CS2 matchmaking profile
Dylquon
Rating
1.06
Pro avg 1.06
KAST
67%
Pro avg 73%
ADR
92
Pro avg 72
K/D
0.89
Pro avg 0.99
Headshots
35%
Pro avg 50%
Win rate
100%
1W · 0L
From 24 rounds: 17 kills, 19 deaths, 8 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.06 1.06
- KAST 67% 73%
- ADR 92 72
- K/D 0.89 0.99
- Headshots 35% 50%
- Opening duels 0% 50%
- Kills a round 0.71 0.65
- Accuracy 20% 17%
- Multi-kill rounds 21% 15%
- Utility damage 1.2 4.7
- Deaths traded 21% 22%
Plays most like
Brollan
Heroic · 4 maps read
Rating 1.01
ADR 77
HS 57%
Opening 28%
See their crosshair and settings →
84%match
▲ Strongest against the pros
ADR: 92 against their 72.
▼ Biggest gap to close
Opening duels: 0% against their 50%.
Aim
What happens once an enemy is in view, from 33 duels and 298 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
281ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.9°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
54%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
19%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
20%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 20 grenades did: 3 flashbangs, 11 smokes, 2 HE and 4 molotovs, 0.8 a round. Pros throw 2.2 a round.
Enemies per flash
1.33
enemies blinded by each flashbang, for 2.4s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
0.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
7.3
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$332
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3896 of gear. Pros carry $4197.
Pistol round
0%won
1-2 and 73 ADR over 2 rounds. Pro avg 75 ADR
Eco
0%won
1-1 and 193 ADR over 1 rounds. Pro avg 47 ADR
Force buy
45%won
7-10 and 73 ADR over 11 rounds. Pro avg 66 ADR
Full buy
80%won
8-6 and 105 ADR over 10 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
0%won
0 first kills2 first deaths
Trades
7trade kills
4 of 19 deaths traded by a teammate
Clutches
1 won of 4 last-alive rounds
Best: 1v1
1v1 1/2 · 1v3 0/1 · 1v4 0/1
Multi-kill rounds
4
2k
1
3k
0
4k
0
Ace
How the kills were made
14 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
1
in the air
Utility
1.2
grenade damage a round
4.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit20%
Hits to the head8%
Sides
CT side12 rounds
0.82 K/D99 ADR
T side12 rounds
1.00 K/D84 ADR
Kills by weapon
- AK-47 8
- M4A1-S 4
- MP5SD 3
- P250 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Dylquon asked CS2 Buddy to review, read from the match demos. Get your own.