CS2 matchmaking profile

Proof^

1 match reviewed 1 won · 0 lost Most played: Vertigo
Rating 1.10 Good

Rating

1.10

Pro avg 1.06

KAST

89%

Pro avg 73%

ADR

76

Pro avg 72

K/D

0.77

Pro avg 0.99

Headshots

40%

Pro avg 50%

Win rate

100%

1W · 0L

From 18 rounds: 10 kills, 13 deaths, 10 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.10 KAST 89% ADR 76 K/D 0.77 Headshots 40% Opening duels 17%

You Pro average

YouPros
  • Rating 1.10
    1.06
  • KAST 89%
    73%
  • ADR 76
    72
  • K/D 0.77
    0.99
  • Headshots 40%
    50%
  • Opening duels 17%
    50%
  • Kills a round 0.56
    0.65
  • Accuracy 26%
    17%
  • Multi-kill rounds 22%
    15%
  • Utility damage 5.9
    4.7
  • Deaths traded 31%
    22%
Aleksib Plays most like Aleksib Natus Vincere · 17 maps read Rating 1.00 ADR 65 HS 39% Opening 35% See their crosshair and settings → 80%match

▲ Strongest against the pros

KAST: 89% against their 73%.

▼ Biggest gap to close

Opening duels: 17% against their 50%.

Aim

What happens once an enemy is in view, from 17 duels and 115 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

312ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.5°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

78%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

33%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

30%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 19 grenades did: 5 flashbangs, 6 smokes, 6 HE and 2 molotovs, 1.1 a round. Pros throw 2.2 a round.

Enemies per flash

1.00

enemies blinded by each flashbang, for 2.9s each, against 0.20 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

17.5

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.5

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$500

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4028 of gear. Pros carry $4197.

Pistol round

100%won

0-2 and 47 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

0-1 and 35 ADR over 1 rounds. Pro avg 47 ADR

Force buy

100%won

2-1 and 91 ADR over 3 rounds. Pro avg 66 ADR

Full buy

67%won

8-9 and 80 ADR over 12 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

17%won

1 first kills5 first deaths

Trades

1trade kills

4 of 13 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v2 0/1

Multi-kill rounds

4

2k

0

3k

0

4k

0

Ace

How the kills were made

19 m

average distance

1

through smoke (10%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

5.9

grenade damage a round

5.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit26%

Hits to the head11%

Sides

CT side6 rounds

0.25 K/D55 ADR

T side12 rounds

1.00 K/D86 ADR

Kills by weapon

  • AK-47
    6
  • MAC10
    2
  • HE grenade
    1
  • M4A1-S
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Proof^ asked CS2 Buddy to review, read from the match demos. Get your own.