CS2 matchmaking profile
Сухой
Rating
1.05
Pro avg 1.06
KAST
74%
Pro avg 73%
ADR
80
Pro avg 72
K/D
0.88
Pro avg 0.99
Headshots
71%
Pro avg 50%
Win rate
0%
0W · 1L
From 19 rounds: 14 kills, 16 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.05 1.06
- KAST 74% 73%
- ADR 80 72
- K/D 0.88 0.99
- Headshots 71% 50%
- Opening duels 33% 50%
- Kills a round 0.74 0.65
- Accuracy 20% 17%
- Multi-kill rounds 21% 15%
- Utility damage 0.0 4.7
- Deaths traded 25% 22%
Plays most like
HeavyGod
G2 Esports · 12 maps read
Rating 1.04
ADR 74
HS 60%
Opening 37%
See their crosshair and settings →
87%match
▲ Strongest against the pros
Headshots: 71% against their 50%.
▼ Biggest gap to close
Utility damage: 0.0 against their 4.7.
Aim
What happens once an enemy is in view, from 17 duels and 172 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
188ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.5°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
84%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
25%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
23%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 16 grenades did: 7 flashbangs, 6 smokes, 2 HE and 1 molotovs, 0.8 a round. Pros throw 2.2 a round.
Enemies per flash
0.14
enemies blinded by each flashbang, for 3.4s each, against 0.29 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
0.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$263
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3532 of gear. Pros carry $4197.
Pistol round
0%won
3-2 and 154 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
2-1 and 66 ADR over 2 rounds. Pro avg 47 ADR
Force buy
29%won
6-6 and 109 ADR over 7 rounds. Pro avg 66 ADR
Full buy
38%won
3-7 and 39 ADR over 8 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
33%won
2 first kills4 first deaths
Trades
2trade kills
4 of 16 deaths traded by a teammate
Clutches
1 won of 4 last-alive rounds
Best: 1v3
1v3 1/4
Multi-kill rounds
3
2k
1
3k
0
4k
0
Ace
How the kills were made
22 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
0.0
grenade damage a round
1.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit20%
Hits to the head25%
Sides
CT side7 rounds
1.20 K/D91 ADR
T side12 rounds
0.73 K/D73 ADR
Kills by weapon
- AK-47 7
- USP-S 2
- MP9 2
- M4A1-S 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Сухой asked CS2 Buddy to review, read from the match demos. Get your own.