Mercury
Photo: Liquipedia

CS2 pro player

Mercury

Jingxiang Wang

Form L L W W 2 won · 2 lost in 4 maps Rating 0.96 Solid

Last vs Liquid 0:2 IEM · Beijing 2026 Group B ·

Mercury in numbers

All stats →

Rating

0.96

Pro avg 1.06

KAST

73%

Pro avg 73%

ADR

67

Pro avg 72

K/D

0.85

Pro avg 0.99

Headshots

67%

Pro avg 50%

Maps won

50%

2W · 2L

From 88 rounds: 51 kills, 60 deaths, 16 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 3 · Thickness 2 · Gap 2

Dot off · Outline off

Open in the generator →
eDPI
848 400 × 2.12
Resolution
1280x960 stretched
Mouse
ZOWIE S2-DW Grey
Refresh rate
360 Hz

TYLOO matches

All matches →
  • Lost vs Liquid IEM · 0:2
  • Won vs 9z IEM · 2:0
  • Lost vs MOUZ IEM · 0:2
  • Won vs ZOTIX Circuito Retake · 2:0
  • Lost vs Iberian Soul Circuito Retake · 1:2

Maps, most played first

All maps →
  • Mirage 0W 1L 0.92
  • Anubis 0W 1L 0.54
  • Inferno 1W 0L 1.09
  • Cache 1W 0L 1.15
malbsMd Closest pro in style malbsMd Team Liquid · 9 maps read Rating 0.88 ADR 61 HS 67% Opening 42% See their crosshair and settings → 94%match

▲ Strongest against the pros

Headshots: 67% against their 50%.

▼ Biggest gap to close

Opening duels: 37% against their 50%.

TYLOO teammates

Mercury's crosshair

Mercury (TYLOO) uses a cyan static cross crosshair with length 3, thickness 2 and gap 2, and no outline.

Last updated from Liquid vs TYLOO (Mirage), IEM Beijing 2026 Group B, 4 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSimZYJzBPDFor5ZNXtZo9KpMcUGFzqOOpNV7Di4co3sRd
Open in the crosshair generator
Style
Static Cross
Length
3
Thickness
2
Gap
2
Center dot
Off
Outline
Off
Color
0, 255, 190
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.3"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "6"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "2"
cl_crosshair_length "3"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "2"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "190"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (4)
MatchMapDateCode
Liquid vs TYLOO Mirage 4 Nov 2026 Current
Liquid vs TYLOO Anubis 4 Nov 2026 Current
TYLOO vs 9z Inferno 3 Nov 2026 Current
TYLOO vs 9z Cache 3 Nov 2026 Current

Mouse & sensitivity

Mouse
ZOWIE S2-DW Grey
DPI
400
Sensitivity
2.12
eDPI
848
cm / 360
49.0 cm
Zoom sensitivity
1
Polling rate
1000 Hz
Windows sensitivity
6

Mercury's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.

Video settings

Resolution
1280x960
Aspect ratio
4:3
Scaling
Stretched
Refresh rate
360 Hz

Gear

Mouse
ZOWIE S2-DW Grey
Monitor
ZOWIE XL2566K
Mousepad
ZOWIE G-TR
Keyboard
Razer Huntsman V3 Pro TKL 8KHz Green
Headset
SONY INZONE H9 II

Settings and gear from prosettings.net, last updated 2026-11-04. Pros change setups often.

How Mercury's setup compares

Mercury plays at 848 eDPI (400 DPI at 2.12 in-game), or 49.0 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 44% of the 176 pros we track play at a higher eDPI, and the median is 804.

Mercury plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.

The crosshair gap of 2 is wider than the pro median of 1. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.

Closest sensitivity: Aleksib (848), zont1x (840), karrigan (840), slaxz- (840)

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 0.96 KAST 73% ADR 67 K/D 0.85 Headshots 67% Opening duels 37%

This player Pro average

PlayerPros
  • Rating 0.96
    1.06
  • KAST 73%
    73%
  • ADR 67
    72
  • K/D 0.85
    0.99
  • Headshots 67%
    50%
  • Opening duels 37%
    50%
  • Kills a round 0.58
    0.65
  • Accuracy 18%
    17%
  • Multi-kill rounds 14%
    15%
  • Utility damage 2.2
    4.7
  • Deaths traded 28%
    22%

Aim

What happens once an enemy is in view, from 58 duels and 422 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

184ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

89%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

30%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

27%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 210 grenades did: 70 flashbangs, 68 smokes, 22 HE and 50 molotovs, 2.4 a round. Pros throw 2.2 a round.

Enemies per flash

0.59

enemies blinded by each flashbang, for 3.3s each, against 0.34 teammates. Pro avg 0.59

Flashes into kills

10%

of flashbangs blinded an enemy who died still blind (7 kills). Pro avg 7%

Damage per HE

2.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

2.6

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$317

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3837 of gear. Pros carry $4197.

Pistol round

38%won

5-6 and 89 ADR over 8 rounds. Pro avg 75 ADR

Eco

0%won

1-6 and 46 ADR over 6 rounds. Pro avg 47 ADR

Force buy

20%won

6-14 and 52 ADR over 15 rounds. Pro avg 66 ADR

Full buy

64%won

39-34 and 69 ADR over 59 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

37%won

7 first kills12 first deaths

Trades

7trade kills

17 of 60 deaths traded by a teammate

0/7

Clutches

0 won of 7 last-alive rounds

1v2 0/3 · 1v3 0/1 · 1v4 0/3

Multi-kill rounds

6

2k

4

3k

2

4k

0

Ace

How the kills were made

16 m

average distance

1

through smoke (2%)

1

wallbangs (2%)

0

no-scopes

1

while blind

0

in the air

Utility

2.2

grenade damage a round

10.3

enemies blinded a map

4

flash assists

Accuracy

Shots that hit18%

Hits to the head27%

Sides

CT side37 rounds

1.14 K/D72 ADR

T side51 rounds

0.69 K/D62 ADR

Kills by weapon

  • AK-47
    18
  • M4A1-S
    11
  • MAC10
    5
  • Galil AR
    5
  • Glock-18
    4
  • M4A4
    2

Added up from the 4 maps of pro play we have read from match demos (2-2), the same demos Mercury's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 4 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Loss 11-13 Mirage vs Liquid 4 Nov 2026 K / D / A15 / 16 / 4 ADR64 KAST62% Rating0.92
  • Loss 4-13 Anubis vs Liquid 4 Nov 2026 K / D / A5 / 15 / 6 ADR46 KAST71% Rating0.54
  • Win 13-5 Inferno vs 9z 3 Nov 2026 K / D / A11 / 9 / 1 ADR62 KAST78% Rating1.09
  • Win 16-13 Cache vs 9z 3 Nov 2026 K / D / A20 / 20 / 5 ADR84 KAST79% Rating1.15

Upcoming matches

No upcoming TYLOO matches scheduled.

Recent results

Team history

Every team Mercury has played for, newest first.

  1. Oct 2023 – present TYLOO Current
  2. Aug 2023 – Oct 2023 5yclone
  3. Jan 2022 – Aug 2023 Rare Atom
  4. Oct 2021 – Jan 2022 ViCi Gaming
  5. 2021 – Jun 2021 NJ.ShowYourSelf

Team history from Liquipedia, CC BY-SA 3.0.