CS2 matchmaking profile
cat with awp
Rating
0.98
Pro avg 1.06
KAST
58%
Pro avg 73%
ADR
82
Pro avg 72
K/D
1.00
Pro avg 0.99
Headshots
38%
Pro avg 50%
Win rate
0%
0W · 0L · 1T
From 12 rounds: 8 kills, 8 deaths, 1 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 0.98 1.06
- KAST 58% 73%
- ADR 82 72
- K/D 1.00 0.99
- Headshots 38% 50%
- Opening duels 50% 50%
- Kills a round 0.67 0.65
- Accuracy 18% 17%
- Multi-kill rounds 25% 15%
- Utility damage 10.8 4.7
- Deaths traded 13% 22%
Plays most like
bLitz
The MongolZ · 9 maps read
Rating 1.10
ADR 80
HS 53%
Opening 52%
See their crosshair and settings →
84%match
▲ Strongest against the pros
Utility damage: 10.8 against their 4.7.
▼ Biggest gap to close
KAST: 58% against their 73%.
Aim
What happens once an enemy is in view, from 8 duels and 99 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
312ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
4.2°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
60%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
26%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
23%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 10 grenades did: 5 flashbangs, 0 smokes, 5 HE and 0 molotovs, 0.8 a round. Pros throw 2.2 a round.
Enemies per flash
0.80
enemies blinded by each flashbang, for 3.6s each, against 0.20 teammates. Pro avg 0.59
Flashes into kills
40%
of flashbangs blinded an enemy who died still blind (2 kills). Pro avg 7%
Damage per HE
25.8
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$625
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3954 of gear. Pros carry $4197.
Pistol round
0%won
0-1 and 0 ADR over 1 rounds. Pro avg 75 ADR
Eco
0%won
0-1 and 0 ADR over 1 rounds. Pro avg 47 ADR
Force buy
75%won
5-2 and 123 ADR over 4 rounds. Pro avg 66 ADR
Full buy
50%won
3-4 and 81 ADR over 6 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
3 first kills3 first deaths
Trades
0trade kills
1 of 8 deaths traded by a teammate
Clutches
0 won of 1 last-alive rounds
1v3 0/1
Multi-kill rounds
3
2k
0
3k
0
4k
0
Ace
How the kills were made
15 m
average distance
0
through smoke (0%)
0
wallbangs (0%)
0
no-scopes
0
while blind
0
in the air
Utility
10.8
grenade damage a round
4.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit18%
Hits to the head10%
Sides
CT side12 rounds
1.00 K/D81 ADR
T side0 rounds
0.00 K/D0 ADR
Kills by weapon
- M4A4 4
- AK-47 3
- Desert Eagle 1
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches cat with awp asked CS2 Buddy to review, read from the match demos. Get your own.