CS2 matchmaking profile

Ku7aren

1 match reviewed 0 won · 1 lost Most played: Vertigo
Rating 0.66 Rough patch

Rating

0.66

Pro avg 1.06

KAST

44%

Pro avg 73%

ADR

68

Pro avg 72

K/D

0.69

Pro avg 0.99

Headshots

45%

Pro avg 50%

Win rate

0%

0W · 1L

From 18 rounds: 11 kills, 16 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.66 KAST 44% ADR 68 K/D 0.69 Headshots 45% Opening duels 50%

You Pro average

YouPros
  • Rating 0.66
    1.06
  • KAST 44%
    73%
  • ADR 68
    72
  • K/D 0.69
    0.99
  • Headshots 45%
    50%
  • Opening duels 50%
    50%
  • Kills a round 0.61
    0.65
  • Accuracy 17%
    17%
  • Multi-kill rounds 17%
    15%
  • Utility damage 2.1
    4.7
  • Deaths traded 0%
    22%
Jee Plays most like Jee TYLOO · 4 maps read Rating 0.80 ADR 50 HS 36% Opening 40% See their crosshair and settings → 80%match

▲ Strongest against the pros

Multi-kill rounds: 17% against their 15%.

▼ Biggest gap to close

KAST: 44% against their 73%.

Aim

What happens once an enemy is in view, from 14 duels and 127 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

367ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.4°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

89%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

32%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

31%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 24 grenades did: 9 flashbangs, 5 smokes, 6 HE and 4 molotovs, 1.3 a round. Pros throw 2.2 a round.

Enemies per flash

0.78

enemies blinded by each flashbang, for 3.7s each, against 0.22 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

6.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.3

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$25

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3275 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 13 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

1-3 and 45 ADR over 3 rounds. Pro avg 47 ADR

Force buy

20%won

1-5 and 43 ADR over 5 rounds. Pro avg 66 ADR

Full buy

50%won

9-6 and 106 ADR over 8 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

50%won

1 first kills1 first deaths

Trades

4trade kills

0 of 16 deaths traded by a teammate

0/4

Clutches

0 won of 4 last-alive rounds

1v1 0/1 · 1v2 0/1 · 1v3 0/2

Multi-kill rounds

3

2k

0

3k

0

4k

0

Ace

How the kills were made

16 m

average distance

2

through smoke (18%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

2.1

grenade damage a round

7.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit17%

Hits to the head14%

Sides

CT side12 rounds

0.80 K/D59 ADR

T side6 rounds

0.50 K/D86 ADR

Kills by weapon

  • M4A1-S
    5
  • AK-47
    4
  • M4A4
    1
  • Glock-18
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Ku7aren asked CS2 Buddy to review, read from the match demos. Get your own.