CS2 matchmaking profile

Akoholic

1 match reviewed 0 won · 0 lost · 1 tied Most played: Office
Rating 0.95 Below par

Rating

0.95

Pro avg 1.06

KAST

67%

Pro avg 73%

ADR

71

Pro avg 72

K/D

0.88

Pro avg 0.99

Headshots

43%

Pro avg 50%

Win rate

0%

0W · 0L · 1T

From 12 rounds: 7 kills, 8 deaths, 3 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.95 KAST 67% ADR 71 K/D 0.88 Headshots 43% Opening duels 50%

You Pro average

YouPros
  • Rating 0.95
    1.06
  • KAST 67%
    73%
  • ADR 71
    72
  • K/D 0.88
    0.99
  • Headshots 43%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.58
    0.65
  • Accuracy 19%
    17%
  • Multi-kill rounds 17%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 25%
    22%
r1nkle Plays most like r1nkle G2 Esports · 12 maps read Rating 0.93 ADR 61 HS 38% Opening 51% See their crosshair and settings → 90%match

▲ Strongest against the pros

Accuracy: 19% against their 17%.

▼ Biggest gap to close

Utility damage: 0.0 against their 4.7.

Aim

What happens once an enemy is in view, from 10 duels and 128 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

320ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.6°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

73%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

15%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

18%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 4 grenades did: 4 flashbangs, 0 smokes, 0 HE and 0 molotovs, 0.3 a round. Pros throw 2.2 a round.

Enemies per flash

0.25

enemies blinded by each flashbang, for 5.2s each, against 0.25 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$138

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2300 of gear. Pros carry $4197.

Pistol round

100%won

0-1 and 68 ADR over 1 rounds. Pro avg 75 ADR

Eco

100%won

0-1 and 0 ADR over 1 rounds. Pro avg 47 ADR

Force buy

33%won

1-4 and 39 ADR over 6 rounds. Pro avg 66 ADR

Full buy

50%won

6-2 and 139 ADR over 4 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

1 first kills1 first deaths

Trades

1trade kills

2 of 8 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v3 0/1

Multi-kill rounds

1

2k

1

3k

0

4k

0

Ace

How the kills were made

15 m

average distance

0

through smoke (0%)

1

wallbangs (14%)

0

no-scopes

0

while blind

0

in the air

Utility

0.0

grenade damage a round

1.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit19%

Hits to the head10%

Sides

CT side0 rounds

0.00 K/D0 ADR

T side12 rounds

0.88 K/D71 ADR

Kills by weapon

  • AK-47
    6
  • Glock-18
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Akoholic asked CS2 Buddy to review, read from the match demos. Get your own.