CS2 matchmaking profile

dinlovespasta

1 match reviewed 1 won · 0 lost Most played: Office
Rating 0.30 Rough patch

Rating

0.30

Pro avg 1.06

KAST

60%

Pro avg 73%

ADR

10

Pro avg 72

K/D

0.14

Pro avg 0.99

Headshots

0%

Pro avg 50%

Win rate

100%

1W · 0L

From 10 rounds: 1 kills, 7 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.30 KAST 60% ADR 10 K/D 0.14 Headshots 0% Opening duels 0%

You Pro average

YouPros
  • Rating 0.30
    1.06
  • KAST 60%
    73%
  • ADR 10
    72
  • K/D 0.14
    0.99
  • Headshots 0%
    50%
  • Opening duels 0%
    50%
  • Kills a round 0.10
    0.65
  • Accuracy 8%
    17%
  • Multi-kill rounds 0%
    15%
  • Utility damage 2.2
    4.7
  • Deaths traded 29%
    22%
Neityu Plays most like Neityu FaZe Clan · 3 maps read Rating 0.74 ADR 56 HS 37% Opening 41% See their crosshair and settings → 75%match

▲ Strongest against the pros

Deaths traded: 29% against their 22%.

▼ Biggest gap to close

Headshots: 0% against their 50%.

Aim

What happens once an enemy is in view, from 2 duels and 26 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

164ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.8°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

86%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

25%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

15%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 2 grenades did: 0 flashbangs, 0 smokes, 1 HE and 1 molotovs, 0.2 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

22.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$114

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $1950 of gear. Pros carry $4197.

Pistol round

100%won

1-0 and 113 ADR over 1 rounds. Pro avg 75 ADR

Eco

·

No rounds like this yet.

Force buy

38%won

0-6 and 14 ADR over 8 rounds. Pro avg 66 ADR

Full buy

100%won

0-1 and 0 ADR over 1 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills3 first deaths

Trades

0trade kills

2 of 7 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v2 0/1

Multi-kill rounds

0

2k

0

3k

0

4k

0

Ace

How the kills were made

34 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

2.2

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit8%

Hits to the head0%

Sides

CT side0 rounds

0.00 K/D0 ADR

T side10 rounds

0.14 K/D23 ADR

Kills by weapon

  • REVOLVER
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches dinlovespasta asked CS2 Buddy to review, read from the match demos. Get your own.