CS2 pro player
Moseyuh
Chen Qianhao
Form L L W W 2 won · 2 lost in 4 maps Rating 0.89 Below par
Liquid
0:2
IEM · Beijing 2026 Group B ·
Moseyuh in numbers
All stats →Rating
0.89
Pro avg 1.06
KAST
67%
Pro avg 73%
ADR
56
Pro avg 72
K/D
0.84
Pro avg 0.99
Headshots
44%
Pro avg 50%
Maps won
50%
2W · 2L
From 88 rounds: 48 kills, 57 deaths, 21 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 1016 800 × 1.27
- Resolution
- 1280x960 stretched
- Mouse
- ZOWIE S2-DW Glossy
- Refresh rate
- 600 Hz
TYLOO matches
All matches →- Lost vs Liquid IEM · 0:2
- Won vs 9z IEM · 2:0
- Lost vs MOUZ IEM · 0:2
- Won vs ZOTIX Circuito Retake · 2:0
- Lost vs Iberian Soul Circuito Retake · 1:2
Maps, most played first
All maps →- Mirage 0W 1L 0.48
- Anubis 0W 1L 0.92
- Inferno 1W 0L 0.82
- Cache 1W 0L 1.25
▲ Strongest against the pros
Accuracy: 22% against their 17%.
▼ Biggest gap to close
Opening duels: 29% against their 50%.
TYLOO teammates
Moseyuh's crosshair
Moseyuh (TYLOO) uses a cyan static cross crosshair with length 2, thickness 2 and gap 1, and no outline.
Last updated from Liquid vs TYLOO (Mirage), IEM Beijing 2026 Group B, 4 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 1
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 255
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.3" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "6" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "1" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "255" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (4)
| Match | Map | Date | Code |
|---|---|---|---|
| Liquid vs TYLOO | Mirage | 4 Nov 2026 | Current |
| Liquid vs TYLOO | Anubis | 4 Nov 2026 | Current |
| TYLOO vs 9z | Inferno | 3 Nov 2026 | Current |
| TYLOO vs 9z | Cache | 3 Nov 2026 | Current |
Mouse & sensitivity
- Mouse
- ZOWIE S2-DW Glossy
- DPI
- 800
- Sensitivity
- 1.27
- eDPI
- 1016
- cm / 360
- 40.9 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
Moseyuh's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 600 Hz
Gear
- Mouse
- ZOWIE S2-DW Glossy
- Monitor
- ZOWIE XL2586X+
- Mousepad
- SteelSeries QcK Heavy Black
- Keyboard
- Wooting 80HE Black
- Headset
- SONY INZONE H9 II
Settings and gear from prosettings.net, last updated 2026-11-04. Pros change setups often.
How Moseyuh's setup compares
Moseyuh plays at 1016 eDPI (800 DPI at 1.27 in-game), or 40.9 cm of mouse movement for a full turn. That is a high sensitivity, which makes quick turns and close fights easier at some cost in precision. 14% of the 176 pros we track play at a higher eDPI, and the median is 804.
Moseyuh plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 1 matches the pro median. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Closest sensitivity: kyousuke (1024), makazze (1024), zweih (1024), donk (1000)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.89 1.06
- KAST 67% 73%
- ADR 56 72
- K/D 0.84 0.99
- Headshots 44% 50%
- Opening duels 29% 50%
- Kills a round 0.55 0.65
- Accuracy 22% 17%
- Multi-kill rounds 15% 15%
- Utility damage 1.6 4.7
- Deaths traded 21% 22%
Aim
What happens once an enemy is in view, from 52 duels and 384 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
191ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.8°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
90%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
27%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
28%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 142 grenades did: 35 flashbangs, 47 smokes, 23 HE and 37 molotovs, 1.6 a round. Pros throw 2.2 a round.
Enemies per flash
0.49
enemies blinded by each flashbang, for 2.6s each, against 0.29 teammates. Pro avg 0.59
Flashes into kills
11%
of flashbangs blinded an enemy who died still blind (4 kills). Pro avg 7%
Damage per HE
5.4
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.5
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$267
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4120 of gear. Pros carry $4197.
Pistol round
38%won
2-6 and 25 ADR over 8 rounds. Pro avg 75 ADR
Eco
0%won
2-6 and 50 ADR over 6 rounds. Pro avg 47 ADR
Force buy
20%won
9-12 and 63 ADR over 15 rounds. Pro avg 66 ADR
Full buy
64%won
35-32 and 59 ADR over 59 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
29%won
5 first kills12 first deaths
Trades
12trade kills
12 of 57 deaths traded by a teammate
Clutches
1 won of 9 last-alive rounds
Best: 1v1
1v1 1/1 · 1v2 0/3 · 1v4 0/3 · 1v5 0/2
Multi-kill rounds
9
2k
1
3k
3
4k
0
Ace
How the kills were made
16 m
average distance
3
through smoke (6%)
3
wallbangs (6%)
0
no-scopes
0
while blind
0
in the air
Utility
1.6
grenade damage a round
4.3
enemies blinded a map
3
flash assists
Accuracy
Shots that hit22%
Hits to the head19%
Sides
CT side37 rounds
1.32 K/D63 ADR
T side51 rounds
0.62 K/D52 ADR
Kills by weapon
- AK-47 18
- M4A4 13
- M4A1-S 5
- Galil AR 3
- Glock-18 2
- Five-SeveN 2
Added up from the 4 maps of pro play we have read from match demos (2-2), the same demos Moseyuh's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Mirage
1 map · 0W 1L
0.48
Rating
Won0%
0.29
K/D
40
ADR
62%
KAST
See every Mirage map →
Anubis
1 map · 0W 1L
0.92
Rating
Won0%
0.79
K/D
63
ADR
71%
KAST
See every Anubis map →
Inferno
1 map · 1W 0L
0.82
Rating
Won100%
0.88
K/D
36
ADR
72%
KAST
See every Inferno map →
Cache
1 map · 1W 0L
1.25
Rating
Won100%
1.39
K/D
79
ADR
66%
KAST
See every Cache map →
Recent maps
Rating, last 4 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming TYLOO matches scheduled.
Recent results
- vs Liquid IEM · Beijing 2026 Group B · BO3 0:2
- vs 9z IEM · Beijing 2026 Group B · BO3 2:0
- vs MOUZ IEM · Beijing 2026 Group B · BO3 0:2
- vs ZOTIX Circuito Retake · Season 13 2026 Group C · BO3 2:0
- vs Iberian Soul Circuito Retake · Season 13 2026 Group C · BO3 1:2
Team history
Every team Moseyuh has played for, newest first.
- Oct 2023 – present TYLOO Current
- Aug 2023 – Oct 2023 5yclone
- Jan 2022 – Aug 2023 Rare Atom
- Jul 2020 – Jan 2022 ViCi Gaming
Team history from Liquipedia, CC BY-SA 3.0.