CS2 matchmaking profile

Kim

1 match reviewed 1 won · 0 lost Most played: Mirage
Rating 1.16 Great

Rating

1.16

Pro avg 1.06

KAST

79%

Pro avg 73%

ADR

80

Pro avg 72

K/D

1.00

Pro avg 0.99

Headshots

57%

Pro avg 50%

Win rate

100%

1W · 0L

From 19 rounds: 14 kills, 14 deaths, 4 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 1.16 KAST 79% ADR 80 K/D 1.00 Headshots 57% Opening duels 60%

You Pro average

YouPros
  • Rating 1.16
    1.06
  • KAST 79%
    73%
  • ADR 80
    72
  • K/D 1.00
    0.99
  • Headshots 57%
    50%
  • Opening duels 60%
    50%
  • Kills a round 0.74
    0.65
  • Accuracy 16%
    17%
  • Multi-kill rounds 11%
    15%
  • Utility damage 6.3
    4.7
  • Deaths traded 21%
    22%
Plays most like PR MOUZ · 18 maps read Rating 1.15 ADR 76 HS 46% Opening 50% See their crosshair and settings → 90%match

▲ Strongest against the pros

Opening duels: 60% against their 50%.

▼ Biggest gap to close

Multi-kill rounds: 11% against their 15%.

Aim

What happens once an enemy is in view, from 14 duels and 105 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

297ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

4.6°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

50%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

21%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

24%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 51 grenades did: 21 flashbangs, 10 smokes, 9 HE and 11 molotovs, 2.7 a round. Pros throw 2.2 a round.

Enemies per flash

0.71

enemies blinded by each flashbang, for 3.2s each, against 0.19 teammates. Pro avg 0.59

Flashes into kills

5%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

5.1

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

6.6

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$357

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3787 of gear. Pros carry $4197.

Pistol round

100%won

0-2 and 0 ADR over 2 rounds. Pro avg 75 ADR

Eco

50%won

1-1 and 83 ADR over 2 rounds. Pro avg 47 ADR

Force buy

57%won

8-5 and 114 ADR over 7 rounds. Pro avg 66 ADR

Full buy

75%won

5-6 and 69 ADR over 8 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

60%won

3 first kills2 first deaths

Trades

1trade kills

3 of 14 deaths traded by a teammate

0/0

Clutches

0 won of 0 last-alive rounds

Multi-kill rounds

1

2k

1

3k

0

4k

0

Ace

How the kills were made

18 m

average distance

1

through smoke (7%)

1

wallbangs (7%)

1

no-scopes

0

while blind

0

in the air

Utility

6.3

grenade damage a round

15.0

enemies blinded a match

1

flash assists

Accuracy

Shots that hit16%

Hits to the head28%

Sides

CT side12 rounds

0.78 K/D62 ADR

T side7 rounds

1.40 K/D109 ADR

Kills by weapon

  • Desert Eagle
    4
  • AWP
    3
  • AK-47
    2
  • TEC9
    2

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Kim asked CS2 Buddy to review, read from the match demos. Get your own.