CS2 matchmaking profile
ZiCell
Rating
0.79
Pro avg 1.06
KAST
60%
Pro avg 73%
ADR
65
Pro avg 72
K/D
0.67
Pro avg 0.99
Headshots
50%
Pro avg 50%
Win rate
0%
0W · 1L
From 20 rounds: 10 kills, 15 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.79 1.06
- KAST 60% 73%
- ADR 65 72
- K/D 0.67 0.99
- Headshots 50% 50%
- Opening duels 33% 50%
- Kills a round 0.50 0.65
- Accuracy 14% 17%
- Multi-kill rounds 5% 15%
- Utility damage 5.0 4.7
- Deaths traded 0% 22%
Plays most like
susp
Heroic · 4 maps read
Rating 0.73
ADR 64
HS 62%
Opening 32%
See their crosshair and settings →
84%match
▲ Strongest against the pros
Utility damage: 5.0 against their 4.7.
▼ Biggest gap to close
Deaths traded: 0% against their 22%.
Aim
What happens once an enemy is in view, from 17 duels and 150 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
281ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
1.9°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
73%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
22%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
19%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 37 grenades did: 14 flashbangs, 9 smokes, 9 HE and 5 molotovs, 1.9 a round. Pros throw 2.2 a round.
Enemies per flash
0.71
enemies blinded by each flashbang, for 3.5s each, against 0.29 teammates. Pro avg 0.59
Flashes into kills
14%
of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 7%
Damage per HE
4.7
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
11.6
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$353
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3398 of gear. Pros carry $4197.
Pistol round
50%won
2-1 and 146 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
2-1 and 55 ADR over 2 rounds. Pro avg 47 ADR
Force buy
33%won
4-9 and 52 ADR over 12 rounds. Pro avg 66 ADR
Full buy
25%won
2-3 and 65 ADR over 4 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
33%won
1 first kills2 first deaths
Trades
2trade kills
0 of 15 deaths traded by a teammate
Clutches
1 won of 3 last-alive rounds
Best: 1v1
1v1 1/1 · 1v3 0/2
Multi-kill rounds
1
2k
0
3k
0
4k
0
Ace
How the kills were made
12 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
5.0
grenade damage a round
10.0
enemies blinded a match
1
flash assists
Accuracy
Shots that hit14%
Hits to the head23%
Sides
CT side12 rounds
0.50 K/D55 ADR
T side8 rounds
1.25 K/D78 ADR
Kills by weapon
- AK-47 3
- Glock-18 2
- Five-SeveN 1
- M4A4 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches ZiCell asked CS2 Buddy to review, read from the match demos. Get your own.