happens once an enemy is in view, from 15 duels and 131 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

234ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

94%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

14%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

25%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 13 grenades did: 3 flashbangs, 3 smokes, 4 HE and 3 molotovs, 0.7 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

10.3

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$409

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4278 of gear. Pros carry $4197.

Pistol round

50%won

0-1 and 0 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

1-3 and 38 ADR over 3 rounds. Pro avg 47 ADR

Force buy

100%won

4-2 and 234 ADR over 2 rounds. Pro avg 66 ADR

Full buy

77%won

12-5 and 86 ADR over 13 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

67%won

2 first kills1 first deaths

Trades

2trade kills

2 of 11 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v3 0/1

Multi-kill rounds

3

2k

0

3k

1

4k

0

Ace

How the kills were made

19 m

average distance

2

through smoke (12%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

2.1

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit20%

Hits to the head35%

Sides

CT side8 rounds

0.86 K/D88 ADR

T side12 rounds

2.75 K/D83 ADR

Kills by weapon

  • AWP
    7
  • MAC10
    4
  • M4A4
    3
  • MP9
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Karbon asked CS2 Buddy to review, read from the match demos. Get your own.