CS2 matchmaking profile

Bomber

1 match reviewed 1 won · 0 lost Most played: Vertigo
Rating 2.08 Elite

Rating

2.08

Pro avg 1.06

KAST

94%

Pro avg 73%

ADR

136

Pro avg 72

K/D

2.40

Pro avg 0.99

Headshots

54%

Pro avg 50%

Win rate

100%

1W · 0L

From 18 rounds: 24 kills, 10 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 2.08 KAST 94% ADR 136 K/D 2.40 Headshots 54% Opening duels 100%

You Pro average

YouPros
  • Rating 2.08
    1.06
  • KAST 94%
    73%
  • ADR 136
    72
  • K/D 2.40
    0.99
  • Headshots 54%
    50%
  • Opening duels 100%
    50%
  • Kills a round 1.33
    0.65
  • Accuracy 28%
    17%
  • Multi-kill rounds 39%
    15%
  • Utility damage 15.3
    4.7
  • Deaths traded 30%
    22%

Aim

What happens once an enemy is in view, from 25 duels and 201 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

359ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.6°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

95%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

29%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

30%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 56 grenades did: 14 flashbangs, 14 smokes, 16 HE and 12 molotovs, 3.1 a round. Pros throw 2.2 a round.

Enemies per flash

0.50

enemies blinded by each flashbang, for 3.6s each, against 0.29 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

8.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

11.3

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$40

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4467 of gear. Pros carry $4197.

Pistol round

100%won

4-0 and 226 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

0-1 and 3 ADR over 1 rounds. Pro avg 47 ADR

Force buy

100%won

6-1 and 183 ADR over 3 rounds. Pro avg 66 ADR

Full buy

67%won

14-8 and 120 ADR over 12 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

100%won

4 first kills0 first deaths

Trades

2trade kills

3 of 10 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v3 0/1

Multi-kill rounds

4

2k

2

3k

1

4k

0

Ace

How the kills were made

17 m

average distance

3

through smoke (13%)

1

wallbangs (4%)

0

no-scopes

0

while blind

0

in the air

Utility

15.3

grenade damage a round

7.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit28%

Hits to the head19%

Sides

CT side6 rounds

5.50 K/D152 ADR

T side12 rounds

1.63 K/D128 ADR

Kills by weapon

  • AK-47
    8
  • MP5SD
    5
  • M4A1-S
    5
  • USP-S
    3

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Bomber asked CS2 Buddy to review, read from the match demos. Get your own.