CS2 matchmaking profile
ᶻ 𝘇 𐰁
Rating
1.18
Pro avg 1.06
KAST
79%
Pro avg 73%
ADR
96
Pro avg 72
K/D
0.86
Pro avg 0.99
Headshots
74%
Pro avg 50%
Win rate
0%
0W · 1L
From 24 rounds: 19 kills, 22 deaths, 9 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.18 1.06
- KAST 79% 73%
- ADR 96 72
- K/D 0.86 0.99
- Headshots 74% 50%
- Opening duels 90% 50%
- Kills a round 0.79 0.65
- Accuracy 25% 17%
- Multi-kill rounds 8% 15%
- Utility damage 0.0 4.7
- Deaths traded 27% 22%
Plays most like
mezii
Team Vitality · 7 maps read
Rating 1.11
ADR 71
HS 60%
Opening 67%
See their crosshair and settings →
80%match
▲ Strongest against the pros
Opening duels: 90% against their 50%.
▼ Biggest gap to close
Utility damage: 0.0 against their 4.7.
Aim
What happens once an enemy is in view, from 28 duels and 153 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
359ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.0°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
82%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
31%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
33%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 8 grenades did: 0 flashbangs, 7 smokes, 1 HE and 0 molotovs, 0.3 a round. Pros throw 2.2 a round.
Enemies per flash
0.00
enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
0.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$77
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3533 of gear. Pros carry $4197.
Pistol round
100%won
1-2 and 59 ADR over 2 rounds. Pro avg 75 ADR
Eco
·
No rounds like this yet.
Force buy
38%won
12-12 and 111 ADR over 13 rounds. Pro avg 66 ADR
Full buy
44%won
6-8 and 80 ADR over 9 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
90%won
9 first kills1 first deaths
Trades
3trade kills
6 of 22 deaths traded by a teammate
Clutches
0 won of 0 last-alive rounds
Multi-kill rounds
1
2k
1
3k
0
4k
0
Ace
How the kills were made
19 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
1
in the air
Utility
0.0
grenade damage a round
0.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit25%
Hits to the head28%
Sides
CT side12 rounds
0.64 K/D90 ADR
T side12 rounds
1.09 K/D100 ADR
Kills by weapon
- AK-47 8
- Desert Eagle 4
- M4A4 3
- SSG 08 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches ᶻ 𝘇 𐰁 asked CS2 Buddy to review, read from the match demos. Get your own.