Spirit
0:2
BLAST Rivals · Fall 2026 Playoffs ·
PR in numbers
All stats →Rating
1.15
Pro avg 1.06
KAST
78%
Pro avg 73%
ADR
76
Pro avg 72
K/D
1.09
Pro avg 0.99
Headshots
46%
Pro avg 50%
Maps won
72%
13W · 5L
From 411 rounds: 272 kills, 250 deaths, 121 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.
Crosshair and settings
All settings →MOUZ matches
All matches →- Lost vs Spirit BLAST Rivals · 0:2
- Won vs Vitality BLAST Rivals · 2:0
- Won vs FUT Esports BLAST Rivals · 2:1
- Lost vs G2 BLAST Rivals · 1:2
- Won vs TheMongolz IEM · 3:0
Maps, most played first
All maps →- Mirage 6W 1L 1.12
- Ancient 3W 2L 1.22
- Cache 1W 1L 1.15
- Nuke 2W 0L 1.29
- Inferno 0W 1L 0.84
- Dust2 1W 0L 1.07
Closest pro in style
latto
Legacy · 7 maps read
Rating 1.15
ADR 77
HS 45%
Opening 59%
See their crosshair and settings →
93%match
▲ Strongest against the pros
KAST: 78% against their 73%.
▼ Biggest gap to close
Headshots: 46% against their 50%.
MOUZ teammates
PR's crosshair
PR (MOUZ) uses a cyan static cross crosshair with length 2, thickness 2 and gap 1, and no outline.
Last updated from MOUZ vs G2 (Ancient), BLAST Rivals Fall 2026 Group B, 11 Nov 2026.
Read from the match demo. Preview at 5x zoom.
- Style
- Static Cross
- Length
- 2
- Thickness
- 2
- Gap
- 1
- Center dot
- Off
- Outline
- Off
- Color
- 161, 255, 249
- Alpha
- 255
- T style
- Off
Console commands
cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "1" cl_crosshair_dynamic_splitalpha_innermod "0" cl_crosshair_dynamic_splitalpha_outermod "1" cl_crosshair_dynamic_splitdist "3" cl_crosshair_dynamic_spread_limit "242" cl_crosshair_gap "1" cl_crosshair_length "2" cl_crosshair_recoil "0" cl_crosshair_screen_height "1024" cl_crosshair_t "0" cl_crosshair_thickness "2" cl_crosshaircolor_a "255" cl_crosshaircolor_b "249" cl_crosshaircolor_g "255" cl_crosshaircolor_r "161" cl_crosshairdot "0" cl_crosshairoutline_a "255" cl_crosshairoutline_b "0" cl_crosshairoutline_g "0" cl_crosshairoutline_r "0" cl_crosshairstyle "4" cl_ironsight_dot_scale "1" cl_ironsight_usecrosshaircolor "0"
Seen in match demos (10)
| Match | Map | Date | Code |
|---|---|---|---|
| MOUZ vs G2 | Ancient | 11 Nov 2026 | Current |
| MOUZ vs G2 | Inferno | 11 Nov 2026 | Current |
| MOUZ vs G2 | Nuke | 11 Nov 2026 | Current |
| TheMongolz vs MOUZ | Inferno | 8 Nov 2026 | |
| TheMongolz vs MOUZ | Dust2 | 8 Nov 2026 | |
| TheMongolz vs MOUZ | Mirage | 8 Nov 2026 | |
| MOUZ vs BetBoom Team | Ancient | 7 Nov 2026 | |
| MOUZ vs BetBoom Team | Mirage | 7 Nov 2026 | |
| MOUZ vs PARIVISION | Ancient | 4 Nov 2026 | |
| MOUZ vs PARIVISION | Mirage | 4 Nov 2026 |
Mouse & sensitivity
We don't have PR's mouse settings yet.
Video settings
We don't have PR's video settings yet.
Gear
We don't have PR's gear yet.
How PR's setup compares
The crosshair gap of 1 matches the pro median. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.
Against the pro average
Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.
This player Pro average
- Rating 1.15 1.06
- KAST 78% 73%
- ADR 76 72
- K/D 1.09 0.99
- Headshots 46% 50%
- Opening duels 50% 50%
- Kills a round 0.66 0.65
- Accuracy 17% 17%
- Multi-kill rounds 15% 15%
- Utility damage 6.3 4.7
- Deaths traded 20% 22%
Aim
What happens once an enemy is in view, from 110 duels and 812 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.
Time to damage
153ms
from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms
Crosshair placement
2.2°
the aim had to move to land that hit. Lower is better. Pro avg 2.3°
Counter-strafing
86%
of standing rifle shots fired slow enough to be accurate. Pro avg 86%
Spray accuracy
33%
of rifle bullets in sprays of three or more that hit. Pro avg 29%
Accuracy, enemy in view
29%
of bullets hit, leaving out spam through walls and smoke. Pro avg 28%
Grenades
What 317 grenades did: 71 flashbangs, 90 smokes, 63 HE and 93 molotovs, 2.5 a round. Pros throw 2.2 a round.
Enemies per flash
0.48
enemies blinded by each flashbang, for 3.0s each, against 0.17 teammates. Pro avg 0.59
Flashes into kills
7%
of flashbangs blinded an enemy who died still blind (6 kills). Pro avg 7%
Damage per HE
10.1
damage to enemies from each HE grenade thrown. Pro avg 8.4
Damage per molotov
2.8
damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8
Unused at death
$225
of grenades still in the pocket at each death. Lower is better. Pro avg $229
By buy
Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $4335 of gear. Pros carry $4197.
Pistol round
42%won
8-6 and 91 ADR over 12 rounds. Pro avg 75 ADR
Eco
25%won
1-7 and 53 ADR over 8 rounds. Pro avg 47 ADR
Force buy
67%won
10-5 and 85 ADR over 9 rounds. Pro avg 66 ADR
Full buy
69%won
78-48 and 76 ADR over 98 rounds. Pro avg 76 ADR
How the rounds go
Opening duels
50%won
33 first kills33 first deaths
Trades
50trade kills
51 of 250 deaths traded by a teammate
Clutches
2 won of 47 last-alive rounds
Best: 1v2
1v1 0/1 · 1v2 0/1 · 1v3 0/2 · 1v4 0/2 · 1v5 0/2
Multi-kill rounds
47
2k
12
3k
4
4k
0
Ace
How the kills were made
18 m
average distance
7
through smoke (7%)
7
wallbangs (7%)
0
no-scopes
1
while blind
1
in the air
Utility
6.3
grenade damage a round
1.9
enemies blinded a map
13
flash assists
Accuracy
Shots that hit17%
Hits to the head17%
Sides
CT side205 rounds
1.39 K/D80 ADR
T side206 rounds
0.87 K/D72 ADR
Kills by weapon
- AK-47 113
- M4A1-S 37
- M4A4 33
- Galil AR 24
- USP-S 15
- Glock-18 8
Added up from the 18 maps of pro play we have read from match demos (13-5), the same demos PR's crosshair comes from. It grows with every demo.
By map
Open a map for every time they played it.
Mirage
7 maps · 6W 1L
1.12
Rating
Won86%
1.02
K/D
76
ADR
78%
KAST
See every Mirage map →
Ancient
5 maps · 3W 2L
1.22
Rating
Won60%
1.22
K/D
79
ADR
79%
KAST
See every Ancient map →
Cache
2 maps · 1W 1L
1.15
Rating
Won50%
1.00
K/D
79
ADR
78%
KAST
See every Cache map →
Nuke
2 maps · 2W 0L
1.29
Rating
Won100%
1.53
K/D
74
ADR
78%
KAST
See every Nuke map →
Inferno
1 map · 0W 1L
0.84
Rating
Won0%
0.54
K/D
70
ADR
75%
KAST
See every Inferno map →
Dust2
1 map · 1W 0L
1.07
Rating
Won100%
1.29
K/D
59
ADR
79%
KAST
See every Dust2 map →
Recent maps
Rating, last 18 mapsoldest → newest
┄ 1.00 is an average game┄ pro average 1.06
Upcoming matches
No upcoming MOUZ matches scheduled.
Recent results
- vs Spirit BLAST Rivals · Fall 2026 Playoffs · BO3 0:2
- vs Vitality BLAST Rivals · Fall 2026 Playoffs · BO3 2:0
- vs FUT Esports BLAST Rivals · Fall 2026 Group B · BO3 2:1
- vs G2 BLAST Rivals · Fall 2026 Group B · BO3 1:2
- vs TheMongolz IEM · Beijing 2026 Playoffs · BO5 3:0