zweih
Photo: Liquipedia

CS2 pro player

zweih

Ivan Gogin

Form W L L L L W W 3 won · 4 lost in 7 maps Rating 0.94 Below par

zweih in numbers

All stats →

Rating

0.94

Pro avg 1.06

KAST

73%

Pro avg 73%

ADR

61

Pro avg 72

K/D

0.84

Pro avg 0.99

Headshots

47%

Pro avg 50%

Maps won

43%

3W · 4L

From 154 rounds: 80 kills, 95 deaths, 41 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 2 · Thickness 2 · Gap 1

Dot off · Outline off

Open in the generator →
eDPI
1024 800 × 1.28
Resolution
1280x960 stretched
Mouse
Lamzu Maya X Champion Edition Purple Shadow
Refresh rate
600 Hz

PARIVISION matches

All matches →
  • Next vs 33 PGL · BO3
  • Lost vs Natus Vincere IEM · 1:2
  • Lost vs MOUZ IEM · 0:2
  • Won vs Liquid IEM · 2:0
  • Won vs G2 IEM · 2:1

Maps, most played first

All maps →
  • Ancient 1W 2L 0.61
  • Mirage 1W 1L 1.01
  • Inferno 1W 1L 1.29
zont1x Closest pro in style zont1x Team Spirit · 8 maps read Rating 0.97 ADR 63 HS 35% Opening 42% See their crosshair and settings → 92%match

▲ Strongest against the pros

Deaths traded: 29% against their 22%.

▼ Biggest gap to close

Kills a round: 0.52 against their 0.65.

PARIVISION teammates

zweih's crosshair

zweih (PARIVISION) uses a cyan static cross crosshair with length 2, thickness 2 and gap 1, and no outline.

Last updated from PARIVISION vs Natus Vincere (Mirage), IEM Beijing 2026 Playoffs, 6 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CS28nMFPARkutpD2cLnT9rVnrYUmYiuVwFCY5cRQOAh3HB
Open in the crosshair generator
Style
Static Cross
Length
2
Thickness
2
Gap
1
Center dot
Off
Outline
Off
Color
0, 255, 221
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.33"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "0.3"
cl_crosshair_dynamic_splitdist "0"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "1"
cl_crosshair_length "2"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "2"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "221"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (7)
MatchMapDateCode
PARIVISION vs Natus Vincere Mirage 6 Nov 2026 Current
PARIVISION vs Natus Vincere Ancient 6 Nov 2026 Current
PARIVISION vs Natus Vincere Inferno 6 Nov 2026 Current
MOUZ vs PARIVISION Ancient 4 Nov 2026
MOUZ vs PARIVISION Mirage 4 Nov 2026
Liquid vs PARIVISION Inferno 3 Nov 2026
Liquid vs PARIVISION Ancient 3 Nov 2026

Mouse & sensitivity

Mouse
Lamzu Maya X Champion Edition Purple Shadow
DPI
800
Sensitivity
1.28
eDPI
1024
cm / 360
40.6 cm
Zoom sensitivity
1
Polling rate
1000 Hz
Windows sensitivity
6

zweih's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.

Video settings

Resolution
1280x960
Aspect ratio
4:3
Scaling
Stretched
Refresh rate
600 Hz

Gear

Mouse
Lamzu Maya X Champion Edition Purple Shadow
Monitor
ZOWIE XL2586X+
Mousepad
Pulsar eS Saturn Pro Black
Keyboard
Logitech G Pro X TKL RAPID White
Headset
HyperX Cloud III

Settings and gear from prosettings.net, last updated 2026-10-28. Pros change setups often.

How zweih's setup compares

zweih plays at 1024 eDPI (800 DPI at 1.28 in-game), or 40.6 cm of mouse movement for a full turn. That is a high sensitivity, which makes quick turns and close fights easier at some cost in precision. 13% of the 176 pros we track play at a higher eDPI, and the median is 804.

zweih plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.

The crosshair gap of 1 matches the pro median. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.

Closest sensitivity: kyousuke (1024), makazze (1024), Moseyuh (1016), stressarN (1040)

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 0.94 KAST 73% ADR 61 K/D 0.84 Headshots 47% Opening duels 44%

This player Pro average

PlayerPros
  • Rating 0.94
    1.06
  • KAST 73%
    73%
  • ADR 61
    72
  • K/D 0.84
    0.99
  • Headshots 47%
    50%
  • Opening duels 44%
    50%
  • Kills a round 0.52
    0.65
  • Accuracy 19%
    17%
  • Multi-kill rounds 14%
    15%
  • Utility damage 4.6
    4.7
  • Deaths traded 29%
    22%

Aim

What happens once an enemy is in view, from 84 duels and 543 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

210ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

82%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

28%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

31%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 334 grenades did: 106 flashbangs, 124 smokes, 42 HE and 62 molotovs, 2.2 a round. Pros throw 2.2 a round.

Enemies per flash

0.92

enemies blinded by each flashbang, for 3.3s each, against 0.49 teammates. Pro avg 0.59

Flashes into kills

16%

of flashbangs blinded an enemy who died still blind (20 kills). Pro avg 7%

Damage per HE

7.1

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

6.5

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$192

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3952 of gear. Pros carry $4197.

Pistol round

64%won

10-4 and 88 ADR over 14 rounds. Pro avg 75 ADR

Eco

14%won

3-13 and 35 ADR over 14 rounds. Pro avg 47 ADR

Force buy

31%won

14-19 and 65 ADR over 26 rounds. Pro avg 66 ADR

Full buy

53%won

53-59 and 60 ADR over 100 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

44%won

8 first kills10 first deaths

Trades

15trade kills

28 of 95 deaths traded by a teammate

2/11

Clutches

2 won of 11 last-alive rounds

Best: 1v2

1v1 1/2 · 1v2 1/2 · 1v3 0/3 · 1v4 0/4

Multi-kill rounds

16

2k

5

3k

0

4k

0

Ace

How the kills were made

15 m

average distance

8

through smoke (10%)

5

wallbangs (6%)

0

no-scopes

1

while blind

1

in the air

Utility

4.6

grenade damage a round

13.9

enemies blinded a map

9

flash assists

Accuracy

Shots that hit19%

Hits to the head21%

Sides

CT side71 rounds

1.03 K/D64 ADR

T side83 rounds

0.71 K/D58 ADR

Kills by weapon

  • AK-47
    30
  • M4A1-S
    11
  • M4A4
    10
  • Glock-18
    6
  • USP-S
    6
  • MP9
    4

Added up from the 7 maps of pro play we have read from match demos (3-4), the same demos zweih's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 7 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Win 16-14 Mirage vs Natus Vincere 6 Nov 2026 K / D / A20 / 19 / 11 ADR79 KAST80% Rating1.17
  • Loss 10-13 Ancient vs Natus Vincere 6 Nov 2026 K / D / A12 / 17 / 6 ADR62 KAST78% Rating0.91
  • Loss 9-13 Inferno vs Natus Vincere 6 Nov 2026 K / D / A15 / 11 / 5 ADR79 KAST86% Rating1.29
  • Loss 2-13 Ancient vs MOUZ 4 Nov 2026 K / D / A1 / 14 / 1 ADR17 KAST27% Rating-0.12
  • Loss 9-13 Mirage vs MOUZ 4 Nov 2026 K / D / A8 / 13 / 4 ADR46 KAST77% Rating0.79
  • Win 13-9 Inferno vs Liquid 3 Nov 2026 K / D / A17 / 9 / 5 ADR71 KAST73% Rating1.29
  • Win 13-7 Ancient vs Liquid 3 Nov 2026 K / D / A7 / 12 / 9 ADR52 KAST75% Rating0.80

Upcoming matches

Recent results

Team history

Every team zweih has played for, newest first.

  1. Dec 2025 – present PARIVISION Current
  2. Dec 2025 – Dec 2025 Team Spirit Inactive
  3. Jul 2025 – Dec 2025 Team Spirit
  4. Jun 2024 – Jul 2025 Nemiga Gaming
  5. Feb 2024 – May 2024 VaselineWorms
  6. Dec 2023 – Feb 2024 POLET
  7. Oct 2023 – Dec 2023 VaselineWorms
  8. Oct 2023 – Oct 2023 HOTU Academy

Team history from Liquipedia, CC BY-SA 3.0.