CS2 matchmaking profile

Waka-chaka

1 match reviewed 0 won · 1 lost Most played: Dust2
Rating 0.88 Below par

Rating

0.88

Pro avg 1.06

KAST

67%

Pro avg 73%

ADR

61

Pro avg 72

K/D

0.80

Pro avg 0.99

Headshots

58%

Pro avg 50%

Win rate

0%

0W · 1L

From 21 rounds: 12 kills, 15 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.88 KAST 67% ADR 61 K/D 0.80 Headshots 58% Opening duels 60%

You Pro average

YouPros
  • Rating 0.88
    1.06
  • KAST 67%
    73%
  • ADR 61
    72
  • K/D 0.80
    0.99
  • Headshots 58%
    50%
  • Opening duels 60%
    50%
  • Kills a round 0.57
    0.65
  • Accuracy 15%
    17%
  • Multi-kill rounds 19%
    15%
  • Utility damage 4.2
    4.7
  • Deaths traded 20%
    22%
xiELO Plays most like xiELO PARIVISION · 7 maps read Rating 0.92 ADR 68 HS 61% Opening 47% See their crosshair and settings → 90%match

▲ Strongest against the pros

Opening duels: 60% against their 50%.

▼ Biggest gap to close

ADR: 61 against their 72.

Aim

What happens once an enemy is in view, from 13 duels and 176 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

281ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.2°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

71%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

11%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

14%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 19 grenades did: 5 flashbangs, 3 smokes, 6 HE and 5 molotovs, 0.9 a round. Pros throw 2.2 a round.

Enemies per flash

0.80

enemies blinded by each flashbang, for 3.9s each, against 0.40 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

12.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

3.4

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$100

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4131 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 53 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

3-1 and 82 ADR over 2 rounds. Pro avg 47 ADR

Force buy

45%won

5-7 and 57 ADR over 11 rounds. Pro avg 66 ADR

Full buy

33%won

4-5 and 62 ADR over 6 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

60%won

3 first kills2 first deaths

Trades

3trade kills

3 of 15 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v2 0/1 · 1v4 0/1

Multi-kill rounds

4

2k

0

3k

0

4k

0

Ace

How the kills were made

20 m

average distance

0

through smoke (0%)

3

wallbangs (25%)

1

no-scopes

0

while blind

0

in the air

Utility

4.2

grenade damage a round

4.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit15%

Hits to the head22%

Sides

CT side9 rounds

1.40 K/D75 ADR

T side12 rounds

0.50 K/D50 ADR

Kills by weapon

  • AK-47
    6
  • SSG 08
    2
  • AWP
    2
  • MAC10
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Waka-chaka asked CS2 Buddy to review, read from the match demos. Get your own.