CS2 matchmaking profile

TheEskimoBro

1 match reviewed 0 won · 1 lost Most played: Inferno
Rating 0.42 Rough patch

Rating

0.42

Pro avg 1.06

KAST

45%

Pro avg 73%

ADR

50

Pro avg 72

K/D

0.40

Pro avg 0.99

Headshots

33%

Pro avg 50%

Win rate

0%

0W · 1L

From 20 rounds: 6 kills, 15 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.42 KAST 45% ADR 50 K/D 0.40 Headshots 33% Opening duels 20%

You Pro average

YouPros
  • Rating 0.42
    1.06
  • KAST 45%
    73%
  • ADR 50
    72
  • K/D 0.40
    0.99
  • Headshots 33%
    50%
  • Opening duels 20%
    50%
  • Kills a round 0.30
    0.65
  • Accuracy 14%
    17%
  • Multi-kill rounds 5%
    15%
  • Utility damage 11.1
    4.7
  • Deaths traded 7%
    22%
apEX Plays most like apEX Team Vitality · 7 maps read Rating 0.73 ADR 56 HS 52% Opening 23% See their crosshair and settings → 78%match

▲ Strongest against the pros

Utility damage: 11.1 against their 4.7.

▼ Biggest gap to close

KAST: 45% against their 73%.

Aim

What happens once an enemy is in view, from 8 duels and 100 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

195ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.4°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

67%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

15%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

22%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 20 grenades did: 2 flashbangs, 3 smokes, 9 HE and 6 molotovs, 1.0 a round. Pros throw 2.2 a round.

Enemies per flash

1.50

enemies blinded by each flashbang, for 2.2s each, against 0.50 teammates. Pro avg 0.59

Flashes into kills

50%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

14.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

16.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$327

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2972 of gear. Pros carry $4197.

Pistol round

50%won

0-1 and 55 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

0-2 and 14 ADR over 2 rounds. Pro avg 47 ADR

Force buy

33%won

5-8 and 61 ADR over 12 rounds. Pro avg 66 ADR

Full buy

25%won

1-4 and 30 ADR over 4 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

20%won

1 first kills4 first deaths

Trades

1trade kills

1 of 15 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v5 0/2

Multi-kill rounds

1

2k

0

3k

0

4k

0

Ace

How the kills were made

11 m

average distance

1

through smoke (17%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

11.1

grenade damage a round

3.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit14%

Hits to the head8%

Sides

CT side12 rounds

0.20 K/D41 ADR

T side8 rounds

0.80 K/D62 ADR

Kills by weapon

  • MAC10
    2
  • M4A1-S
    1
  • MP9
    1
  • Fire
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches TheEskimoBro asked CS2 Buddy to review, read from the match demos. Get your own.