CS2 matchmaking profile

133757

1 match reviewed 1 won · 0 lost Most played: Dust2
Rating 0.92 Below par

Rating

0.92

Pro avg 1.06

KAST

76%

Pro avg 73%

ADR

63

Pro avg 72

K/D

0.73

Pro avg 0.99

Headshots

45%

Pro avg 50%

Win rate

100%

1W · 0L

From 21 rounds: 11 kills, 15 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.92 KAST 76% ADR 63 K/D 0.73 Headshots 45% Opening duels 43%

You Pro average

YouPros
  • Rating 0.92
    1.06
  • KAST 76%
    73%
  • ADR 63
    72
  • K/D 0.73
    0.99
  • Headshots 45%
    50%
  • Opening duels 43%
    50%
  • Kills a round 0.52
    0.65
  • Accuracy 10%
    17%
  • Multi-kill rounds 14%
    15%
  • Utility damage 1.7
    4.7
  • Deaths traded 33%
    22%
dumau Plays most like dumau Legacy · 7 maps read Rating 1.02 ADR 68 HS 45% Opening 42% See their crosshair and settings → 91%match

▲ Strongest against the pros

Deaths traded: 33% against their 22%.

▼ Biggest gap to close

Accuracy: 10% against their 17%.

Aim

What happens once an enemy is in view, from 17 duels and 318 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

250ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.8°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

80%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

11%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

11%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 19 grenades did: 12 flashbangs, 3 smokes, 4 HE and 0 molotovs, 0.9 a round. Pros throw 2.2 a round.

Enemies per flash

0.25

enemies blinded by each flashbang, for 3.2s each, against 0.58 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

9.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$73

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3005 of gear. Pros carry $4197.

Pistol round

100%won

3-2 and 102 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

2-2 and 83 ADR over 2 rounds. Pro avg 47 ADR

Force buy

43%won

3-6 and 62 ADR over 7 rounds. Pro avg 66 ADR

Full buy

70%won

3-5 and 52 ADR over 10 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

43%won

3 first kills4 first deaths

Trades

2trade kills

5 of 15 deaths traded by a teammate

1/2

Clutches

1 won of 2 last-alive rounds

Best: 1v1

1v1 1/1 · 1v5 0/1

Multi-kill rounds

3

2k

0

3k

0

4k

0

Ace

How the kills were made

22 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

1.7

grenade damage a round

3.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit10%

Hits to the head14%

Sides

CT side12 rounds

1.00 K/D84 ADR

T side9 rounds

0.43 K/D36 ADR

Kills by weapon

  • M4A4
    2
  • AWP
    2
  • MP9
    2
  • Glock-18
    2

By map

Open a map for every match played on it, each with a full recap.

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