CS2 matchmaking profile

LimoDriver

1 match reviewed 1 won · 0 lost Most played: Dust2
Rating 1.12 Good

Rating

1.12

Pro avg 1.06

KAST

71%

Pro avg 73%

ADR

79

Pro avg 72

K/D

1.07

Pro avg 0.99

Headshots

33%

Pro avg 50%

Win rate

100%

1W · 0L

From 21 rounds: 15 kills, 14 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.12 KAST 71% ADR 79 K/D 1.07 Headshots 33% Opening duels 100%

You Pro average

YouPros
  • Rating 1.12
    1.06
  • KAST 71%
    73%
  • ADR 79
    72
  • K/D 1.07
    0.99
  • Headshots 33%
    50%
  • Opening duels 100%
    50%
  • Kills a round 0.71
    0.65
  • Accuracy 18%
    17%
  • Multi-kill rounds 19%
    15%
  • Utility damage 2.0
    4.7
  • Deaths traded 7%
    22%
woxic Plays most like woxic Aurora · 5 maps read Rating 1.13 ADR 70 HS 42% Opening 73% See their crosshair and settings → 91%match

▲ Strongest against the pros

Opening duels: 100% against their 50%.

▼ Biggest gap to close

Deaths traded: 7% against their 22%.

Aim

What happens once an enemy is in view, from 17 duels and 103 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

281ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.5°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

94%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

27%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

30%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 27 grenades did: 14 flashbangs, 8 smokes, 3 HE and 2 molotovs, 1.3 a round. Pros throw 2.2 a round.

Enemies per flash

0.86

enemies blinded by each flashbang, for 3.5s each, against 0.36 teammates. Pro avg 0.59

Flashes into kills

7%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

13.7

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

0.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$193

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3538 of gear. Pros carry $4197.

Pistol round

100%won

0-2 and 20 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

1-1 and 67 ADR over 2 rounds. Pro avg 47 ADR

Force buy

43%won

4-5 and 78 ADR over 7 rounds. Pro avg 66 ADR

Full buy

70%won

10-6 and 93 ADR over 10 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

100%won

1 first kills0 first deaths

Trades

3trade kills

1 of 14 deaths traded by a teammate

0/4

Clutches

0 won of 4 last-alive rounds

1v2 0/2 · 1v3 0/1 · 1v4 0/1

Multi-kill rounds

4

2k

0

3k

0

4k

0

Ace

How the kills were made

29 m

average distance

1

through smoke (7%)

3

wallbangs (20%)

0

no-scopes

0

while blind

0

in the air

Utility

2.0

grenade damage a round

12.0

enemies blinded a match

1

flash assists

Accuracy

Shots that hit18%

Hits to the head16%

Sides

CT side12 rounds

1.25 K/D69 ADR

T side9 rounds

0.83 K/D91 ADR

Kills by weapon

  • AWP
    5
  • REVOLVER
    3
  • NEGEV
    2
  • Desert Eagle
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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