CS2 pro player
molodoy
Danil Golubenko
-
FURIA
- AWPer
-
Kazakhstan - Age 21
Form W W L W W W W L 10 won · 6 lost in 16 maps Rating 1.25 Great
Spirit
3:0
BLAST Rivals · Fall 2026 Playoffs ·
molodoy in numbers
All stats →Rating
1.25
Pro avg 1.06
KAST
76%
Pro avg 73%
ADR
78
Pro avg 72
K/D
1.33
Pro avg 0.99
Headshots
38%
Pro avg 50%
Maps won
63%
10W · 6L
From 363 rounds: 283 kills, 212 deaths, 70 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 880 400 × 2.2
- Resolution
- 1280x960 stretched
- Mouse
- ZOWIE U2-DW Glossy
- Refresh rate
- 600 Hz
FURIA matches
All matches →- Won vs Spirit BLAST Rivals · 3:0
- Won vs Team Falcons BLAST Rivals · 2:0
- Won vs Vitality BLAST Rivals · 2:1
- Won vs Legacy BLAST Rivals · 2:0
- Lost vs BetBoom Team IEM · 1:2
Maps, most played first
All maps →- Dust2 3W 1L 1.11
- Ancient 1W 2L 1.12
- Inferno 2W 1L 1.17
- Mirage 2W 0L 1.76
- Nuke 1W 1L 1.43
- Cache 1W 1L 1.27
Closest pro in style
m0NESY
Team Falcons · 19 maps read
Rating 1.21
ADR 77
HS 44%
Opening 61%
See their crosshair and settings →
94%match
▲ Strongest against the pros
K/D: 1.33 against their 0.99.
▼ Biggest gap to close
Headshots: 38% against their 50%.
FURIA teammates
molodoy's crosshair
molodoy (FURIA) uses a cyan static cross crosshair with length 2, thickness 2 and gap 2, and no outline.
Last updated from FURIA vs Team Falcons (Dust2), BLAST Rivals Fall 2026 Playoffs, 14 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 2
- Center dot
- Off
- Outline
- Off
- Color
- 0, 238, 255
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "2" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "255" cl_crosshaircolor_g "238" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (16)
| Match | Map | Date | Code |
|---|---|---|---|
| FURIA vs Team Falcons | Dust2 | 14 Nov 2026 | Current |
| FURIA vs Team Falcons | Ancient | 14 Nov 2026 | Current |
| FURIA vs Vitality | Inferno | 12 Nov 2026 | |
| FURIA vs Vitality | Mirage | 12 Nov 2026 | |
| FURIA vs Vitality | Dust2 | 12 Nov 2026 | |
| Legacy vs FURIA | Inferno | 11 Nov 2026 | |
| Legacy vs FURIA | Mirage | 11 Nov 2026 | |
| FURIA vs BetBoom Team | Nuke | 6 Nov 2026 | |
| FURIA vs BetBoom Team | Dust2 | 6 Nov 2026 | |
| FURIA vs BetBoom Team | Ancient | 6 Nov 2026 | |
| TheMongolz vs FURIA | Inferno | 4 Nov 2026 | |
| TheMongolz vs FURIA | Dust2 | 4 Nov 2026 | |
| TheMongolz vs FURIA | Cache | 4 Nov 2026 | |
| FURIA vs Natus Vincere | Cache | 3 Nov 2026 | |
| FURIA vs Natus Vincere | Nuke | 3 Nov 2026 | |
| FURIA vs Natus Vincere | Ancient | 3 Nov 2026 |
Mouse & sensitivity
- Mouse
- ZOWIE U2-DW Glossy
- DPI
- 400
- Sensitivity
- 2.2
- eDPI
- 880
- cm / 360
- 47.2 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
molodoy's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 600 Hz
Gear
- Mouse
- ZOWIE U2-DW Glossy
- Monitor
- ZOWIE XL2586X+
- Mousepad
- ZOWIE G-SR III
- Keyboard
- Wooting 80HE+ Frost
- Headset
- HyperX Cloud III Black
Settings and gear from prosettings.net, last updated 2026-10-31. Pros change setups often.
How molodoy's setup compares
molodoy plays at 880 eDPI (400 DPI at 2.2 in-game), or 47.2 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 39% of the 176 pros we track play at a higher eDPI, and the median is 804.
molodoy plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 2 is wider than the pro median of 1. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Closest sensitivity: Techno (880), S1ren (880), fame (880), Swisher (880)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 1.25 1.06
- KAST 76% 73%
- ADR 78 72
- K/D 1.33 0.99
- Headshots 38% 50%
- Opening duels 61% 50%
- Kills a round 0.78 0.65
- Accuracy 19% 17%
- Multi-kill rounds 21% 15%
- Utility damage 3.5 4.7
- Deaths traded 23% 22%
Aim
What happens once an enemy is in view, from 132 duels and 805 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
147ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.9°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
87%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
24%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
28%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 486 grenades did: 166 flashbangs, 135 smokes, 80 HE and 105 molotovs, 2.2 a round. Pros throw 2.2 a round.
Enemies per flash
0.61
enemies blinded by each flashbang, for 3.3s each, against 0.48 teammates. Pro avg 0.59
Flashes into kills
6%
of flashbangs blinded an enemy who died still blind (13 kills). Pro avg 7%
Damage per HE
5.3
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
3.1
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$252
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4967 of gear. Pros carry $4197.
Pistol round
44%won
14-12 and 88 ADR over 18 rounds. Pro avg 75 ADR
Eco
26%won
19-14 and 92 ADR over 19 rounds. Pro avg 47 ADR
Force buy
32%won
23-30 and 64 ADR over 37 rounds. Pro avg 66 ADR
Full buy
56%won
115-76 and 80 ADR over 144 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
61%won
44 first kills28 first deaths
Trades
61trade kills
48 of 212 deaths traded by a teammate
Clutches
7 won of 46 last-alive rounds
Best: 1v3
1v1 3/5 · 1v2 0/4 · 1v3 1/8 · 1v4 0/7 · 1v5 0/4
Multi-kill rounds
49
2k
24
3k
2
4k
1
Ace
How the kills were made
20 m
average distance
14
through smoke (8%)
7
wallbangs (4%)
0
no-scopes
4
while blind
0
in the air
Utility
3.5
grenade damage a round
6.3
enemies blinded a map
25
flash assists
Accuracy
Shots that hit19%
Hits to the head20%
Sides
CT side188 rounds
2.00 K/D86 ADR
T side175 rounds
0.88 K/D70 ADR
Kills by weapon
- AWP 144
- AK-47 56
- Galil AR 20
- M4A4 13
- USP-S 8
- P250 8
Added up from the 16 maps of pro play we have read from match demos (10-6), the same demos molodoy's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Dust2
4 maps · 3W 1L
1.11
Rating
Won75%
1.12
K/D
69
ADR
73%
KAST
See every Dust2 map →
Ancient
3 maps · 1W 2L
1.12
Rating
Won33%
1.19
K/D
76
ADR
67%
KAST
See every Ancient map →
Inferno
3 maps · 2W 1L
1.17
Rating
Won67%
1.24
K/D
65
ADR
80%
KAST
See every Inferno map →
Mirage
2 maps · 2W 0L
1.76
Rating
Won100%
2.06
K/D
106
ADR
91%
KAST
See every Mirage map →
Nuke
2 maps · 1W 1L
1.43
Rating
Won50%
1.59
K/D
88
ADR
83%
KAST
See every Nuke map →
Cache
2 maps · 1W 1L
1.27
Rating
Won50%
1.33
K/D
83
ADR
75%
KAST
See every Cache map →
Recent maps
Rating, last 16 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming FURIA matches scheduled.
Recent results
- vs Spirit BLAST Rivals · Fall 2026 Playoffs · BO5 3:0
- vs Team Falcons BLAST Rivals · Fall 2026 Playoffs · BO3 2:0
- vs Vitality BLAST Rivals · Fall 2026 Group A · BO3 2:1
- vs Legacy BLAST Rivals · Fall 2026 Group A · BO3 2:0
- vs BetBoom Team IEM · Beijing 2026 Playoffs · BO3 1:2
Team history
Every team molodoy has played for, newest first.
- Apr 2025 – present FURIA Current
- Jan 2025 – Apr 2025 AMKAL ESPORTS
- Sep 2024 – Jan 2025 DMS
- May 2024 – Sep 2024 ALLINNERS
Team history from Liquipedia, CC BY-SA 3.0.