CS2 pro player
max
Maximiliano Gonzalez
Form L L 0 won · 2 lost in 2 maps Rating 1.02 Solid
max in numbers
All stats →Rating
1.02
Pro avg 1.06
KAST
75%
Pro avg 73%
ADR
63
Pro avg 72
K/D
1.00
Pro avg 0.99
Headshots
57%
Pro avg 50%
Maps won
0%
0W · 2L
From 47 rounds: 28 kills, 28 deaths, 10 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →- eDPI
- 800 800 × 1
- Resolution
- 1920x1080 native
- Mouse
- VAXEE XE V2 Pink
- Refresh rate
- 360 Hz
9z Team matches
All matches →Maps, most played first
All maps →- Inferno 0W 1L 0.80
- Cache 0W 1L 1.16
Closest pro in style
Jimpphat
Aurora · 5 maps read
Rating 1.09
ADR 75
HS 55%
Opening 36%
See their crosshair and settings →
91%match
▲ Strongest against the pros
Headshots: 57% against their 50%.
▼ Biggest gap to close
Opening duels: 33% against their 50%.
9z Team teammates
max's crosshair
max (9z Team) uses a green static cross crosshair with length 6, thickness 1 and gap 3, with an outline.
Last updated from TYLOO vs 9z (Inferno), IEM Beijing 2026 Group B, 3 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 6
- Thickness
- 1
- Gap
- 3
- Center dot
- Off
- Outline
- On
- Color
- 0, 200, 0
- Alpha
- 200
- T style
- Off
Console commands
cl_crosshair_drawoutline "1" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "255" cl_crosshair_gap "3" cl_crosshair_length "6" cl_crosshair_recoil "0" cl_crosshair_screen_height "1080" cl_crosshair_t "0" cl_crosshair_thickness "1" cl_crosshaircolor_a "200" cl_crosshaircolor_b "0" cl_crosshaircolor_g "200" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairoutline_a "200" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (2)
| Match | Map | Date | Code |
|---|---|---|---|
| TYLOO vs 9z | Inferno | 3 Nov 2026 | Current |
| TYLOO vs 9z | Cache | 3 Nov 2026 | Current |
Mouse & sensitivity
- Mouse
- VAXEE XE V2 Pink
- DPI
- 800
- Sensitivity
- 1
- eDPI
- 800
- cm / 360
- 52.0 cm
- Zoom sensitivity
- 1
- Polling rate
- 2000 Hz
- Windows sensitivity
- 6
max's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.
Video settings
- Resolution
- 1920x1080
- Aspect ratio
- 16:9
- Scaling
- Native
- Refresh rate
- 360 Hz
Gear
- Mouse
- VAXEE XE V2 Pink
- Monitor
- ZOWIE XL2566K
- Mousepad
- VAXEE PA Black
- Keyboard
- Razer Huntsman V3 Pro TKL 8KHz Green
- Headset
- Unknown
Settings and gear from prosettings.net, last updated 2026-11-03. Pros change setups often.
How max's setup compares
max plays at 800 eDPI (800 DPI at 1 in-game), or 52.0 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 50% of the 176 pros we track play at a higher eDPI, and the median is 804.
max plays at 1920x1080 16:9 native, the same as 14 of the other 173 pros with known video settings.
The crosshair gap of 3 is wider than the pro median of 1. 80 of 181 tracked pros use a green crosshair, the most popular color.
Closest sensitivity: jL (800), torzsi (800), frozen (800), w0nderful (800)
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 1.02 1.06
- KAST 75% 73%
- ADR 63 72
- K/D 1.00 0.99
- Headshots 57% 50%
- Opening duels 33% 50%
- Kills a round 0.60 0.65
- Accuracy 16% 17%
- Multi-kill rounds 13% 15%
- Utility damage 5.1 4.7
- Deaths traded 11% 22%
Aim
What happens once an enemy is in view, from 23 duels and 191 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
222ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.7°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
86%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
26%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
26%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 113 grenades did: 27 flashbangs, 39 smokes, 23 HE and 24 molotovs, 2.4 a round. Pros throw 2.2 a round.
Enemies per flash
1.04
enemies blinded by each flashbang, for 3.3s each, against 0.44 teammates. Pro avg 0.59
Flashes into kills
15%
of flashbangs blinded an enemy who died still blind (5 kills). Pro avg 7%
Damage per HE
6.7
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
3.6
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$239
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4332 of gear. Pros carry $4197.
Pistol round
50%won
3-2 and 78 ADR over 4 rounds. Pro avg 75 ADR
Eco
0%won
2-3 and 57 ADR over 4 rounds. Pro avg 47 ADR
Force buy
0%won
2-5 and 43 ADR over 6 rounds. Pro avg 66 ADR
Full buy
48%won
21-18 and 65 ADR over 33 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
33%won
1 first kills2 first deaths
Trades
10trade kills
3 of 28 deaths traded by a teammate
Clutches
2 won of 9 last-alive rounds
Best: 1v1
1v1 2/2 · 1v2 0/1 · 1v3 0/2 · 1v4 0/3 · 1v5 0/1
Multi-kill rounds
4
2k
1
3k
1
4k
0
Ace
How the kills were made
17 m
average distance
2
through smoke (7%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
5.1
grenade damage a round
14.0
enemies blinded a map
4
flash assists
Accuracy
Shots that hit16%
Hits to the head19%
Sides
CT side27 rounds
1.36 K/D57 ADR
T side20 rounds
0.76 K/D70 ADR
Kills by weapon
- M4A1-S 7
- AK-47 7
- M4A4 5
- Glock-18 2
- TEC9 2
- USP-S 1
Added up from the 2 maps of pro play we have read from match demos (0-2), the same demos max's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Inferno
1 map · 0W 1L
0.80
Rating
Won0%
0.82
K/D
68
ADR
56%
KAST
See every Inferno map →
Cache
1 map · 0W 1L
1.16
Rating
Won0%
1.12
K/D
60
ADR
86%
KAST
See every Cache map →
Recent maps
Upcoming matches
No upcoming 9z Team matches scheduled.
Team history
Every team max has played for, newest first.
- Feb 2020 – present 9z Team Current
- Dec 2018 – Jan 2020 Isurus
- Aug 2018 – Dec 2018 Furious Gaming
- Jun 2018 – Aug 2018 Coscu Army
- Mar 2018 – Jun 2018 Furious Gaming
- Apr 2017 – Jan 2018 Malvinas Gaming
Team history from Liquipedia, CC BY-SA 3.0.