CS2 matchmaking profile

xTheCHIZx

1 match reviewed 0 won · 1 lost Most played: Mirage
Rating 0.36 Rough patch

Rating

0.36

Pro avg 1.06

KAST

58%

Pro avg 73%

ADR

33

Pro avg 72

K/D

0.29

Pro avg 0.99

Headshots

20%

Pro avg 50%

Win rate

0%

0W · 1L

From 19 rounds: 5 kills, 17 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.36 KAST 58% ADR 33 K/D 0.29 Headshots 20% Opening duels 0%

You Pro average

YouPros
  • Rating 0.36
    1.06
  • KAST 58%
    73%
  • ADR 33
    72
  • K/D 0.29
    0.99
  • Headshots 20%
    50%
  • Opening duels 0%
    50%
  • Kills a round 0.26
    0.65
  • Accuracy 9%
    17%
  • Multi-kill rounds 5%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 24%
    22%
Jee Plays most like Jee TYLOO · 4 maps read Rating 0.80 ADR 50 HS 36% Opening 40% See their crosshair and settings → 75%match

▲ Strongest against the pros

Deaths traded: 24% against their 22%.

▼ Biggest gap to close

Rating: 0.36 against their 1.06.

Aim

What happens once an enemy is in view, from 8 duels and 125 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

281ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

4.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

74%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

10%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

12%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 9 grenades did: 1 flashbangs, 5 smokes, 1 HE and 2 molotovs, 0.5 a round. Pros throw 2.2 a round.

Enemies per flash

1.00

enemies blinded by each flashbang, for 2.7s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$453

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3021 of gear. Pros carry $4197.

Pistol round

0%won

1-2 and 73 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

0-2 and 0 ADR over 2 rounds. Pro avg 47 ADR

Force buy

29%won

1-7 and 21 ADR over 7 rounds. Pro avg 66 ADR

Full buy

38%won

3-6 and 41 ADR over 8 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills2 first deaths

Trades

1trade kills

4 of 17 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v2 0/2

Multi-kill rounds

1

2k

0

3k

0

4k

0

Ace

How the kills were made

16 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.0

grenade damage a round

1.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit9%

Hits to the head5%

Sides

CT side7 rounds

0.40 K/D25 ADR

T side12 rounds

0.25 K/D37 ADR

Kills by weapon

  • AK-47
    2
  • Desert Eagle
    1
  • Dual Berettas
    1
  • M4A1-S
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches xTheCHIZx asked CS2 Buddy to review, read from the match demos. Get your own.