CS2 matchmaking profile
✪ Dragongx3
Rating
1.85
Pro avg 1.06
KAST
81%
Pro avg 73%
ADR
130
Pro avg 72
K/D
1.93
Pro avg 0.99
Headshots
44%
Pro avg 50%
Win rate
0%
0W · 1L
From 21 rounds: 27 kills, 14 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.85 1.06
- KAST 81% 73%
- ADR 130 72
- K/D 1.93 0.99
- Headshots 44% 50%
- Opening duels 50% 50%
- Kills a round 1.29 0.65
- Accuracy 25% 17%
- Multi-kill rounds 43% 15%
- Utility damage 9.9 4.7
- Deaths traded 7% 22%
Plays most like
donk
Team Spirit · 8 maps read
Rating 1.36
ADR 94
HS 63%
Opening 49%
See their crosshair and settings →
75%match
▲ Strongest against the pros
Multi-kill rounds: 43% against their 15%.
▼ Biggest gap to close
Deaths traded: 7% against their 22%.
Aim
What happens once an enemy is in view, from 38 duels and 231 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
234ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.4°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
83%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
34%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
32%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 27 grenades did: 10 flashbangs, 6 smokes, 6 HE and 5 molotovs, 1.3 a round. Pros throw 2.2 a round.
Enemies per flash
0.90
enemies blinded by each flashbang, for 3.2s each, against 0.30 teammates. Pro avg 0.59
Flashes into kills
20%
of flashbangs blinded an enemy who died still blind (2 kills). Pro avg 7%
Damage per HE
34.5
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$293
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4255 of gear. Pros carry $4197.
Pistol round
0%won
6-2 and 182 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
4-1 and 259 ADR over 2 rounds. Pro avg 47 ADR
Force buy
45%won
11-7 and 115 ADR over 11 rounds. Pro avg 66 ADR
Full buy
33%won
6-4 and 97 ADR over 6 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
3 first kills3 first deaths
Trades
0trade kills
1 of 14 deaths traded by a teammate
Clutches
1 won of 5 last-alive rounds
Best: 1v4
1v2 0/2 · 1v3 0/1 · 1v4 1/1 · 1v5 0/1
Multi-kill rounds
6
2k
1
3k
2
4k
0
Ace
How the kills were made
25 m
average distance
0
through smoke (0%)
1
wallbangs (4%)
0
no-scopes
0
while blind
0
in the air
Utility
9.9
grenade damage a round
9.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit25%
Hits to the head14%
Sides
CT side9 rounds
2.60 K/D139 ADR
T side12 rounds
1.56 K/D123 ADR
Kills by weapon
- AK-47 13
- Glock-18 4
- AWP 3
- M4A1-S 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches ✪ Dragongx3 asked CS2 Buddy to review, read from the match demos. Get your own.