CS2 matchmaking profile

Keno

1 match reviewed 1 won · 0 lost Most played: Mirage
Rating 1.96 Elite

Rating

1.96

Pro avg 1.06

KAST

89%

Pro avg 73%

ADR

139

Pro avg 72

K/D

2.44

Pro avg 0.99

Headshots

50%

Pro avg 50%

Win rate

100%

1W · 0L

From 19 rounds: 22 kills, 9 deaths, 11 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.96 KAST 89% ADR 139 K/D 2.44 Headshots 50% Opening duels 0%

You Pro average

YouPros
  • Rating 1.96
    1.06
  • KAST 89%
    73%
  • ADR 139
    72
  • K/D 2.44
    0.99
  • Headshots 50%
    50%
  • Opening duels 0%
    50%
  • Kills a round 1.16
    0.65
  • Accuracy 16%
    17%
  • Multi-kill rounds 42%
    15%
  • Utility damage 17.9
    4.7
  • Deaths traded 11%
    22%
donk Plays most like donk Team Spirit · 8 maps read Rating 1.36 ADR 94 HS 63% Opening 49% See their crosshair and settings → 67%match

▲ Strongest against the pros

Utility damage: 17.9 against their 4.7.

▼ Biggest gap to close

Opening duels: 0% against their 50%.

Aim

What happens once an enemy is in view, from 31 duels and 366 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

375ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.8°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

0%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

0%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 72 grenades did: 19 flashbangs, 19 smokes, 18 HE and 16 molotovs, 3.8 a round. Pros throw 2.2 a round.

Enemies per flash

0.79

enemies blinded by each flashbang, for 3.2s each, against 0.32 teammates. Pro avg 0.59

Flashes into kills

26%

of flashbangs blinded an enemy who died still blind (5 kills). Pro avg 7%

Damage per HE

18.5

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.5

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$78

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3313 of gear. Pros carry $4197.

Pistol round

100%won

4-1 and 208 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

2-1 and 84 ADR over 2 rounds. Pro avg 47 ADR

Force buy

57%won

4-4 and 96 ADR over 7 rounds. Pro avg 66 ADR

Full buy

75%won

12-3 and 171 ADR over 8 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills1 first deaths

Trades

5trade kills

1 of 9 deaths traded by a teammate

1/3

Clutches

1 won of 3 last-alive rounds

Best: 1v1

1v1 1/1 · 1v3 0/1 · 1v4 0/1

Multi-kill rounds

5

2k

3

3k

0

4k

0

Ace

How the kills were made

16 m

average distance

5

through smoke (23%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

17.9

grenade damage a round

15.0

enemies blinded a match

2

flash assists

Accuracy

Shots that hit16%

Hits to the head16%

Sides

CT side12 rounds

3.50 K/D138 ADR

T side7 rounds

1.60 K/D139 ADR

Kills by weapon

  • Dual Berettas
    21
  • HE grenade
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Keno asked CS2 Buddy to review, read from the match demos. Get your own.