CS2 matchmaking profile

ZiCell

1 match reviewed 0 won · 1 lost Most played: Inferno
Rating 0.79 Rough patch

Rating

0.79

Pro avg 1.06

KAST

60%

Pro avg 73%

ADR

65

Pro avg 72

K/D

0.67

Pro avg 0.99

Headshots

50%

Pro avg 50%

Win rate

0%

0W · 1L

From 20 rounds: 10 kills, 15 deaths, 5 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.79 KAST 60% ADR 65 K/D 0.67 Headshots 50% Opening duels 33%

You Pro average

YouPros
  • Rating 0.79
    1.06
  • KAST 60%
    73%
  • ADR 65
    72
  • K/D 0.67
    0.99
  • Headshots 50%
    50%
  • Opening duels 33%
    50%
  • Kills a round 0.50
    0.65
  • Accuracy 14%
    17%
  • Multi-kill rounds 5%
    15%
  • Utility damage 5.0
    4.7
  • Deaths traded 0%
    22%
susp Plays most like susp Heroic · 4 maps read Rating 0.73 ADR 64 HS 62% Opening 32% See their crosshair and settings → 84%match

▲ Strongest against the pros

Utility damage: 5.0 against their 4.7.

▼ Biggest gap to close

Deaths traded: 0% against their 22%.

Aim

What happens once an enemy is in view, from 17 duels and 150 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

281ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

1.9°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

73%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

22%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

19%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 37 grenades did: 14 flashbangs, 9 smokes, 9 HE and 5 molotovs, 1.9 a round. Pros throw 2.2 a round.

Enemies per flash

0.71

enemies blinded by each flashbang, for 3.5s each, against 0.29 teammates. Pro avg 0.59

Flashes into kills

14%

of flashbangs blinded an enemy who died still blind (3 kills). Pro avg 7%

Damage per HE

4.7

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

11.6

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$353

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3398 of gear. Pros carry $4197.

Pistol round

50%won

2-1 and 146 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

2-1 and 55 ADR over 2 rounds. Pro avg 47 ADR

Force buy

33%won

4-9 and 52 ADR over 12 rounds. Pro avg 66 ADR

Full buy

25%won

2-3 and 65 ADR over 4 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

33%won

1 first kills2 first deaths

Trades

2trade kills

0 of 15 deaths traded by a teammate

1/3

Clutches

1 won of 3 last-alive rounds

Best: 1v1

1v1 1/1 · 1v3 0/2

Multi-kill rounds

1

2k

0

3k

0

4k

0

Ace

How the kills were made

12 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

5.0

grenade damage a round

10.0

enemies blinded a match

1

flash assists

Accuracy

Shots that hit14%

Hits to the head23%

Sides

CT side12 rounds

0.50 K/D55 ADR

T side8 rounds

1.25 K/D78 ADR

Kills by weapon

  • AK-47
    3
  • Glock-18
    2
  • Five-SeveN
    1
  • M4A4
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

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