CS2 matchmaking profile
Ragus
Rating
0.51
Pro avg 1.06
KAST
71%
Pro avg 73%
ADR
50
Pro avg 72
K/D
0.20
Pro avg 0.99
Headshots
100%
Pro avg 50%
Win rate
100%
1W · 0L
From 7 rounds: 1 kills, 5 deaths, 2 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.51 1.06
- KAST 71% 73%
- ADR 50 72
- K/D 0.20 0.99
- Headshots 100% 50%
- Opening duels 0% 50%
- Kills a round 0.14 0.65
- Accuracy 17% 17%
- Multi-kill rounds 0% 15%
- Utility damage 5.9 4.7
- Deaths traded 20% 22%
Plays most like
susp
Heroic · 4 maps read
Rating 0.73
ADR 64
HS 62%
Opening 32%
See their crosshair and settings →
85%match
▲ Strongest against the pros
Headshots: 100% against their 50%.
▼ Biggest gap to close
Opening duels: 0% against their 50%.
Aim
What happens once an enemy is in view, from 4 duels and 48 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
258ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.1°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
78%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
25%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
19%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 3 grenades did: 1 flashbangs, 0 smokes, 1 HE and 1 molotovs, 0.4 a round. Pros throw 2.2 a round.
Enemies per flash
0.00
enemies blinded by each flashbang, for 0.0s each, against 0.00 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
38.0
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
3.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$360
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3086 of gear. Pros carry $4197.
Pistol round
0%won
0-1 and 72 ADR over 1 rounds. Pro avg 75 ADR
Eco
0%won
0-1 and 80 ADR over 1 rounds. Pro avg 47 ADR
Force buy
100%won
1-1 and 65 ADR over 3 rounds. Pro avg 66 ADR
Full buy
100%won
0-2 and 0 ADR over 2 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
0%won
0 first kills1 first deaths
Trades
0trade kills
1 of 5 deaths traded by a teammate
Clutches
0 won of 1 last-alive rounds
1v2 0/1
Multi-kill rounds
0
2k
0
3k
0
4k
0
Ace
How the kills were made
23 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
5.9
grenade damage a round
0.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit17%
Hits to the head10%
Sides
CT side0 rounds
0.00 K/D0 ADR
T side7 rounds
0.20 K/D49 ADR
Kills by weapon
- AK-47 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Ragus asked CS2 Buddy to review, read from the match demos. Get your own.