CS2 matchmaking profile

Mr. ๐—€๐—‚๐—‹๐—๐—

1 match reviewed 0 won ยท 1 lost Most played: Mirage
Rating 1.96 Elite

Rating

1.96

Pro avg 1.06

KAST

79%

Pro avg 73%

ADR

132

Pro avg 72

K/D

2.06

Pro avg 0.99

Headshots

36%

Pro avg 50%

Win rate

0%

0W ยท 1L

From 24 rounds: 33 kills, 16 deaths, 11 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.96 KAST 79% ADR 132 K/D 2.06 Headshots 36% Opening duels 100%

You Pro average

YouPros
  • Rating 1.96
    1.06
  • KAST 79%
    73%
  • ADR 132
    72
  • K/D 2.06
    0.99
  • Headshots 36%
    50%
  • Opening duels 100%
    50%
  • Kills a round 1.38
    0.65
  • Accuracy 31%
    17%
  • Multi-kill rounds 42%
    15%
  • Utility damage 10.1
    4.7
  • Deaths traded 25%
    22%
w0nderful Plays most like w0nderful Natus Vincere ยท 17 maps read Rating 1.43 ADR 86 HS 36% Opening 77% See their crosshair and settings โ†’ 76%match

โ–ฒ Strongest against the pros

Multi-kill rounds: 42% against their 15%.

โ–ผ Biggest gap to close

Headshots: 36% against their 50%.

Aim

What happens once an enemy is in view, from 34 duels and 247 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

406ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

4.3ยฐ

the aim had to move to land that hit. Lower is better. Pro avg 2.3ยฐ

Counter-strafing

83%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

27%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

31%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 30 grenades did: 5 flashbangs, 8 smokes, 13 HE and 4 molotovs, 1.3 a round. Pros throw 2.2 a round.

Enemies per flash

1.20

enemies blinded by each flashbang, for 3.5s each, against 1.40 teammates. Pro avg 0.59

Flashes into kills

20%

of flashbangs blinded an enemy who died still blind (2 kills). Pro avg 7%

Damage per HE

18.3

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

1.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$250

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4146 of gear. Pros carry $4197.

Pistol round

100%won

5-0 and 222 ADR over 2 rounds. Pro avg 75 ADR

Eco

ยท

No rounds like this yet.

Force buy

38%won

18-9 and 125 ADR over 13 rounds. Pro avg 66 ADR

Full buy

44%won

10-6 and 123 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

100%won

2 first kills0 first deaths

Trades

8trade kills

4 of 16 deaths traded by a teammate

1/4

Clutches

1 won of 4 last-alive rounds

Best: 1v2

1v2 1/2 ยท 1v3 0/2

Multi-kill rounds

4

2k

4

3k

2

4k

0

Ace

How the kills were made

20 m

average distance

2

through smoke (6%)

2

wallbangs (6%)

0

no-scopes

0

while blind

0

in the air

Utility

10.1

grenade damage a round

6.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit31%

Hits to the head15%

Sides

CT side12 rounds

1.44 K/D106 ADR

T side12 rounds

3.33 K/D158 ADR

Kills by weapon

  • AK-47
    15
  • AWP
    5
  • USP-S
    4
  • M4A1-S
    4

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Mr. ๐—€๐—‚๐—‹๐—๐— asked CS2 Buddy to review, read from the match demos. Get your own.