CS2 matchmaking profile
Antelopry
Rating
0.88
Pro avg 1.06
KAST
77%
Pro avg 73%
ADR
54
Pro avg 72
K/D
0.71
Pro avg 0.99
Headshots
47%
Pro avg 50%
Win rate
50%
1W · 1L
From 38 rounds: 17 kills, 24 deaths, 14 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.88 1.06
- KAST 77% 73%
- ADR 54 72
- K/D 0.71 0.99
- Headshots 47% 50%
- Opening duels 30% 50%
- Kills a round 0.45 0.65
- Accuracy 18% 17%
- Multi-kill rounds 11% 15%
- Utility damage 0.1 4.7
- Deaths traded 25% 22%
Plays most like
kensizor
B8 · 5 maps read
Rating 0.88
ADR 58
HS 52%
Opening 41%
See their crosshair and settings →
91%match
▲ Strongest against the pros
KAST: 77% against their 73%.
▼ Biggest gap to close
Opening duels: 30% against their 50%.
Aim
What happens once an enemy is in view, from 31 duels and 268 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
410ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
4.1°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
82%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
22%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
23%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 41 grenades did: 21 flashbangs, 12 smokes, 1 HE and 7 molotovs, 1.1 a round. Pros throw 2.2 a round.
Enemies per flash
0.76
enemies blinded by each flashbang, for 3.4s each, against 0.48 teammates. Pro avg 0.59
Flashes into kills
19%
of flashbangs blinded an enemy who died still blind (4 kills). Pro avg 7%
Damage per HE
0.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.4
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$421
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3738 of gear. Pros carry $4197.
Pistol round
100%won
2-0 and 50 ADR over 4 rounds. Pro avg 75 ADR
Eco
100%won
1-0 and 100 ADR over 1 rounds. Pro avg 47 ADR
Force buy
47%won
7-10 and 63 ADR over 15 rounds. Pro avg 66 ADR
Full buy
59%won
7-14 and 47 ADR over 17 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
30%won
3 first kills7 first deaths
Trades
2trade kills
6 of 24 deaths traded by a teammate
Clutches
0 won of 2 last-alive rounds
1v3 0/2
Multi-kill rounds
2
2k
2
3k
0
4k
0
Ace
How the kills were made
18 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
0.1
grenade damage a round
8.0
enemies blinded a match
5
flash assists
Accuracy
Shots that hit18%
Hits to the head12%
Sides
CT side14 rounds
0.00 K/D31 ADR
T side24 rounds
1.21 K/D67 ADR
Kills by weapon
- AK-47 13
- Glock-18 3
- M4A1-S 1
By map
Open a map for every match played on it, each with a full recap.
Mirage
1 match · 0W 1L
0.80
Rating
Won0%
0.63
K/D
56
ADR
71%
KAST
See every Mirage match →
Dust2
1 match · 1W 0L
1.01
Rating
Won100%
0.88
K/D
51
ADR
86%
KAST
See every Dust2 match →
Recent matches
- Loss 11-13 Mirage 15 Nov 2026 K / D / A10 / 16 / 9 ADR56 KAST71% Rating0.80
- Win 12-2 Dust2 15 Nov 2026 K / D / A7 / 8 / 5 ADR51 KAST86% Rating1.01
These are the matches Antelopry asked CS2 Buddy to review, read from the match demos. Get your own.