CS2 matchmaking profile

ᶻ 𝘇 𐰁

1 match reviewed 0 won · 1 lost Most played: Mirage
Rating 1.18 Great

Rating

1.18

Pro avg 1.06

KAST

79%

Pro avg 73%

ADR

96

Pro avg 72

K/D

0.86

Pro avg 0.99

Headshots

74%

Pro avg 50%

Win rate

0%

0W · 1L

From 24 rounds: 19 kills, 22 deaths, 9 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.18 KAST 79% ADR 96 K/D 0.86 Headshots 74% Opening duels 90%

You Pro average

YouPros
  • Rating 1.18
    1.06
  • KAST 79%
    73%
  • ADR 96
    72
  • K/D 0.86
    0.99
  • Headshots 74%
    50%
  • Opening duels 90%
    50%
  • Kills a round 0.79
    0.65
  • Accuracy 25%
    17%
  • Multi-kill rounds 8%
    15%
  • Utility damage 0.0
    4.7
  • Deaths traded 27%
    22%
mezii Plays most like mezii Team Vitality · 7 maps read Rating 1.11 ADR 71 HS 60% Opening 67% See their crosshair and settings → 80%match

▲ Strongest against the pros

Opening duels: 90% against their 50%.

▼ Biggest gap to close

Utility damage: 0.0 against their 4.7.

Aim

What happens once an enemy is in view, from 28 duels and 153 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

359ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

82%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

31%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

33%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 8 grenades did: 0 flashbangs, 7 smokes, 1 HE and 0 molotovs, 0.3 a round. Pros throw 2.2 a round.

Enemies per flash

0.00

enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$77

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3533 of gear. Pros carry $4197.

Pistol round

100%won

1-2 and 59 ADR over 2 rounds. Pro avg 75 ADR

Eco

·

No rounds like this yet.

Force buy

38%won

12-12 and 111 ADR over 13 rounds. Pro avg 66 ADR

Full buy

44%won

6-8 and 80 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

90%won

9 first kills1 first deaths

Trades

3trade kills

6 of 22 deaths traded by a teammate

0/0

Clutches

0 won of 0 last-alive rounds

Multi-kill rounds

1

2k

1

3k

0

4k

0

Ace

How the kills were made

19 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

1

in the air

Utility

0.0

grenade damage a round

0.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit25%

Hits to the head28%

Sides

CT side12 rounds

0.64 K/D90 ADR

T side12 rounds

1.09 K/D100 ADR

Kills by weapon

  • AK-47
    8
  • Desert Eagle
    4
  • M4A4
    3
  • SSG 08
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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