CS2 matchmaking profile
cam
Rating
1.42
Pro avg 1.06
KAST
74%
Pro avg 73%
ADR
111
Pro avg 72
K/D
1.29
Pro avg 0.99
Headshots
32%
Pro avg 50%
Win rate
100%
2W · 0L
From 45 rounds: 44 kills, 34 deaths, 12 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.42 1.06
- KAST 74% 73%
- ADR 111 72
- K/D 1.29 0.99
- Headshots 32% 50%
- Opening duels 47% 50%
- Kills a round 0.98 0.65
- Accuracy 27% 17%
- Multi-kill rounds 31% 15%
- Utility damage 0.9 4.7
- Deaths traded 24% 22%
Plays most like
donk
Team Spirit · 8 maps read
Rating 1.36
ADR 94
HS 63%
Opening 49%
See their crosshair and settings →
77%match
▲ Strongest against the pros
Multi-kill rounds: 31% against their 15%.
▼ Biggest gap to close
Headshots: 32% against their 50%.
Aim
What happens once an enemy is in view, from 50 duels and 384 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
203ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.3°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
77%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
34%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
32%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 54 grenades did: 6 flashbangs, 28 smokes, 0 HE and 20 molotovs, 1.2 a round. Pros throw 2.2 a round.
Enemies per flash
0.33
enemies blinded by each flashbang, for 3.1s each, against 0.17 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
0.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
2.1
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$18
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3677 of gear. Pros carry $4197.
Pistol round
75%won
2-3 and 64 ADR over 4 rounds. Pro avg 75 ADR
Eco
25%won
0-4 and 29 ADR over 4 rounds. Pro avg 47 ADR
Force buy
48%won
24-16 and 121 ADR over 21 rounds. Pro avg 66 ADR
Full buy
75%won
18-11 and 130 ADR over 16 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
47%won
8 first kills9 first deaths
Trades
10trade kills
8 of 34 deaths traded by a teammate
Clutches
0 won of 2 last-alive rounds
1v2 0/1 · 1v3 0/1
Multi-kill rounds
9
2k
4
3k
1
4k
0
Ace
How the kills were made
15 m
average distance
3
through smoke (7%)
0
wallbangs (0%)
0
no-scopes
0
while blind
1
in the air
Utility
0.9
grenade damage a round
1.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit27%
Hits to the head11%
Sides
CT side23 rounds
0.84 K/D84 ADR
T side22 rounds
1.87 K/D139 ADR
Kills by weapon
- AK-47 14
- M4A4 9
- XM1014 8
- MP9 4
- AWP 4
- Desert Eagle 3
By map
Open a map for every match played on it, each with a full recap.
Ancient
1 match · 1W 0L
1.39
Rating
Won100%
1.17
K/D
118
ADR
73%
KAST
See every Ancient match →
Office
1 match · 1W 0L
1.45
Rating
Won100%
1.44
K/D
104
ADR
74%
KAST
See every Office match →
Recent matches
- Win 13-9 Ancient 15 Nov 2026 K / D / A21 / 18 / 7 ADR118 KAST73% Rating1.39
- Win 13-10 Office 15 Nov 2026 K / D / A23 / 16 / 5 ADR104 KAST74% Rating1.45
These are the matches cam asked CS2 Buddy to review, read from the match demos. Get your own.