CS2 matchmaking profile
TheEskimoBro
Rating
0.42
Pro avg 1.06
KAST
45%
Pro avg 73%
ADR
50
Pro avg 72
K/D
0.40
Pro avg 0.99
Headshots
33%
Pro avg 50%
Win rate
0%
0W · 1L
From 20 rounds: 6 kills, 15 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.42 1.06
- KAST 45% 73%
- ADR 50 72
- K/D 0.40 0.99
- Headshots 33% 50%
- Opening duels 20% 50%
- Kills a round 0.30 0.65
- Accuracy 14% 17%
- Multi-kill rounds 5% 15%
- Utility damage 11.1 4.7
- Deaths traded 7% 22%
Plays most like
apEX
Team Vitality · 7 maps read
Rating 0.73
ADR 56
HS 52%
Opening 23%
See their crosshair and settings →
78%match
▲ Strongest against the pros
Utility damage: 11.1 against their 4.7.
▼ Biggest gap to close
KAST: 45% against their 73%.
Aim
What happens once an enemy is in view, from 8 duels and 100 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
195ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.4°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
67%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
15%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
22%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 20 grenades did: 2 flashbangs, 3 smokes, 9 HE and 6 molotovs, 1.0 a round. Pros throw 2.2 a round.
Enemies per flash
1.50
enemies blinded by each flashbang, for 2.2s each, against 0.50 teammates. Pro avg 0.59
Flashes into kills
50%
of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%
Damage per HE
14.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
16.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$327
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2972 of gear. Pros carry $4197.
Pistol round
50%won
0-1 and 55 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
0-2 and 14 ADR over 2 rounds. Pro avg 47 ADR
Force buy
33%won
5-8 and 61 ADR over 12 rounds. Pro avg 66 ADR
Full buy
25%won
1-4 and 30 ADR over 4 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
20%won
1 first kills4 first deaths
Trades
1trade kills
1 of 15 deaths traded by a teammate
Clutches
0 won of 2 last-alive rounds
1v5 0/2
Multi-kill rounds
1
2k
0
3k
0
4k
0
Ace
How the kills were made
11 m
average distance
1
through smoke (17%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
11.1
grenade damage a round
3.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit14%
Hits to the head8%
Sides
CT side12 rounds
0.20 K/D41 ADR
T side8 rounds
0.80 K/D62 ADR
Kills by weapon
- MAC10 2
- M4A1-S 1
- MP9 1
- Fire 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches TheEskimoBro asked CS2 Buddy to review, read from the match demos. Get your own.