CS2 matchmaking profile

Antelopry

2 matches reviewed 1 won · 1 lost Most played: Mirage
Rating 0.88 Below par

Rating

0.88

Pro avg 1.06

KAST

77%

Pro avg 73%

ADR

54

Pro avg 72

K/D

0.71

Pro avg 0.99

Headshots

47%

Pro avg 50%

Win rate

50%

1W · 1L

From 38 rounds: 17 kills, 24 deaths, 14 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.88 KAST 77% ADR 54 K/D 0.71 Headshots 47% Opening duels 30%

You Pro average

YouPros
  • Rating 0.88
    1.06
  • KAST 77%
    73%
  • ADR 54
    72
  • K/D 0.71
    0.99
  • Headshots 47%
    50%
  • Opening duels 30%
    50%
  • Kills a round 0.45
    0.65
  • Accuracy 18%
    17%
  • Multi-kill rounds 11%
    15%
  • Utility damage 0.1
    4.7
  • Deaths traded 25%
    22%
kensizor Plays most like kensizor B8 · 5 maps read Rating 0.88 ADR 58 HS 52% Opening 41% See their crosshair and settings → 91%match

▲ Strongest against the pros

KAST: 77% against their 73%.

▼ Biggest gap to close

Opening duels: 30% against their 50%.

Aim

What happens once an enemy is in view, from 31 duels and 268 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

410ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

4.1°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

82%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

22%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 41 grenades did: 21 flashbangs, 12 smokes, 1 HE and 7 molotovs, 1.1 a round. Pros throw 2.2 a round.

Enemies per flash

0.76

enemies blinded by each flashbang, for 3.4s each, against 0.48 teammates. Pro avg 0.59

Flashes into kills

19%

of flashbangs blinded an enemy who died still blind (4 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.4

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$421

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3738 of gear. Pros carry $4197.

Pistol round

100%won

2-0 and 50 ADR over 4 rounds. Pro avg 75 ADR

Eco

100%won

1-0 and 100 ADR over 1 rounds. Pro avg 47 ADR

Force buy

47%won

7-10 and 63 ADR over 15 rounds. Pro avg 66 ADR

Full buy

59%won

7-14 and 47 ADR over 17 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

30%won

3 first kills7 first deaths

Trades

2trade kills

6 of 24 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v3 0/2

Multi-kill rounds

2

2k

2

3k

0

4k

0

Ace

How the kills were made

18 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.1

grenade damage a round

8.0

enemies blinded a match

5

flash assists

Accuracy

Shots that hit18%

Hits to the head12%

Sides

CT side14 rounds

0.00 K/D31 ADR

T side24 rounds

1.21 K/D67 ADR

Kills by weapon

  • AK-47
    13
  • Glock-18
    3
  • M4A1-S
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Antelopry asked CS2 Buddy to review, read from the match demos. Get your own.