CS2 matchmaking profile

Gally Yoko

1 match reviewed 0 won · 1 lost Most played: Dust2
Rating 0.62 Rough patch

Rating

0.62

Pro avg 1.06

KAST

50%

Pro avg 73%

ADR

65

Pro avg 72

K/D

0.58

Pro avg 0.99

Headshots

29%

Pro avg 50%

Win rate

0%

0W · 1L

From 14 rounds: 7 kills, 12 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.62 KAST 50% ADR 65 K/D 0.58 Headshots 29% Opening duels 0%

You Pro average

YouPros
  • Rating 0.62
    1.06
  • KAST 50%
    73%
  • ADR 65
    72
  • K/D 0.58
    0.99
  • Headshots 29%
    50%
  • Opening duels 0%
    50%
  • Kills a round 0.50
    0.65
  • Accuracy 20%
    17%
  • Multi-kill rounds 14%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 0%
    22%
Jee Plays most like Jee TYLOO · 4 maps read Rating 0.80 ADR 50 HS 36% Opening 40% See their crosshair and settings → 80%match

▲ Strongest against the pros

Accuracy: 20% against their 17%.

▼ Biggest gap to close

KAST: 50% against their 73%.

Aim

What happens once an enemy is in view, from 11 duels and 103 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

359ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

4.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

97%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

27%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

27%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 5 grenades did: 1 flashbangs, 3 smokes, 0 HE and 1 molotovs, 0.4 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$117

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2915 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 0 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

0-1 and 23 ADR over 1 rounds. Pro avg 47 ADR

Force buy

25%won

6-7 and 95 ADR over 8 rounds. Pro avg 66 ADR

Full buy

0%won

1-2 and 62 ADR over 2 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills0 first deaths

Trades

1trade kills

0 of 12 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v4 0/2

Multi-kill rounds

2

2k

0

3k

0

4k

0

Ace

How the kills were made

14 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.0

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit20%

Hits to the head12%

Sides

CT side12 rounds

0.64 K/D76 ADR

T side2 rounds

0.00 K/D0 ADR

Kills by weapon

  • M4A1-S
    6
  • USP-S
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Gally Yoko asked CS2 Buddy to review, read from the match demos. Get your own.