CS2 matchmaking profile

VAIPEX

1 match reviewed 1 won · 0 lost Most played: Train
Rating 1.63 Elite

Rating

1.63

Pro avg 1.06

KAST

87%

Pro avg 73%

ADR

105

Pro avg 72

K/D

2.00

Pro avg 0.99

Headshots

36%

Pro avg 50%

Win rate

100%

1W · 0L

From 15 rounds: 14 kills, 7 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.63 KAST 87% ADR 105 K/D 2.00 Headshots 36% Opening duels 0%

You Pro average

YouPros
  • Rating 1.63
    1.06
  • KAST 87%
    73%
  • ADR 105
    72
  • K/D 2.00
    0.99
  • Headshots 36%
    50%
  • Opening duels 0%
    50%
  • Kills a round 0.93
    0.65
  • Accuracy 28%
    17%
  • Multi-kill rounds 20%
    15%
  • Utility damage 1.6
    4.7
  • Deaths traded 14%
    22%
donk Plays most like donk Team Spirit · 8 maps read Rating 1.36 ADR 94 HS 63% Opening 49% See their crosshair and settings → 73%match

▲ Strongest against the pros

K/D: 2.00 against their 0.99.

▼ Biggest gap to close

Opening duels: 0% against their 50%.

Aim

What happens once an enemy is in view, from 20 duels and 150 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

266ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.9°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

86%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

26%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

27%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 9 grenades did: 6 flashbangs, 1 smokes, 1 HE and 1 molotovs, 0.6 a round. Pros throw 2.2 a round.

Enemies per flash

0.67

enemies blinded by each flashbang, for 3.8s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

17%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

24.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$400

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4247 of gear. Pros carry $4197.

Pistol round

100%won

1-2 and 53 ADR over 2 rounds. Pro avg 75 ADR

Eco

·

No rounds like this yet.

Force buy

100%won

4-2 and 148 ADR over 3 rounds. Pro avg 66 ADR

Full buy

80%won

9-3 and 103 ADR over 10 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills0 first deaths

Trades

4trade kills

1 of 7 deaths traded by a teammate

1/1

Clutches

1 won of 1 last-alive rounds

Best: 1v3

1v3 1/1

Multi-kill rounds

1

2k

2

3k

0

4k

0

Ace

How the kills were made

25 m

average distance

0

through smoke (0%)

1

wallbangs (7%)

0

no-scopes

0

while blind

0

in the air

Utility

1.6

grenade damage a round

4.0

enemies blinded a match

1

flash assists

Accuracy

Shots that hit28%

Hits to the head11%

Sides

CT side12 rounds

2.00 K/D101 ADR

T side3 rounds

2.00 K/D121 ADR

Kills by weapon

  • M4A1-S
    7
  • AK-47
    3
  • Desert Eagle
    2
  • USP-S
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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