CS2 pro player
luchov
Luciano Herrera
Form L L 0 won · 2 lost in 2 maps Rating 0.60 Rough patch
luchov in numbers
All stats →Rating
0.60
Pro avg 1.06
KAST
58%
Pro avg 73%
ADR
61
Pro avg 72
K/D
0.49
Pro avg 0.99
Headshots
85%
Pro avg 50%
Maps won
0%
0W · 2L
From 47 rounds: 19 kills, 39 deaths, 9 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 560 800 × 0.7
- Resolution
- 1280x960 stretched
- Mouse
- Logitech G Pro X Superlight 2 White
- Refresh rate
- 360 Hz
9z Team matches
All matches →Maps, most played first
All maps →- Inferno 0W 1L 0.23
- Cache 0W 1L 0.83
Closest pro in style
susp
Heroic · 4 maps read
Rating 0.73
ADR 64
HS 62%
Opening 32%
See their crosshair and settings →
87%match
▲ Strongest against the pros
Headshots: 85% against their 50%.
▼ Biggest gap to close
Opening duels: 25% against their 50%.
9z Team teammates
luchov's crosshair
luchov (9z Team) uses a cyan static cross crosshair with length 2, thickness 2 and gap 1, and no outline.
Last updated from TYLOO vs 9z (Inferno), IEM Beijing 2026 Group B, 3 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 1
- Center dot
- Off
- Outline
- Off
- Color
- 0, 255, 255
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "227" cl_crosshair_gap "1" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "960" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "255" cl_crosshaircolor_g "255" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (2)
| Match | Map | Date | Code |
|---|---|---|---|
| TYLOO vs 9z | Inferno | 3 Nov 2026 | Current |
| TYLOO vs 9z | Cache | 3 Nov 2026 |
Same crosshair: SunPayus, s1mple, susp, dumau, esenthial, jackasmo, Jee, Brollan, MartinezSa, Jorko
Mouse & sensitivity
- Mouse
- Logitech G Pro X Superlight 2 White
- DPI
- 800
- Sensitivity
- 0.7
- eDPI
- 560
- cm / 360
- 74.2 cm
- Zoom sensitivity
- 1
- Polling rate
- 1000 Hz
- Windows sensitivity
- 6
luchov's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling
- Stretched
- Refresh rate
- 360 Hz
Gear
- Mouse
- Logitech G Pro X Superlight 2 White
- Monitor
- ZOWIE XL2566K
- Mousepad
- ZOWIE G-SR
- Keyboard
- Wooting 80HE Black
- Headset
- HyperX Cloud II
Settings and gear from prosettings.net, last updated 2026-11-03. Pros change setups often.
How luchov's setup compares
luchov plays at 560 eDPI (800 DPI at 0.7 in-game), or 74.2 cm of mouse movement for a full turn. That is a low sensitivity, which favours precise long-range aim over fast turns. 95% of the 176 pros we track play at a higher eDPI, and the median is 804.
luchov plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.
The crosshair gap of 1 matches the pro median. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Closest sensitivity: bLitz (560), susp (560), misutaaa (568), cairne (568)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 0.60 1.06
- KAST 58% 73%
- ADR 61 72
- K/D 0.49 0.99
- Headshots 85% 50%
- Opening duels 25% 50%
- Kills a round 0.40 0.65
- Accuracy 13% 17%
- Multi-kill rounds 9% 15%
- Utility damage 8.0 4.7
- Deaths traded 21% 22%
Aim
What happens once an enemy is in view, from 26 duels and 181 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
197ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.5°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
83%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
27%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
25%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 111 grenades did: 18 flashbangs, 30 smokes, 38 HE and 25 molotovs, 2.4 a round. Pros throw 2.2 a round.
Enemies per flash
0.78
enemies blinded by each flashbang, for 3.2s each, against 0.28 teammates. Pro avg 0.59
Flashes into kills
6%
of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%
Damage per HE
8.8
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
1.8
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$205
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4207 of gear. Pros carry $4197.
Pistol round
50%won
0-3 and 25 ADR over 4 rounds. Pro avg 75 ADR
Eco
0%won
0-4 and 30 ADR over 4 rounds. Pro avg 47 ADR
Force buy
0%won
0-6 and 48 ADR over 6 rounds. Pro avg 66 ADR
Full buy
48%won
19-26 and 70 ADR over 33 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
25%won
3 first kills9 first deaths
Trades
0trade kills
8 of 39 deaths traded by a teammate
Clutches
1 won of 3 last-alive rounds
Best: 1v1
1v1 1/1 · 1v3 0/1 · 1v4 0/1
Multi-kill rounds
2
2k
1
3k
1
4k
0
Ace
How the kills were made
16 m
average distance
2
through smoke (11%)
1
wallbangs (5%)
0
no-scopes
0
while blind
0
in the air
Utility
8.0
grenade damage a round
7.0
enemies blinded a map
0
flash assists
Accuracy
Shots that hit13%
Hits to the head30%
Sides
CT side27 rounds
0.85 K/D88 ADR
T side20 rounds
0.11 K/D23 ADR
Kills by weapon
- M4A1-S 9
- AK-47 7
- FAMAS 1
- M4A4 1
Added up from the 2 maps of pro play we have read from match demos (0-2), the same demos luchov's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Inferno
1 map · 0W 1L
0.23
Rating
Won0%
0.18
K/D
55
ADR
44%
KAST
See every Inferno map →
Cache
1 map · 0W 1L
0.83
Rating
Won0%
0.73
K/D
64
ADR
66%
KAST
See every Cache map →
Recent maps
Upcoming matches
No upcoming 9z Team matches scheduled.
Team history
Every team luchov has played for, newest first.
- Nov 2025 – present 9z Team Current
- Feb 2023 – Nov 2025 BESTIA
- Feb 2023 – Feb 2023 ex-Isurus
- Aug 2022 – Feb 2023 Isurus
- May 2021 – Aug 2022 Boca Juniors Gaming
- Dec 2020 – Mar 2021 New Pampas
- Jun 2020 – Jan 2021 Undead Gaming
Team history from Liquipedia, CC BY-SA 3.0.