CS2 matchmaking profile

沒有恐懼hate沒有痛

1 match reviewed 0 won · 1 lost Most played: Ancient
Rating 0.98 Solid

Rating

0.98

Pro avg 1.06

KAST

77%

Pro avg 73%

ADR

75

Pro avg 72

K/D

0.72

Pro avg 0.99

Headshots

46%

Pro avg 50%

Win rate

0%

0W · 1L

From 22 rounds: 13 kills, 18 deaths, 8 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Against the pros

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way. Pros earn theirs against other pros, so treat it as a yardstick.

Rating 0.98 KAST 77% ADR 75 K/D 0.72 Headshots 46% Opening duels 0%

You Pro average

YouPros
  • Rating 0.98
    1.06
  • KAST 77%
    73%
  • ADR 75
    72
  • K/D 0.72
    0.99
  • Headshots 46%
    50%
  • Opening duels 0%
    50%
  • Kills a round 0.59
    0.65
  • Accuracy 21%
    17%
  • Multi-kill rounds 14%
    15%
  • Utility damage 0.9
    4.7
  • Deaths traded 22%
    22%
Moseyuh Plays most like Moseyuh TYLOO · 4 maps read Rating 0.89 ADR 56 HS 44% Opening 29% See their crosshair and settings → 87%match

▲ Strongest against the pros

Accuracy: 21% against their 17%.

▼ Biggest gap to close

Opening duels: 0% against their 50%.

Aim

What happens once an enemy is in view, from 22 duels and 167 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

289ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

3.0°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

78%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

24%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

24%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 13 grenades did: 8 flashbangs, 3 smokes, 0 HE and 2 molotovs, 0.6 a round. Pros throw 2.2 a round.

Enemies per flash

0.38

enemies blinded by each flashbang, for 3.4s each, against 1.50 teammates. Pro avg 0.59

Flashes into kills

13%

of flashbangs blinded an enemy who died still blind (1 kills). Pro avg 7%

Damage per HE

0.0

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

10.0

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$600

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3557 of gear. Pros carry $4197.

Pistol round

50%won

2-1 and 114 ADR over 2 rounds. Pro avg 75 ADR

Eco

0%won

2-1 and 251 ADR over 1 rounds. Pro avg 47 ADR

Force buy

22%won

5-8 and 80 ADR over 9 rounds. Pro avg 66 ADR

Full buy

60%won

4-8 and 45 ADR over 10 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

0%won

0 first kills4 first deaths

Trades

0trade kills

4 of 18 deaths traded by a teammate

0/3

Clutches

0 won of 3 last-alive rounds

1v2 0/1 · 1v4 0/2

Multi-kill rounds

3

2k

0

3k

0

4k

0

Ace

How the kills were made

13 m

average distance

0

through smoke (0%)

0

wallbangs (0%)

0

no-scopes

0

while blind

0

in the air

Utility

0.9

grenade damage a round

3.0

enemies blinded a match

1

flash assists

Accuracy

Shots that hit21%

Hits to the head17%

Sides

CT side10 rounds

0.75 K/D80 ADR

T side12 rounds

0.70 K/D71 ADR

Kills by weapon

  • M4A1-S
    4
  • AK-47
    3
  • Desert Eagle
    2
  • Glock-18
    1

By map

Open a map for every match played on it, each with a full recap.

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