CS2 matchmaking profile

ScwzZz

1 match reviewed 1 won · 0 lost Most played: Dust2
Rating 0.73 Rough patch

Rating

0.73

Pro avg 1.06

KAST

70%

Pro avg 73%

ADR

68

Pro avg 72

K/D

0.50

Pro avg 0.99

Headshots

60%

Pro avg 50%

Win rate

100%

1W · 0L

From 23 rounds: 10 kills, 20 deaths, 7 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.73 KAST 70% ADR 68 K/D 0.50 Headshots 60% Opening duels 33%

You Pro average

YouPros
  • Rating 0.73
    1.06
  • KAST 70%
    73%
  • ADR 68
    72
  • K/D 0.50
    0.99
  • Headshots 60%
    50%
  • Opening duels 33%
    50%
  • Kills a round 0.43
    0.65
  • Accuracy 13%
    17%
  • Multi-kill rounds 4%
    15%
  • Utility damage 4.6
    4.7
  • Deaths traded 30%
    22%
susp Plays most like susp Heroic · 4 maps read Rating 0.73 ADR 64 HS 62% Opening 32% See their crosshair and settings → 93%match

▲ Strongest against the pros

Headshots: 60% against their 50%.

▼ Biggest gap to close

Multi-kill rounds: 4% against their 15%.

Aim

What happens once an enemy is in view, from 15 duels and 149 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

281ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

5.3°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

61%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

19%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

21%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 23 grenades did: 9 flashbangs, 6 smokes, 5 HE and 3 molotovs, 1.0 a round. Pros throw 2.2 a round.

Enemies per flash

0.56

enemies blinded by each flashbang, for 3.6s each, against 0.11 teammates. Pro avg 0.59

Flashes into kills

22%

of flashbangs blinded an enemy who died still blind (2 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

35.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$115

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3261 of gear. Pros carry $4197.

Pistol round

100%won

1-1 and 71 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

0-1 and 75 ADR over 1 rounds. Pro avg 47 ADR

Force buy

56%won

3-7 and 50 ADR over 9 rounds. Pro avg 66 ADR

Full buy

55%won

6-11 and 81 ADR over 11 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

33%won

3 first kills6 first deaths

Trades

1trade kills

6 of 20 deaths traded by a teammate

0/1

Clutches

0 won of 1 last-alive rounds

1v2 0/1

Multi-kill rounds

1

2k

0

3k

0

4k

0

Ace

How the kills were made

17 m

average distance

0

through smoke (0%)

1

wallbangs (10%)

0

no-scopes

0

while blind

0

in the air

Utility

4.6

grenade damage a round

5.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit13%

Hits to the head19%

Sides

CT side11 rounds

0.45 K/D53 ADR

T side12 rounds

0.56 K/D81 ADR

Kills by weapon

  • AK-47
    3
  • SSG 08
    2
  • M4A4
    2
  • AWP
    1

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches ScwzZz asked CS2 Buddy to review, read from the match demos. Get your own.