CS2 pro player
JamYoung
Yi Yang
Form L L W W 2 won · 2 lost in 4 maps Rating 1.27 Great
Liquid
0:2
IEM · Beijing 2026 Group B ·
JamYoung in numbers
All stats →Rating
1.27
Pro avg 1.06
KAST
72%
Pro avg 73%
ADR
93
Pro avg 72
K/D
1.20
Pro avg 0.99
Headshots
67%
Pro avg 50%
Maps won
50%
2W · 2L
From 88 rounds: 77 kills, 64 deaths, 21 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 880 400 × 2.2
- Resolution
- 1280x960 stretched
- Mouse
- VAXEE XE V2 Lake Green
- Refresh rate
- 600 Hz
TYLOO matches
All matches →- Lost vs Liquid IEM · 0:2
- Won vs 9z IEM · 2:0
- Lost vs MOUZ IEM · 0:2
- Won vs ZOTIX Circuito Retake · 2:0
- Lost vs Iberian Soul Circuito Retake · 1:2
Maps, most played first
All maps →- Mirage 0W 1L 1.50
- Anubis 0W 1L 1.12
- Inferno 1W 0L 1.72
- Cache 1W 0L 0.89
Closest pro in style
donk
Team Spirit · 8 maps read
Rating 1.36
ADR 94
HS 63%
Opening 49%
See their crosshair and settings →
89%match
▲ Strongest against the pros
Multi-kill rounds: 27% against their 15%.
▼ Biggest gap to close
Deaths traded: 20% against their 22%.
TYLOO teammates
JamYoung's crosshair
JamYoung (TYLOO) uses a green static cross crosshair with length 3, thickness 2 and gap 2, and no outline.
Last updated from Liquid vs TYLOO (Mirage), IEM Beijing 2026 Group B, 4 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 3
- Thickness
- 2
- Gap
- 2
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 145
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0" cl_crosshair_dynamic_splitalpha_innermod "0.1" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "2" cl_crosshair_length "3" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "145" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (4)
| Match | Map | Date | Code |
|---|---|---|---|
| Liquid vs TYLOO | Mirage | 4 Nov 2026 | Current |
| Liquid vs TYLOO | Anubis | 4 Nov 2026 | Current |
| TYLOO vs 9z | Inferno | 3 Nov 2026 | Current |
| TYLOO vs 9z | Cache | 3 Nov 2026 | Current |
Mouse & sensitivity
- Mouse
- VAXEE XE V2 Lake Green
- DPI
- 400
- Sensitivity
- 2.2
- eDPI
- 880
- cm / 360
- 47.2 cm
- Zoom sensitivity
- 1
- Polling rate
- 2000 Hz
- Windows sensitivity
- 6
JamYoung's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 600 Hz
Gear
- Mouse
- VAXEE XE V2 Lake Green
- Monitor
- ZOWIE XL2586X+
- Mousepad
- SteelSeries QcK Heavy Black
- Keyboard
- Wooting 60HE v2 Black
- Headset
- SONY INZONE H9 II
Settings and gear from prosettings.net, last updated 2026-11-04. Pros change setups often.
How JamYoung's setup compares
JamYoung plays at 880 eDPI (400 DPI at 2.2 in-game), or 47.2 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 39% of the 176 pros we track play at a higher eDPI, and the median is 804.
JamYoung plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 2 is wider than the pro median of 1. 80 of 181 tracked pros use a green crosshair, the most popular color.
Closest sensitivity: Techno (880), molodoy (880), S1ren (880), fame (880)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 1.27 1.06
- KAST 72% 73%
- ADR 93 72
- K/D 1.20 0.99
- Headshots 67% 50%
- Opening duels 61% 50%
- Kills a round 0.88 0.65
- Accuracy 21% 17%
- Multi-kill rounds 27% 15%
- Utility damage 5.7 4.7
- Deaths traded 20% 22%
Aim
What happens once an enemy is in view, from 63 duels and 462 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
202ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.6°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
87%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
27%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
27%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 197 grenades did: 36 flashbangs, 60 smokes, 37 HE and 64 molotovs, 2.2 a round. Pros throw 2.2 a round.
Enemies per flash
0.53
enemies blinded by each flashbang, for 3.6s each, against 0.11 teammates. Pro avg 0.59
Flashes into kills
6%
of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 7%
Damage per HE
11.3
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
1.3
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$222
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4284 of gear. Pros carry $4197.
Pistol round
38%won
13-5 and 156 ADR over 8 rounds. Pro avg 75 ADR
Eco
0%won
5-6 and 66 ADR over 6 rounds. Pro avg 47 ADR
Force buy
20%won
7-13 and 61 ADR over 15 rounds. Pro avg 66 ADR
Full buy
64%won
52-40 and 95 ADR over 59 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
61%won
17 first kills11 first deaths
Trades
12trade kills
13 of 64 deaths traded by a teammate
Clutches
0 won of 11 last-alive rounds
1v2 0/2 · 1v3 0/6 · 1v4 0/1 · 1v5 0/2
Multi-kill rounds
17
2k
5
3k
2
4k
0
Ace
How the kills were made
17 m
average distance
8
through smoke (10%)
5
wallbangs (6%)
0
no-scopes
3
while blind
0
in the air
Utility
5.7
grenade damage a round
4.8
enemies blinded a map
2
flash assists
Accuracy
Shots that hit21%
Hits to the head31%
Sides
CT side37 rounds
2.19 K/D129 ADR
T side51 rounds
0.72 K/D66 ADR
Kills by weapon
- AK-47 34
- M4A1-S 23
- USP-S 11
- MP9 4
- Galil AR 1
- Glock-18 1
Added up from the 4 maps of pro play we have read from match demos (2-2), the same demos JamYoung's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Mirage
1 map · 0W 1L
1.50
Rating
Won0%
1.67
K/D
96
ADR
75%
KAST
See every Mirage map →
Anubis
1 map · 0W 1L
1.12
Rating
Won0%
0.94
K/D
108
ADR
59%
KAST
See every Anubis map →
Inferno
1 map · 1W 0L
1.72
Rating
Won100%
2.00
K/D
110
ADR
94%
KAST
See every Inferno map →
Cache
1 map · 1W 0L
0.89
Rating
Won100%
0.79
K/D
71
ADR
62%
KAST
See every Cache map →
Recent maps
Rating, last 4 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming TYLOO matches scheduled.
Recent results
- vs Liquid IEM · Beijing 2026 Group B · BO3 0:2
- vs 9z IEM · Beijing 2026 Group B · BO3 2:0
- vs MOUZ IEM · Beijing 2026 Group B · BO3 0:2
- vs ZOTIX Circuito Retake · Season 13 2026 Group C · BO3 2:0
- vs Iberian Soul Circuito Retake · Season 13 2026 Group C · BO3 1:2
Team history
Every team JamYoung has played for, newest first.
- Jan 2025 – present TYLOO Current
- Oct 2024 – Jan 2025 TYLOO Inactive
- Oct 2023 – Oct 2024 TYLOO
- Aug 2023 – Oct 2023 5yclone
- Jan 2022 – Aug 2023 Rare Atom
- Dec 2019 – Jan 2022 ViCi Gaming
- Sep 2019 – Dec 2019 ViCi Gaming Trial
- 2019 – Aug 2019 HG.United
Team history from Liquipedia, CC BY-SA 3.0.