CS2 pro player
susp
Tim Ångström
Form L L L L 0 won · 4 lost in 4 maps Rating 0.73 Rough patch
magic
1:1
PGL · Cluj-Napoca: Closed Qualifier 2027 Playoffs · BO3
susp in numbers
All stats →Rating
0.73
Pro avg 1.06
KAST
65%
Pro avg 73%
ADR
64
Pro avg 72
K/D
0.58
Pro avg 0.99
Headshots
62%
Pro avg 50%
Maps won
0%
0W · 4L
From 96 rounds: 42 kills, 73 deaths, 26 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 560 800 × 0.7
- Resolution
- 1280x960 stretched
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- Refresh rate
- 400 Hz
Heroic matches
All matches →- Live vs magic PGL · BO3 1:1
- Next vs Imperial PGL Major · BO1
- Lost vs Team Falcons IEM · 0:2
- Lost vs TheMongolz IEM · 0:2
- Won vs B8 IEM · 2:0
Maps, most played first
All maps →- Dust2 0W 1L 0.61
- Ancient 0W 1L 0.94
- Nuke 0W 1L 0.61
- Inferno 0W 1L 0.86
Closest pro in style
karrigan
Team Falcons · 19 maps read
Rating 0.81
ADR 55
HS 51%
Opening 33%
See their crosshair and settings →
90%match
▲ Strongest against the pros
Headshots: 62% against their 50%.
▼ Biggest gap to close
Multi-kill rounds: 6% against their 15%.
Heroic teammates
susp's crosshair
susp (Heroic) uses a cyan static cross crosshair with length 2, thickness 2 and gap 1, and no outline.
Last updated from Heroic vs Team Falcons (Dust2), IEM Beijing 2026 Group A, 4 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 1
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 255
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "1" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "255" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (4)
| Match | Map | Date | Code |
|---|---|---|---|
| Heroic vs Team Falcons | Dust2 | 4 Nov 2026 | Current |
| Heroic vs Team Falcons | Ancient | 4 Nov 2026 | |
| TheMongolz vs Heroic | Nuke | 3 Nov 2026 | |
| TheMongolz vs Heroic | Inferno | 3 Nov 2026 |
Same crosshair: SunPayus, s1mple, dumau, luchov, esenthial, jackasmo, Jee, Brollan, MartinezSa, Jorko
Mouse & sensitivity
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- DPI
- 800
- Sensitivity
- 0.7
- eDPI
- 560
- cm / 360
- 74.2 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
susp's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 400 Hz
Gear
- Mouse
- Logitech G Pro X2 SUPERSTRIKE Lunar Eclipse
- Monitor
- ZOWIE XL2566X+
- Mousepad
- ZOWIE H-SR-SE ROUGE II
- Keyboard
- Wooting 80HE Black
- Headset
- HyperX Cloud II Core
Settings and gear from prosettings.net, last updated 2026-10-22. Pros change setups often.
How susp's setup compares
susp plays at 560 eDPI (800 DPI at 0.7 in-game), or 74.2 cm of mouse movement for a full turn. That is a low sensitivity, which favours precise long-range aim over fast turns. 95% of the 176 pros we track play at a higher eDPI, and the median is 804.
susp plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 1 matches the pro median. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Closest sensitivity: bLitz (560), luchov (560), misutaaa (568), cairne (568)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.73 1.06
- KAST 65% 73%
- ADR 64 72
- K/D 0.58 0.99
- Headshots 62% 50%
- Opening duels 32% 50%
- Kills a round 0.44 0.65
- Accuracy 16% 17%
- Multi-kill rounds 6% 15%
- Utility damage 4.3 4.7
- Deaths traded 22% 22%
Aim
What happens once an enemy is in view, from 51 duels and 304 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
192ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.0°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
80%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
35%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
35%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 174 grenades did: 39 flashbangs, 54 smokes, 38 HE and 43 molotovs, 1.8 a round. Pros throw 2.2 a round.
Enemies per flash
0.74
enemies blinded by each flashbang, for 3.2s each, against 0.28 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
6.6
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
3.8
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$286
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4176 of gear. Pros carry $4197.
Pistol round
0%won
7-8 and 109 ADR over 8 rounds. Pro avg 75 ADR
Eco
0%won
3-9 and 49 ADR over 9 rounds. Pro avg 47 ADR
Force buy
15%won
4-12 and 59 ADR over 13 rounds. Pro avg 66 ADR
Full buy
55%won
28-44 and 61 ADR over 66 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
32%won
8 first kills17 first deaths
Trades
9trade kills
16 of 73 deaths traded by a teammate
Clutches
0 won of 6 last-alive rounds
1v1 0/1 · 1v2 0/1 · 1v3 0/2 · 1v5 0/2
Multi-kill rounds
4
2k
1
3k
1
4k
0
Ace
How the kills were made
17 m
average distance
5
through smoke (12%)
1
wallbangs (2%)
0
no-scopes
1
while blind
0
in the air
Utility
4.3
grenade damage a round
7.3
enemies blinded a map
0
flash assists
Accuracy
Shots that hit16%
Hits to the head21%
Sides
CT side51 rounds
0.68 K/D67 ADR
T side45 rounds
0.49 K/D60 ADR
Kills by weapon
- M4A4 15
- AK-47 10
- Glock-18 3
- Galil AR 2
- USP-S 2
- M4A1-S 2
Added up from the 4 maps of pro play we have read from match demos (0-4), the same demos susp's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Dust2
1 map · 0W 1L
0.61
Rating
Won0%
0.44
K/D
61
ADR
63%
KAST
See every Dust2 map →
Ancient
1 map · 0W 1L
0.94
Rating
Won0%
0.75
K/D
85
ADR
67%
KAST
See every Ancient map →
Nuke
1 map · 0W 1L
0.61
Rating
Won0%
0.54
K/D
48
ADR
58%
KAST
See every Nuke map →
Inferno
1 map · 0W 1L
0.86
Rating
Won0%
0.60
K/D
74
ADR
75%
KAST
See every Inferno map →
Recent maps
Rating, last 4 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
- Live vs magic PGL · Cluj-Napoca: Closed Qualifier 2027 Playoffs · BO3 1:1
- vs Imperial PGL Major · Singapore 2026 Stage 1 · BO1
Recent results
- vs Team Falcons IEM · Beijing 2026 Group A · BO3 0:2
- vs TheMongolz IEM · Beijing 2026 Group A · BO3 0:2
- vs B8 IEM · Beijing 2026 Group A · BO3 2:0
- vs FaZe DraculaN · Season 7 2026 Playoffs · BO3 1:2
- vs BBL DraculaN · Season 7 2026 Playoffs · BO3 2:0
Team history
Every team susp has played for, newest first.
- Jan 2026 – present HEROIC Current
- Jul 2025 – Jan 2026 Wildcard Inactive
- Jul 2024 – Jul 2025 Wildcard
- May 2024 – May 2024 Metizport Inactive
- Dec 2023 – May 2024 Metizport
- Nov 2023 – Dec 2023 00 Nation Inactive
- Aug 2023 – Nov 2023 00 Nation
- Feb 2023 – Apr 2023 Budapest Five
- Feb 2023 – Feb 2023 Juggernauts
- Aug 2022 – Dec 2022 KTRL
- Feb 2022 – Apr 2022 Lemondogs
- Jun 2021 – Dec 2021 X-Gamer
Team history from Liquipedia, CC BY-SA 3.0.