CS2 matchmaking profile
LimoDriver
Rating
1.12
Pro avg 1.06
KAST
71%
Pro avg 73%
ADR
79
Pro avg 72
K/D
1.07
Pro avg 0.99
Headshots
33%
Pro avg 50%
Win rate
100%
1W · 0L
From 21 rounds: 15 kills, 14 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.12 1.06
- KAST 71% 73%
- ADR 79 72
- K/D 1.07 0.99
- Headshots 33% 50%
- Opening duels 100% 50%
- Kills a round 0.71 0.65
- Accuracy 18% 17%
- Multi-kill rounds 19% 15%
- Utility damage 2.0 4.7
- Deaths traded 7% 22%
Plays most like
woxic
Aurora · 5 maps read
Rating 1.13
ADR 70
HS 42%
Opening 73%
See their crosshair and settings →
91%match
▲ Strongest against the pros
Opening duels: 100% against their 50%.
▼ Biggest gap to close
Deaths traded: 7% against their 22%.
Aim
What happens once an enemy is in view, from 17 duels and 103 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
281ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.5°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
94%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
27%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
30%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 27 grenades did: 14 flashbangs, 8 smokes, 3 HE and 2 molotovs, 1.3 a round. Pros throw 2.2 a round.
Enemies per flash
0.86
enemies blinded by each flashbang, for 3.5s each, against 0.36 teammates. Pro avg 0.59
Flashes into kills
7%
of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%
Damage per HE
13.7
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$193
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3538 of gear. Pros carry $4197.
Pistol round
100%won
0-2 and 20 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
1-1 and 67 ADR over 2 rounds. Pro avg 47 ADR
Force buy
43%won
4-5 and 78 ADR over 7 rounds. Pro avg 66 ADR
Full buy
70%won
10-6 and 93 ADR over 10 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
100%won
1 first kills0 first deaths
Trades
3trade kills
1 of 14 deaths traded by a teammate
Clutches
0 won of 4 last-alive rounds
1v2 0/2 · 1v3 0/1 · 1v4 0/1
Multi-kill rounds
4
2k
0
3k
0
4k
0
Ace
How the kills were made
29 m
average distance
1
through smoke (7%)
3
wallbangs (20%)
0
no-scopes
0
while blind
0
in the air
Utility
2.0
grenade damage a round
12.0
enemies blinded a match
1
flash assists
Accuracy
Shots that hit18%
Hits to the head16%
Sides
CT side12 rounds
1.25 K/D69 ADR
T side9 rounds
0.83 K/D91 ADR
Kills by weapon
- AWP 5
- REVOLVER 3
- NEGEV 2
- Desert Eagle 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches LimoDriver asked CS2 Buddy to review, read from the match demos. Get your own.