CS2 matchmaking profile

Tool Fan

1 match reviewed 1 won · 0 lost Most played: Dust2
Rating 1.68 Elite

Rating

1.68

Pro avg 1.06

KAST

83%

Pro avg 73%

ADR

109

Pro avg 72

K/D

1.92

Pro avg 0.99

Headshots

52%

Pro avg 50%

Win rate

100%

1W · 0L

From 23 rounds: 25 kills, 13 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.68 KAST 83% ADR 109 K/D 1.92 Headshots 52% Opening duels 60%

You Pro average

YouPros
  • Rating 1.68
    1.06
  • KAST 83%
    73%
  • ADR 109
    72
  • K/D 1.92
    0.99
  • Headshots 52%
    50%
  • Opening duels 60%
    50%
  • Kills a round 1.09
    0.65
  • Accuracy 21%
    17%
  • Multi-kill rounds 35%
    15%
  • Utility damage 3.7
    4.7
  • Deaths traded 23%
    22%
donk Plays most like donk Team Spirit · 8 maps read Rating 1.36 ADR 94 HS 63% Opening 49% See their crosshair and settings → 80%match

▲ Strongest against the pros

Multi-kill rounds: 35% against their 15%.

▼ Biggest gap to close

Utility damage: 3.7 against their 4.7.

Aim

What happens once an enemy is in view, from 27 duels and 196 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

172ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.7°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

79%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

31%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

29%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 50 grenades did: 12 flashbangs, 16 smokes, 11 HE and 11 molotovs, 2.2 a round. Pros throw 2.2 a round.

Enemies per flash

0.42

enemies blinded by each flashbang, for 2.9s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

2.5

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

5.2

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$377

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4357 of gear. Pros carry $4197.

Pistol round

100%won

5-0 and 156 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

2-1 and 125 ADR over 1 rounds. Pro avg 47 ADR

Force buy

56%won

9-6 and 113 ADR over 9 rounds. Pro avg 66 ADR

Full buy

55%won

9-6 and 95 ADR over 11 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

60%won

3 first kills2 first deaths

Trades

6trade kills

3 of 13 deaths traded by a teammate

0/4

Clutches

0 won of 4 last-alive rounds

1v2 0/2 · 1v3 0/1 · 1v4 0/1

Multi-kill rounds

7

2k

1

3k

0

4k

0

Ace

How the kills were made

16 m

average distance

2

through smoke (8%)

0

wallbangs (0%)

0

no-scopes

2

while blind

0

in the air

Utility

3.7

grenade damage a round

5.0

enemies blinded a match

1

flash assists

Accuracy

Shots that hit21%

Hits to the head18%

Sides

CT side11 rounds

2.40 K/D132 ADR

T side12 rounds

1.63 K/D88 ADR

Kills by weapon

  • AK-47
    10
  • M4A1-S
    6
  • USP-S
    3
  • Glock-18
    2

By map

Open a map for every match played on it, each with a full recap.

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