JT
Photo: Liquipedia

CS2 pro player

JT

Johnny Theodosiou

Form L L W W W L L L 3 won · 6 lost in 9 maps Rating 0.82 Rough patch

JT in numbers

All stats →

Rating

0.82

Pro avg 1.06

KAST

64%

Pro avg 73%

ADR

58

Pro avg 72

K/D

0.76

Pro avg 0.99

Headshots

49%

Pro avg 50%

Maps won

33%

3W · 6L

From 189 rounds: 96 kills, 127 deaths, 38 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 3 · Thickness 1 · Gap 3

Dot off · Outline on

Open in the generator →
eDPI
1120 400 × 2.8
Resolution
1280x960 stretched
Mouse
Pulsar Xlite V4 eS Medium
Refresh rate
360 Hz

Team Liquid matches

All matches →

Maps, most played first

All maps →
  • Anubis 1W 1L 1.08
  • Mirage 1W 1L 0.89
  • Nuke 1W 0L 0.80
  • Inferno 0W 1L 0.82
  • Ancient 0W 1L 0.72
  • Cache 0W 1L 0.27

Team Liquid teammates

JT's crosshair

JT (Team Liquid) uses a red static cross crosshair with length 3, thickness 1 and gap 3, with an outline.

Last updated from Liquid vs TYLOO (Mirage), IEM Beijing 2026 Group B, 4 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSwipuGkkirBK25xx4bX7BGKHmDcFo2wnfTtKoOjFcrZGn
Open in the crosshair generator
Style
Static Cross
Length
3
Thickness
1
Gap
3
Center dot
Off
Outline
On
Color
255, 0, 0
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "1"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "255"
cl_crosshair_gap "3"
cl_crosshair_length "3"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "1080"
cl_crosshair_t "0"
cl_crosshair_thickness "1"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (9)
MatchMapDateCode
Liquid vs TYLOO Mirage 4 Nov 2026 Current
Liquid vs TYLOO Anubis 4 Nov 2026 Current
Liquid vs BetBoom Team Anubis 4 Nov 2026 Current
Liquid vs BetBoom Team Mirage 4 Nov 2026 Current
Liquid vs BetBoom Team Nuke 4 Nov 2026 Current
Liquid vs PARIVISION Inferno 3 Nov 2026 Current
Liquid vs PARIVISION Ancient 3 Nov 2026 Current
Team Liquid vs FUT Esports Cache 25 Oct 2026
FUT Esports vs Team Liquid Dust2 25 Oct 2026

Mouse & sensitivity

Mouse
Pulsar Xlite V4 eS Medium
DPI
400
Sensitivity
2.8
eDPI
1120
cm / 360
37.1 cm
Zoom sensitivity
1
Polling rate
1000 Hz
Windows sensitivity
6

JT's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.

Video settings

Resolution
1280x960
Aspect ratio
4:3
Scaling
Stretched
Refresh rate
360 Hz

Gear

Mouse
Pulsar Xlite V4 eS Medium
Monitor
ZOWIE XL2566K
Mousepad
Artisan FX Hien Soft Black
Keyboard
Wooting 80HE Black
Headset
HyperX Cloud III Black

Settings and gear from prosettings.net, last updated 2026-11-05. Pros change setups often.

How JT's setup compares

JT plays at 1120 eDPI (400 DPI at 2.8 in-game), or 37.1 cm of mouse movement for a full turn. That is a high sensitivity, which makes quick turns and close fights easier at some cost in precision. 7% of the 176 pros we track play at a higher eDPI, and the median is 804.

JT plays at 1280x960 4:3 stretched, the same as 116 of the other 173 pros with known video settings.

The crosshair gap of 3 is wider than the pro median of 1. 6 of 181 tracked pros use a red crosshair, while green is the most popular color.

Closest sensitivity: soulfly (1120), kyxsan (1120), r1nkle (1108), arT (1136)

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 0.82 KAST 64% ADR 58 K/D 0.76 Headshots 49% Opening duels 31%

This player Pro average

PlayerPros
  • Rating 0.82
    1.06
  • KAST 64%
    73%
  • ADR 58
    72
  • K/D 0.76
    0.99
  • Headshots 49%
    50%
  • Opening duels 31%
    50%
  • Kills a round 0.51
    0.65
  • Accuracy 12%
    17%
  • Multi-kill rounds 13%
    15%
  • Utility damage 4.6
    4.7
  • Deaths traded 20%
    22%

Aim

What happens once an enemy is in view, from 91 duels and 766 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

185ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.1°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

82%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

23%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

23%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 455 grenades did: 160 flashbangs, 134 smokes, 64 HE and 97 molotovs, 2.4 a round. Pros throw 2.2 a round.

Enemies per flash

0.64

enemies blinded by each flashbang, for 3.2s each, against 0.42 teammates. Pro avg 0.59

Flashes into kills

8%

of flashbangs blinded an enemy who died still blind (16 kills). Pro avg 7%

Damage per HE

7.5

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

4.1

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$243

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3785 of gear. Pros carry $4197.

Pistol round

39%won

7-11 and 44 ADR over 18 rounds. Pro avg 75 ADR

Eco

17%won

9-25 and 44 ADR over 30 rounds. Pro avg 47 ADR

Force buy

24%won

7-15 and 47 ADR over 17 rounds. Pro avg 66 ADR

Full buy

56%won

73-75 and 64 ADR over 124 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

31%won

10 first kills22 first deaths

Trades

20trade kills

26 of 127 deaths traded by a teammate

0/17

Clutches

0 won of 17 last-alive rounds

1v2 0/1 · 1v3 0/6 · 1v4 0/5 · 1v5 0/5

Multi-kill rounds

18

2k

5

3k

1

4k

0

Ace

How the kills were made

17 m

average distance

13

through smoke (14%)

3

wallbangs (3%)

0

no-scopes

1

while blind

0

in the air

Utility

4.6

grenade damage a round

11.4

enemies blinded a map

9

flash assists

Accuracy

Shots that hit12%

Hits to the head20%

Sides

CT side100 rounds

0.85 K/D60 ADR

T side89 rounds

0.68 K/D55 ADR

Kills by weapon

  • AK-47
    35
  • M4A1-S
    23
  • Galil AR
    10
  • M4A4
    5
  • Glock-18
    5
  • Five-SeveN
    5

Added up from the 9 maps of pro play we have read from match demos (3-6), the same demos JT's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 9 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Loss 5-13 Anubis vs BetBoom Team 4 Nov 2026 K / D / A7 / 14 / 0 ADR42 KAST50% Rating0.48
  • Loss 11-13 Mirage vs BetBoom Team 4 Nov 2026 K / D / A15 / 20 / 4 ADR69 KAST58% Rating0.82
  • Win 13-11 Nuke vs BetBoom Team 4 Nov 2026 K / D / A10 / 16 / 8 ADR60 KAST67% Rating0.80
  • Win 13-11 Mirage vs TYLOO 4 Nov 2026 K / D / A11 / 11 / 5 ADR47 KAST79% Rating0.96
  • Win 13-4 Anubis vs TYLOO 4 Nov 2026 K / D / A16 / 6 / 6 ADR96 KAST94% Rating1.71
  • Loss 9-13 Inferno vs PARIVISION 3 Nov 2026 K / D / A12 / 16 / 4 ADR60 KAST64% Rating0.82
  • Loss 7-13 Ancient vs PARIVISION 3 Nov 2026 K / D / A9 / 14 / 3 ADR61 KAST60% Rating0.72
  • Loss 5-13 Cache vs FUT Esports 25 Oct 2026 K / D / A5 / 15 / 3 ADR34 KAST39% Rating0.27
  • Loss 9-13 Dust2 vs FUT Esports 25 Oct 2026 K / D / A11 / 15 / 5 ADR53 KAST64% Rating0.78

Upcoming matches

Recent results

Team history

Every team JT has played for, newest first.

  1. Jul 2026 – present Team Liquid Current
  2. Aug 2025 – Jul 2026 Passion UA
  3. Jan 2022 – Aug 2025 Complexity
  4. Dec 2020 – Jan 2022 Extra Salt
  5. Oct 2020 – Dec 2020 ex-Cloud9
  6. Jan 2020 – Oct 2020 Cloud9
  7. Apr 2019 – Jan 2020 ATK
  8. Jan 2019 – Apr 2019 Denial eSports
  9. Jan 2017 – Jan 2019 Bravado Gaming
  10. Apr 2016 – Jan 2017 CarboN eSports

Team history from Liquipedia, CC BY-SA 3.0.