CS2 matchmaking profile
Devid Yones-あらあら
Rating
1.25
Pro avg 1.06
KAST
89%
Pro avg 73%
ADR
110
Pro avg 72
K/D
0.80
Pro avg 0.99
Headshots
25%
Pro avg 50%
Win rate
100%
1W · 0L
From 19 rounds: 12 kills, 15 deaths, 12 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.25 1.06
- KAST 89% 73%
- ADR 110 72
- K/D 0.80 0.99
- Headshots 25% 50%
- Opening duels 67% 50%
- Kills a round 0.63 0.65
- Accuracy 24% 17%
- Multi-kill rounds 16% 15%
- Utility damage 2.3 4.7
- Deaths traded 47% 22%
Plays most like
frozen
FaZe Clan · 3 maps read
Rating 1.17
ADR 80
HS 29%
Opening 56%
See their crosshair and settings →
79%match
▲ Strongest against the pros
ADR: 110 against their 72.
▼ Biggest gap to close
Headshots: 25% against their 50%.
Aim
What happens once an enemy is in view, from 28 duels and 243 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
195ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.2°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
86%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
39%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
30%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 24 grenades did: 0 flashbangs, 6 smokes, 9 HE and 9 molotovs, 1.3 a round. Pros throw 2.2 a round.
Enemies per flash
0.00
enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
4.9
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$520
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3292 of gear. Pros carry $4197.
Pistol round
100%won
1-2 and 148 ADR over 2 rounds. Pro avg 75 ADR
Eco
67%won
1-2 and 76 ADR over 3 rounds. Pro avg 47 ADR
Force buy
60%won
2-4 and 115 ADR over 5 rounds. Pro avg 66 ADR
Full buy
67%won
8-7 and 108 ADR over 9 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
67%won
2 first kills1 first deaths
Trades
2trade kills
7 of 15 deaths traded by a teammate
Clutches
0 won of 1 last-alive rounds
1v1 0/1
Multi-kill rounds
2
2k
1
3k
0
4k
0
Ace
How the kills were made
15 m
average distance
2
through smoke (17%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
2.3
grenade damage a round
0.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit24%
Hits to the head6%
Sides
CT side12 rounds
1.00 K/D108 ADR
T side7 rounds
0.50 K/D111 ADR
Kills by weapon
- M4A4 5
- M4A1-S 2
- MP9 1
- AK-47 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Devid Yones-あらあら asked CS2 Buddy to review, read from the match demos. Get your own.