CS2 matchmaking profile
josunwn
Rating
0.93
Pro avg 1.06
KAST
67%
Pro avg 73%
ADR
79
Pro avg 72
K/D
0.77
Pro avg 0.99
Headshots
60%
Pro avg 50%
Win rate
0%
0W · 1L
From 15 rounds: 10 kills, 13 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.93 1.06
- KAST 67% 73%
- ADR 79 72
- K/D 0.77 0.99
- Headshots 60% 50%
- Opening duels 50% 50%
- Kills a round 0.67 0.65
- Accuracy 25% 17%
- Multi-kill rounds 20% 15%
- Utility damage 0.0 4.7
- Deaths traded 8% 22%
Plays most like
EliGE
Team Liquid · 9 maps read
Rating 1.07
ADR 82
HS 54%
Opening 44%
See their crosshair and settings →
85%match
▲ Strongest against the pros
Accuracy: 25% against their 17%.
▼ Biggest gap to close
Utility damage: 0.0 against their 4.7.
Aim
What happens once an enemy is in view, from 9 duels and 100 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
438ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.4°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
90%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
26%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
21%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 2 grenades did: 1 flashbangs, 1 smokes, 0 HE and 0 molotovs, 0.1 a round. Pros throw 2.2 a round.
Enemies per flash
0.00
enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
0.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$162
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3260 of gear. Pros carry $4197.
Pistol round
0%won
2-2 and 100 ADR over 2 rounds. Pro avg 75 ADR
Eco
0%won
0-2 and 61 ADR over 2 rounds. Pro avg 47 ADR
Force buy
11%won
8-8 and 95 ADR over 9 rounds. Pro avg 66 ADR
Full buy
50%won
0-1 and 0 ADR over 2 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
2 first kills2 first deaths
Trades
1trade kills
1 of 13 deaths traded by a teammate
Clutches
1 won of 2 last-alive rounds
Best: 1v1
1v1 1/1 · 1v4 0/1
Multi-kill rounds
3
2k
0
3k
0
4k
0
Ace
How the kills were made
20 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
0.0
grenade damage a round
0.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit25%
Hits to the head21%
Sides
CT side3 rounds
1.00 K/D122 ADR
T side12 rounds
0.70 K/D68 ADR
Kills by weapon
- M4A1-S 3
- AK-47 2
- AWP 2
- Desert Eagle 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches josunwn asked CS2 Buddy to review, read from the match demos. Get your own.