CS2 matchmaking profile

matt

1 match reviewed 0 won · 1 lost Most played: Dust2
Rating 1.05 Good

Rating

1.05

Pro avg 1.06

KAST

70%

Pro avg 73%

ADR

88

Pro avg 72

K/D

0.85

Pro avg 0.99

Headshots

47%

Pro avg 50%

Win rate

0%

0W · 1L

From 23 rounds: 17 kills, 20 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.05 KAST 70% ADR 88 K/D 0.85 Headshots 47% Opening duels 63%

You Pro average

YouPros
  • Rating 1.05
    1.06
  • KAST 70%
    73%
  • ADR 88
    72
  • K/D 0.85
    0.99
  • Headshots 47%
    50%
  • Opening duels 63%
    50%
  • Kills a round 0.74
    0.65
  • Accuracy 21%
    17%
  • Multi-kill rounds 17%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 10%
    22%
JBOEN Plays most like JBOEN FaZe Clan · 3 maps read Rating 1.12 ADR 70 HS 49% Opening 70% See their crosshair and settings → 88%match

▲ Strongest against the pros

ADR: 88 against their 72.

▼ Biggest gap to close

Utility damage: 0.0 against their 4.7.

Aim

What happens once an enemy is in view, from 25 duels and 193 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

250ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

79%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

26%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

27%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 16 grenades did: 13 flashbangs, 3 smokes, 0 HE and 0 molotovs, 0.7 a round. Pros throw 2.2 a round.

Enemies per flash

0.85

enemies blinded by each flashbang, for 3.1s each, against 0.62 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$260

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2885 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 8 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

1-2 and 87 ADR over 2 rounds. Pro avg 47 ADR

Force buy

50%won

5-9 and 71 ADR over 10 rounds. Pro avg 66 ADR

Full buy

56%won

11-7 and 125 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

63%won

5 first kills3 first deaths

Trades

1trade kills

2 of 20 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v5 0/1

Multi-kill rounds

3

2k

0

3k

1

4k

0

Ace

How the kills were made

19 m

average distance

1

through smoke (6%)

0

wallbangs (0%)

0

no-scopes

0

while blind

1

in the air

Utility

0.0

grenade damage a round

11.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit21%

Hits to the head17%

Sides

CT side12 rounds

1.30 K/D105 ADR

T side11 rounds

0.40 K/D70 ADR

Kills by weapon

  • M4A1-S
    9
  • AWP
    3
  • AK-47
    2
  • Desert Eagle
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches matt asked CS2 Buddy to review, read from the match demos. Get your own.