CS2 Hiscores

Every player we have read a demo of, ranked on every number it gave. Matchmaking players and pros share the same boards, so you can see how far off the top you really are.

106 players · 130 maps 105 pros · 897 maps Rates need 3 maps to rank

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Overall

Rating

Our take on HLTV's Rating 2.0, over every round played.

Nobody ranks here yet: it takes 3 maps.

ADR

Average damage a round.

Nobody ranks here yet: it takes 3 maps.

KAST

Share of rounds with a kill, an assist, a survival or a traded death.

Nobody ranks here yet: it takes 3 maps.

K/D

Kills for every death.

Nobody ranks here yet: it takes 3 maps.

Kills a round

Kills for every round played.

Nobody ranks here yet: it takes 3 maps.

Win rate

Share of maps won.

Nobody ranks here yet: it takes 3 maps.

Aim

Headshot kills

Share of kills that were headshots.

Nobody ranks here yet: it takes 3 maps and 40 kills.

Accuracy

Share of every bullet fired that hit an enemy.

Nobody ranks here yet: it takes 3 maps and 500 shots.

Time to damage lower is better

How long it takes from seeing an enemy to hurting them. Lower is faster.

Nobody ranks here yet: it takes 3 maps and 30 duels.

Crosshair placement lower is better

How far the aim had to travel to reach an enemy who came into view, in degrees. Lower is better.

Nobody ranks here yet: it takes 3 maps and 30 duels.

Accuracy on target

Share of bullets fired with an enemy in view that hit.

Nobody ranks here yet: it takes 3 maps and 300 shots at an enemy in view.

Counter-strafing

Share of rifle shots fired slow enough to be accurate.

Nobody ranks here yet: it takes 3 maps and 100 rifle shots.

Spray control

Share of rifle bullets in sprays of three or more that hit.

Nobody ranks here yet: it takes 3 maps and 150 sprayed bullets.

Impact

Opening duels won

Share of the round's first fights they came out of alive.

Nobody ranks here yet: it takes 3 maps and 15 opening duels.

Opening kills a round

How often they get the round's first kill.

Nobody ranks here yet: it takes 3 maps.

Multi-kill rounds

Share of rounds with two kills or more.

Nobody ranks here yet: it takes 3 maps.

Clutches won

Share of the rounds they were left alone in that they won.

Nobody ranks here yet: it takes 3 maps and 5 clutches tried.

Trade kills a round

Kills on an enemy who had just killed a teammate.

Nobody ranks here yet: it takes 3 maps.

Deaths traded

Share of their deaths a teammate answered straight away.

Nobody ranks here yet: it takes 3 maps and 30 deaths.

Utility

Utility damage a round

Damage from HE grenades and fire, for every round played.

Nobody ranks here yet: it takes 3 maps.

Flash assists a round

Kills a teammate made on an enemy they had blinded.

Nobody ranks here yet: it takes 3 maps.

Damage per HE grenade

Average damage done by each HE grenade thrown.

Nobody ranks here yet: it takes 3 maps and 10 HE grenades thrown.

Flashes into kills

Share of flashbangs that blinded an enemy who died still blind.

Nobody ranks here yet: it takes 3 maps and 20 flashbangs thrown.

Totals

Aces

Rounds with all five kills.

Nobody ranks here yet.

Records

How the hiscores work

Every number here is read straight out of a match demo: pro matches we analyse, and matchmaking games that someone asked us to review. A review reads all ten players, so one reviewed match adds a map to each of them.

Averages and percentages need 3 maps, and enough of whatever they are a share of, before they rank. Totals and single-map records count from the first map. The boards are added up again every ten minutes.