CS2 matchmaking profile

Dylquon

1 match reviewed 1 won · 0 lost Most played: Mirage
Rating 1.06 Good

Rating

1.06

Pro avg 1.06

KAST

67%

Pro avg 73%

ADR

92

Pro avg 72

K/D

0.89

Pro avg 0.99

Headshots

35%

Pro avg 50%

Win rate

100%

1W · 0L

From 24 rounds: 17 kills, 19 deaths, 8 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.06 KAST 67% ADR 92 K/D 0.89 Headshots 35% Opening duels 0%

You Pro average

YouPros
  • Rating 1.06
    1.06
  • KAST 67%
    73%
  • ADR 92
    72
  • K/D 0.89
    0.99
  • Headshots 35%
    50%
  • Opening duels 0%
    50%
  • Kills a round 0.71
    0.65
  • Accuracy 20%
    17%
  • Multi-kill rounds 21%
    15%
  • Utility damage 1.2
    4.7
  • Deaths traded 21%
    22%
Brollan Plays most like Brollan Heroic · 4 maps read Rating 1.01 ADR 77 HS 57% Opening 28% See their crosshair and settings → 84%match

▲ Strongest against the pros

ADR: 92 against their 72.

▼ Biggest gap to close

Opening duels: 0% against their 50%.

Aim

What happens once an enemy is in view, from 33 duels and 298 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

281ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.9°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

54%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

19%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

20%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 20 grenades did: 3 flashbangs, 11 smokes, 2 HE and 4 molotovs, 0.8 a round. Pros throw 2.2 a round.

Enemies per flash

1.33

enemies blinded by each flashbang, for 2.4s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

7.3

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$332

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3896 of gear. Pros carry $4197.

Pistol round

0%won

1-2 and 73 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

1-1 and 193 ADR over 1 rounds. Pro avg 47 ADR

Force buy

45%won

7-10 and 73 ADR over 11 rounds. Pro avg 66 ADR

Full buy

80%won

8-6 and 105 ADR over 10 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills2 first deaths

Trades

7trade kills

4 of 19 deaths traded by a teammate

1/4

Clutches

1 won of 4 last-alive rounds

Best: 1v1

1v1 1/2 · 1v3 0/1 · 1v4 0/1

Multi-kill rounds

4

2k

1

3k

0

4k

0

Ace

How the kills were made

14 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

1

in the air

Utility

1.2

grenade damage a round

4.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit20%

Hits to the head8%

Sides

CT side12 rounds

0.82 K/D99 ADR

T side12 rounds

1.00 K/D84 ADR

Kills by weapon

  • AK-47
    8
  • M4A1-S
    4
  • MP5SD
    3
  • P250
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Dylquon asked CS2 Buddy to review, read from the match demos. Get your own.