CS2 matchmaking profile

Byrd

1 match reviewed 0 won · 1 lost Most played: Nuke
Rating 0.70 Rough patch

Rating

0.70

Pro avg 1.06

KAST

58%

Pro avg 73%

ADR

56

Pro avg 72

K/D

0.63

Pro avg 0.99

Headshots

50%

Pro avg 50%

Win rate

0%

0W · 1L

From 19 rounds: 10 kills, 16 deaths, 6 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.70 KAST 58% ADR 56 K/D 0.63 Headshots 50% Opening duels 33%

You Pro average

YouPros
  • Rating 0.70
    1.06
  • KAST 58%
    73%
  • ADR 56
    72
  • K/D 0.63
    0.99
  • Headshots 50%
    50%
  • Opening duels 33%
    50%
  • Kills a round 0.53
    0.65
  • Accuracy 17%
    17%
  • Multi-kill rounds 21%
    15%
  • Utility damage 5.1
    4.7
  • Deaths traded 13%
    22%
JT Plays most like JT Team Liquid · 9 maps read Rating 0.82 ADR 58 HS 49% Opening 31% See their crosshair and settings → 86%match

▲ Strongest against the pros

Multi-kill rounds: 21% against their 15%.

▼ Biggest gap to close

KAST: 58% against their 73%.

Aim

What happens once an enemy is in view, from 14 duels and 169 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

219ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

4.7°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

76%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

21%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

18%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 28 grenades did: 11 flashbangs, 6 smokes, 6 HE and 5 molotovs, 1.5 a round. Pros throw 2.2 a round.

Enemies per flash

0.36

enemies blinded by each flashbang, for 4.4s each, against 0.00 teammates. Pro avg 0.59

Flashes into kills

9%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

19.4

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$188

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3492 of gear. Pros carry $4197.

Pistol round

0%won

0-2 and 8 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

1-2 and 50 ADR over 2 rounds. Pro avg 47 ADR

Force buy

17%won

3-5 and 42 ADR over 6 rounds. Pro avg 66 ADR

Full buy

56%won

6-7 and 78 ADR over 9 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

33%won

2 first kills4 first deaths

Trades

0trade kills

2 of 16 deaths traded by a teammate

0/2

Clutches

0 won of 2 last-alive rounds

1v1 0/1 · 1v2 0/1

Multi-kill rounds

4

2k

0

3k

0

4k

0

Ace

How the kills were made

14 m

average distance

0

through smoke (0%)

1

wallbangs (10%)

0

no-scopes

0

while blind

0

in the air

Utility

5.1

grenade damage a round

4.0

enemies blinded a match

0

flash assists

Accuracy

Shots that hit17%

Hits to the head20%

Sides

CT side7 rounds

0.83 K/D80 ADR

T side12 rounds

0.50 K/D42 ADR

Kills by weapon

  • AK-47
    5
  • MP9
    5

By map

Open a map for every match played on it, each with a full recap.

Recent matches

These are the matches Byrd asked CS2 Buddy to review, read from the match demos. Get your own.