CS2 matchmaking profile
Mr. ๐๐๐๐๐
Rating
1.96
Pro avg 1.06
KAST
79%
Pro avg 73%
ADR
132
Pro avg 72
K/D
2.06
Pro avg 0.99
Headshots
36%
Pro avg 50%
Win rate
0%
0W ยท 1L
From 24 rounds: 33 kills, 16 deaths, 11 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.96 1.06
- KAST 79% 73%
- ADR 132 72
- K/D 2.06 0.99
- Headshots 36% 50%
- Opening duels 100% 50%
- Kills a round 1.38 0.65
- Accuracy 31% 17%
- Multi-kill rounds 42% 15%
- Utility damage 10.1 4.7
- Deaths traded 25% 22%
Plays most like
w0nderful
Natus Vincere ยท 17 maps read
Rating 1.43
ADR 86
HS 36%
Opening 77%
See their crosshair and settings โ
76%match
โฒ Strongest against the pros
Multi-kill rounds: 42% against their 15%.
โผ Biggest gap to close
Headshots: 36% against their 50%.
Aim
What happens once an enemy is in view, from 34 duels and 247 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
406ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
4.3ยฐ
the aim had to move to land that hit. Lower is better. Pro avg 2.3ยฐ
Counter-strafing
83%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
27%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
31%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 30 grenades did: 5 flashbangs, 8 smokes, 13 HE and 4 molotovs, 1.3 a round. Pros throw 2.2 a round.
Enemies per flash
1.20
enemies blinded by each flashbang, for 3.5s each, against 1.40 teammates. Pro avg 0.59
Flashes into kills
20%
of flashbangs blinded an enemy who died still blind (2 kills). Pro avg 7%
Damage per HE
18.3
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
1.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$250
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4146 of gear. Pros carry $4197.
Pistol round
100%won
5-0 and 222 ADR over 2 rounds. Pro avg 75 ADR
Eco
ยท
No rounds like this yet.
Force buy
38%won
18-9 and 125 ADR over 13 rounds. Pro avg 66 ADR
Full buy
44%won
10-6 and 123 ADR over 9 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
100%won
2 first kills0 first deaths
Trades
8trade kills
4 of 16 deaths traded by a teammate
Clutches
1 won of 4 last-alive rounds
Best: 1v2
1v2 1/2 ยท 1v3 0/2
Multi-kill rounds
4
2k
4
3k
2
4k
0
Ace
How the kills were made
20 m
average distance
2
through smoke (6%)
2
wallbangs (6%)
0
no-scopes
0
while blind
0
in the air
Utility
10.1
grenade damage a round
6.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit31%
Hits to the head15%
Sides
CT side12 rounds
1.44 K/D106 ADR
T side12 rounds
3.33 K/D158 ADR
Kills by weapon
- AK-47 15
- AWP 5
- USP-S 4
- M4A1-S 4
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Mr. ๐๐๐๐๐ asked CS2 Buddy to review, read from the match demos. Get your own.