CS2 matchmaking profile
meowkha
Rating
0.71
Pro avg 1.06
KAST
65%
Pro avg 73%
ADR
61
Pro avg 72
K/D
0.55
Pro avg 0.99
Headshots
82%
Pro avg 50%
Win rate
0%
0W · 1L
From 23 rounds: 11 kills, 20 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.71 1.06
- KAST 65% 73%
- ADR 61 72
- K/D 0.55 0.99
- Headshots 82% 50%
- Opening duels 50% 50%
- Kills a round 0.48 0.65
- Accuracy 10% 17%
- Multi-kill rounds 9% 15%
- Utility damage 1.2 4.7
- Deaths traded 20% 22%
▲ Strongest against the pros
Headshots: 82% against their 50%.
▼ Biggest gap to close
K/D: 0.55 against their 0.99.
Aim
What happens once an enemy is in view, from 18 duels and 144 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
203ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
0.8°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
78%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
19%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
22%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 14 grenades did: 3 flashbangs, 4 smokes, 7 HE and 0 molotovs, 0.6 a round. Pros throw 2.2 a round.
Enemies per flash
0.67
enemies blinded by each flashbang, for 4.2s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
33%
of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%
Damage per HE
3.9
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$105
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2561 of gear. Pros carry $4197.
Pistol round
0%won
0-2 and 31 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
1-4 and 63 ADR over 4 rounds. Pro avg 47 ADR
Force buy
33%won
7-7 and 72 ADR over 9 rounds. Pro avg 66 ADR
Full buy
63%won
3-7 and 56 ADR over 8 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
3 first kills3 first deaths
Trades
2trade kills
4 of 20 deaths traded by a teammate
Clutches
1 won of 4 last-alive rounds
Best: 1v2
1v2 1/2 · 1v3 0/1 · 1v5 0/1
Multi-kill rounds
1
2k
1
3k
0
4k
0
Ace
How the kills were made
14 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
1.2
grenade damage a round
2.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit10%
Hits to the head30%
Sides
CT side12 rounds
1.00 K/D83 ADR
T side11 rounds
0.18 K/D38 ADR
Kills by weapon
- FAMAS 3
- M4A4 3
- AK-47 2
- Galil AR 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches meowkha asked CS2 Buddy to review, read from the match demos. Get your own.