CS2 pro player
zweih
Ivan Gogin
-
PARIVISION
- Rifler
-
Russia - Age 19
Form W L L L L W W 3 won · 4 lost in 7 maps Rating 0.94 Below par
zweih in numbers
All stats →Rating
0.94
Pro avg 1.06
KAST
73%
Pro avg 73%
ADR
61
Pro avg 72
K/D
0.84
Pro avg 0.99
Headshots
47%
Pro avg 50%
Maps won
43%
3W · 4L
From 154 rounds: 80 kills, 95 deaths, 41 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 1024 800 × 1.28
- Resolution
- 1280x960 stretched
- Mouse
- Lamzu Maya X Champion Edition Purple Shadow
- Refresh rate
- 600 Hz
PARIVISION matches
All matches →- Next vs 33 PGL · BO3
- Lost vs Natus Vincere IEM · 1:2
- Lost vs MOUZ IEM · 0:2
- Won vs Liquid IEM · 2:0
- Won vs G2 IEM · 2:1
Maps, most played first
All maps →- Ancient 1W 2L 0.61
- Mirage 1W 1L 1.01
- Inferno 1W 1L 1.29
Closest pro in style
zont1x
Team Spirit · 8 maps read
Rating 0.97
ADR 63
HS 35%
Opening 42%
See their crosshair and settings →
92%match
▲ Strongest against the pros
Deaths traded: 29% against their 22%.
▼ Biggest gap to close
Kills a round: 0.52 against their 0.65.
PARIVISION teammates
zweih's crosshair
zweih (PARIVISION) uses a cyan static cross crosshair with length 2, thickness 2 and gap 1, and no outline.
Last updated from PARIVISION vs Natus Vincere (Mirage), IEM Beijing 2026 Playoffs, 6 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 1
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 221
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.33" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "0.3" cl_crosshair_dynamic_splitdist "0" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "1" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "221" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (7)
| Match | Map | Date | Code |
|---|---|---|---|
| PARIVISION vs Natus Vincere | Mirage | 6 Nov 2026 | Current |
| PARIVISION vs Natus Vincere | Ancient | 6 Nov 2026 | Current |
| PARIVISION vs Natus Vincere | Inferno | 6 Nov 2026 | Current |
| MOUZ vs PARIVISION | Ancient | 4 Nov 2026 | |
| MOUZ vs PARIVISION | Mirage | 4 Nov 2026 | |
| Liquid vs PARIVISION | Inferno | 3 Nov 2026 | |
| Liquid vs PARIVISION | Ancient | 3 Nov 2026 |
Mouse & sensitivity
- Mouse
- Lamzu Maya X Champion Edition Purple Shadow
- DPI
- 800
- Sensitivity
- 1.28
- eDPI
- 1024
- cm / 360
- 40.6 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
zweih's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 600 Hz
Gear
- Mouse
- Lamzu Maya X Champion Edition Purple Shadow
- Monitor
- ZOWIE XL2586X+
- Mousepad
- Pulsar eS Saturn Pro Black
- Keyboard
- Logitech G Pro X TKL RAPID White
- Headset
- HyperX Cloud III
Settings and gear from prosettings.net, last updated 2026-10-28. Pros change setups often.
How zweih's setup compares
zweih plays at 1024 eDPI (800 DPI at 1.28 in-game), or 40.6 cm of mouse movement for a full turn. That is a high sensitivity, which makes quick turns and close fights easier at some cost in precision. 13% of the 176 pros we track play at a higher eDPI, and the median is 804.
zweih plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 1 matches the pro median. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Closest sensitivity: kyousuke (1024), makazze (1024), Moseyuh (1016), stressarN (1040)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.94 1.06
- KAST 73% 73%
- ADR 61 72
- K/D 0.84 0.99
- Headshots 47% 50%
- Opening duels 44% 50%
- Kills a round 0.52 0.65
- Accuracy 19% 17%
- Multi-kill rounds 14% 15%
- Utility damage 4.6 4.7
- Deaths traded 29% 22%
Aim
What happens once an enemy is in view, from 84 duels and 543 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
210ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.0°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
82%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
28%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
31%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 334 grenades did: 106 flashbangs, 124 smokes, 42 HE and 62 molotovs, 2.2 a round. Pros throw 2.2 a round.
Enemies per flash
0.92
enemies blinded by each flashbang, for 3.3s each, against 0.49 teammates. Pro avg 0.59
Flashes into kills
16%
of flashbangs blinded an enemy who died still blind (20 kills). Pro avg 7%
Damage per HE
7.1
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
6.5
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$192
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3952 of gear. Pros carry $4197.
Pistol round
64%won
10-4 and 88 ADR over 14 rounds. Pro avg 75 ADR
Eco
14%won
3-13 and 35 ADR over 14 rounds. Pro avg 47 ADR
Force buy
31%won
14-19 and 65 ADR over 26 rounds. Pro avg 66 ADR
Full buy
53%won
53-59 and 60 ADR over 100 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
44%won
8 first kills10 first deaths
Trades
15trade kills
28 of 95 deaths traded by a teammate
Clutches
2 won of 11 last-alive rounds
Best: 1v2
1v1 1/2 · 1v2 1/2 · 1v3 0/3 · 1v4 0/4
Multi-kill rounds
16
2k
5
3k
0
4k
0
Ace
How the kills were made
15 m
average distance
8
through smoke (10%)
5
wallbangs (6%)
0
no-scopes
1
while blind
1
in the air
Utility
4.6
grenade damage a round
13.9
enemies blinded a map
9
flash assists
Accuracy
Shots that hit19%
Hits to the head21%
Sides
CT side71 rounds
1.03 K/D64 ADR
T side83 rounds
0.71 K/D58 ADR
Kills by weapon
- AK-47 30
- M4A1-S 11
- M4A4 10
- Glock-18 6
- USP-S 6
- MP9 4
Added up from the 7 maps of pro play we have read from match demos (3-4), the same demos zweih's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Ancient
3 maps · 1W 2L
0.61
Rating
Won33%
0.47
K/D
47
ADR
64%
KAST
See every Ancient map →
Mirage
2 maps · 1W 1L
1.01
Rating
Won50%
0.88
K/D
65
ADR
79%
KAST
See every Mirage map →
Inferno
2 maps · 1W 1L
1.29
Rating
Won50%
1.60
K/D
75
ADR
80%
KAST
See every Inferno map →
Recent maps
Rating, last 7 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
Recent results
- vs Natus Vincere IEM · Beijing 2026 Playoffs · BO3 1:2
- vs MOUZ IEM · Beijing 2026 Group B · BO3 0:2
- vs Liquid IEM · Beijing 2026 Group B · BO3 2:0
- vs G2 IEM · Beijing 2026 Group B · BO3 2:1
- vs TheMongolz 1win Private Club · Season 2 2026 Playoffs · BO5 0:3
Team history
Every team zweih has played for, newest first.
- Dec 2025 – present PARIVISION Current
- Dec 2025 – Dec 2025 Team Spirit Inactive
- Jul 2025 – Dec 2025 Team Spirit
- Jun 2024 – Jul 2025 Nemiga Gaming
- Feb 2024 – May 2024 VaselineWorms
- Dec 2023 – Feb 2024 POLET
- Oct 2023 – Dec 2023 VaselineWorms
- Oct 2023 – Oct 2023 HOTU Academy
Team history from Liquipedia, CC BY-SA 3.0.