CS2 matchmaking profile
Water
Rating
0.96
Pro avg 1.06
KAST
75%
Pro avg 73%
ADR
67
Pro avg 72
K/D
0.79
Pro avg 0.99
Headshots
64%
Pro avg 50%
Win rate
100%
1W · 0L
From 20 rounds: 11 kills, 14 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.96 1.06
- KAST 75% 73%
- ADR 67 72
- K/D 0.79 0.99
- Headshots 64% 50%
- Opening duels 67% 50%
- Kills a round 0.55 0.65
- Accuracy 19% 17%
- Multi-kill rounds 10% 15%
- Utility damage 3.1 4.7
- Deaths traded 43% 22%
Plays most like
mezii
Team Vitality · 7 maps read
Rating 1.11
ADR 71
HS 60%
Opening 67%
See their crosshair and settings →
88%match
▲ Strongest against the pros
Deaths traded: 43% against their 22%.
▼ Biggest gap to close
Multi-kill rounds: 10% against their 15%.
Aim
What happens once an enemy is in view, from 13 duels and 97 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
344ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.0°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
77%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
24%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
25%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 35 grenades did: 8 flashbangs, 10 smokes, 8 HE and 9 molotovs, 1.8 a round. Pros throw 2.2 a round.
Enemies per flash
0.63
enemies blinded by each flashbang, for 3.1s each, against 0.25 teammates. Pro avg 0.59
Flashes into kills
25%
of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 7%
Damage per HE
0.6
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
6.3
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$250
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3695 of gear. Pros carry $4197.
Pistol round
50%won
0-1 and 26 ADR over 2 rounds. Pro avg 75 ADR
Eco
0%won
0-3 and 45 ADR over 3 rounds. Pro avg 47 ADR
Force buy
100%won
3-1 and 93 ADR over 2 rounds. Pro avg 66 ADR
Full buy
77%won
8-9 and 73 ADR over 13 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
67%won
2 first kills1 first deaths
Trades
3trade kills
6 of 14 deaths traded by a teammate
Clutches
1 won of 1 last-alive rounds
Best: 1v1
1v1 1/1
Multi-kill rounds
2
2k
0
3k
0
4k
0
Ace
How the kills were made
18 m
average distance
2
through smoke (18%)
1
wallbangs (9%)
0
no-scopes
0
while blind
0
in the air
Utility
3.1
grenade damage a round
5.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit19%
Hits to the head25%
Sides
CT side8 rounds
0.50 K/D77 ADR
T side12 rounds
1.17 K/D60 ADR
Kills by weapon
- AK-47 5
- M4A4 4
- MAC10 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Water asked CS2 Buddy to review, read from the match demos. Get your own.