CS2 matchmaking profile
Huckster
Rating
1.29
Pro avg 1.06
KAST
62%
Pro avg 73%
ADR
100
Pro avg 72
K/D
1.17
Pro avg 0.99
Headshots
57%
Pro avg 50%
Win rate
0%
0W · 1L
From 21 rounds: 21 kills, 18 deaths, 4 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Against the pros
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.
You Pro average
- Rating 1.29 1.06
- KAST 62% 73%
- ADR 100 72
- K/D 1.17 0.99
- Headshots 57% 50%
- Opening duels 50% 50%
- Kills a round 1.00 0.65
- Accuracy 22% 17%
- Multi-kill rounds 38% 15%
- Utility damage 7.0 4.7
- Deaths traded 17% 22%
Plays most like
JamYoung
TYLOO · 4 maps read
Rating 1.27
ADR 93
HS 67%
Opening 61%
See their crosshair and settings →
87%match
▲ Strongest against the pros
Multi-kill rounds: 38% against their 15%.
▼ Biggest gap to close
KAST: 62% against their 73%.
Aim
What happens once an enemy is in view, from 23 duels and 182 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
219ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
3.1°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
85%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
25%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
26%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 21 grenades did: 7 flashbangs, 4 smokes, 9 HE and 1 molotovs, 1.0 a round. Pros throw 2.2 a round.
Enemies per flash
0.57
enemies blinded by each flashbang, for 2.8s each, against 0.14 teammates. Pro avg 0.59
Flashes into kills
0%
of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%
Damage per HE
16.4
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
0.0
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$289
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $2374 of gear. Pros carry $4197.
Pistol round
0%won
3-1 and 104 ADR over 2 rounds. Pro avg 75 ADR
Eco
50%won
0-1 and 0 ADR over 2 rounds. Pro avg 47 ADR
Force buy
45%won
13-9 and 112 ADR over 11 rounds. Pro avg 66 ADR
Full buy
33%won
5-6 and 111 ADR over 6 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
1 first kills1 first deaths
Trades
5trade kills
3 of 18 deaths traded by a teammate
Clutches
0 won of 3 last-alive rounds
1v2 0/1 · 1v3 0/1 · 1v4 0/1
Multi-kill rounds
5
2k
3
3k
0
4k
0
Ace
How the kills were made
17 m
average distance
0
through smoke (0%)
1
wallbangs (5%)
1
no-scopes
0
while blind
0
in the air
Utility
7.0
grenade damage a round
4.0
enemies blinded a match
0
flash assists
Accuracy
Shots that hit22%
Hits to the head19%
Sides
CT side9 rounds
1.50 K/D112 ADR
T side12 rounds
1.09 K/D91 ADR
Kills by weapon
- AK-47 9
- MP9 4
- Glock-18 3
- M4A1-S 2
By map
Open a map for every match played on it, each with a full recap.
Recent matches
These are the matches Huckster asked CS2 Buddy to review, read from the match demos. Get your own.