nin9
Photo: Liquipedia

CS2 pro player

nin9

Yesuntumur Gantulga

Form L L W W L W W W 6 won · 3 lost in 9 maps Rating 0.95 Solid

Last vs MOUZ 0:3 IEM · Beijing 2026 Playoffs ·

nin9 in numbers

All stats →

Rating

0.95

Pro avg 1.06

KAST

70%

Pro avg 73%

ADR

70

Pro avg 72

K/D

0.85

Pro avg 0.99

Headshots

58%

Pro avg 50%

Maps won

67%

6W · 3L

From 208 rounds: 126 kills, 148 deaths, 36 assists. The rating is our approximation of HLTV's 2.0; KAST is the share of rounds with a kill, assist, survival or traded death. The amber mark is the pro average.

Crosshair and settings

All settings →

Static Cross

Length 3 · Thickness 2 · Gap 2

Dot off · Outline off

Open in the generator →
eDPI
760 400 × 1.9
Resolution
1024x768 black bars
Mouse
Razer DeathAdder V4 Pro Black
Refresh rate
240 Hz

The MongolZ matches

All matches →

Maps, most played first

All maps →
  • Inferno 2W 1L 1.08
  • Dust2 1W 1L 0.84
  • Cache 2W 0L 1.05
  • Mirage 0W 1L 0.37
  • Nuke 1W 0L 1.05
Closest pro in style cobrazera The MongolZ · 9 maps read Rating 0.98 ADR 71 HS 54% Opening 48% See their crosshair and settings → 96%match

▲ Strongest against the pros

Headshots: 58% against their 50%.

▼ Biggest gap to close

Accuracy: 13% against their 17%.

The MongolZ teammates

nin9's crosshair

nin9 (The MongolZ) uses a cyan static cross crosshair with length 3, thickness 2 and gap 2, and no outline.

Last updated from TheMongolz vs MOUZ (Inferno), IEM Beijing 2026 Playoffs, 8 Nov 2026.

Read from the match demo. Preview at 5x zoom.

Crosshair code

CSK6OkBVkhmciDB8JsB8ZStm5vjrbtN6qpDNnAS63CFNqF
Open in the crosshair generator
Style
Static Cross
Length
3
Thickness
2
Gap
2
Center dot
Off
Outline
Off
Color
0, 255, 255
Alpha
255
T style
Off
Console commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "1"
cl_crosshair_dynamic_splitalpha_innermod "0"
cl_crosshair_dynamic_splitalpha_outermod "1"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_dynamic_spread_limit "227"
cl_crosshair_gap "2"
cl_crosshair_length "3"
cl_crosshair_recoil "0"
cl_crosshair_screen_height "960"
cl_crosshair_t "0"
cl_crosshair_thickness "2"
cl_crosshaircolor_a "255"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairoutline_a "255"
cl_crosshairoutline_b "0"
cl_crosshairoutline_g "0"
cl_crosshairoutline_r "0"
cl_crosshairstyle "4"
cl_ironsight_dot_scale "1"
cl_ironsight_usecrosshaircolor "0"
Seen in match demos (10)
MatchMapDateCode
TheMongolz vs MOUZ Inferno 8 Nov 2026 Current
TheMongolz vs MOUZ Dust2 8 Nov 2026 Current
TheMongolz vs MOUZ Mirage 8 Nov 2026 Current
TheMongolz vs Natus Vincere Cache 7 Nov 2026 Current
TheMongolz vs Natus Vincere Inferno 7 Nov 2026 Current
TheMongolz vs FURIA Inferno 4 Nov 2026 Current
TheMongolz vs FURIA Dust2 4 Nov 2026 Current
TheMongolz vs FURIA Cache 4 Nov 2026 Current
TheMongolz vs Heroic Nuke 3 Nov 2026 Current
TheMongolz vs Heroic Inferno 3 Nov 2026 Current

Mouse & sensitivity

Mouse
Razer DeathAdder V4 Pro Black
DPI
400
Sensitivity
1.9
eDPI
760
cm / 360
54.7 cm
Zoom sensitivity
1
Polling rate
1000 Hz
Windows sensitivity
6

nin9's sensitivity in other games: Valorant, Apex, Overwatch 2, Call of Duty, or at a different DPI.

Video settings

Resolution
1024x768
Aspect ratio
4:3
Scaling
Black Bars
Refresh rate
240 Hz

Gear

Mouse
Razer DeathAdder V4 Pro Black
Monitor
ZOWIE XL2546K
Mousepad
SteelSeries QcK Heavy Black
Keyboard
HyperX Alloy Origins Core
Headset
HyperX Cloud Alpha

Settings and gear from prosettings.net, last updated 2026-11-05. Pros change setups often.

How nin9's setup compares

nin9 plays at 760 eDPI (400 DPI at 1.9 in-game), or 54.7 cm of mouse movement for a full turn. That is a mid-range sensitivity, the most common choice among pros. 67% of the 176 pros we track play at a higher eDPI, and the median is 804.

nin9 plays at 1024x768 4:3 black bars, the same as 1 of the other 173 pros with known video settings.

The crosshair gap of 2 is wider than the pro median of 1. 69 of 181 tracked pros use a cyan crosshair, while green is the most popular color.

Closest sensitivity: ZywOo (760), mezii (760), xelex (760), NertZ (760)

Against the pro average

Set beside 96 pros over 870 player-maps of pro play, read from match demos the same way.

Rating 0.95 KAST 70% ADR 70 K/D 0.85 Headshots 58% Opening duels 47%

This player Pro average

PlayerPros
  • Rating 0.95
    1.06
  • KAST 70%
    73%
  • ADR 70
    72
  • K/D 0.85
    0.99
  • Headshots 58%
    50%
  • Opening duels 47%
    50%
  • Kills a round 0.61
    0.65
  • Accuracy 13%
    17%
  • Multi-kill rounds 13%
    15%
  • Utility damage 6.2
    4.7
  • Deaths traded 22%
    22%

Aim

What happens once an enemy is in view, from 113 duels and 942 bullets. "In view" is the game's own record of who has spotted whom, which starts when the enemy is already near the crosshair, so the first two read lower than other sites' numbers.

Time to damage

206ms

from seeing an enemy to hitting them. Lower is better. Pro avg 177 ms

Crosshair placement

2.6°

the aim had to move to land that hit. Lower is better. Pro avg 2.3°

Counter-strafing

83%

of standing rifle shots fired slow enough to be accurate. Pro avg 86%

Spray accuracy

24%

of rifle bullets in sprays of three or more that hit. Pro avg 29%

Accuracy, enemy in view

22%

of bullets hit, leaving out spam through walls and smoke. Pro avg 28%

Grenades

What 385 grenades did: 109 flashbangs, 129 smokes, 56 HE and 91 molotovs, 2.3 a round. Pros throw 2.2 a round.

Enemies per flash

0.30

enemies blinded by each flashbang, for 3.3s each, against 0.18 teammates. Pro avg 0.59

Flashes into kills

0%

of flashbangs blinded an enemy who died still blind (0 kills). Pro avg 7%

Damage per HE

12.8

damage to enemies from each HE grenade thrown. Pro avg 8.4

Damage per molotov

2.8

damage to enemies from each molotov or incendiary. Most are thrown to block, not burn. Pro avg 2.8

Unused at death

$263

of grenades still in the pocket at each death. Lower is better. Pro avg $229

By buy

Rounds by what the team carried when the round began: an eco is under $2,000 a player, a force buy under $4,000. The average round starts with $3988 of gear. Pros carry $4197.

Pistol round

71%won

8-8 and 74 ADR over 14 rounds. Pro avg 75 ADR

Eco

43%won

3-13 and 44 ADR over 14 rounds. Pro avg 47 ADR

Force buy

50%won

13-19 and 56 ADR over 24 rounds. Pro avg 66 ADR

Full buy

55%won

89-77 and 80 ADR over 119 rounds. Pro avg 76 ADR

How the rounds go

Opening duels

47%won

25 first kills28 first deaths

Trades

24trade kills

33 of 148 deaths traded by a teammate

3/17

Clutches

3 won of 17 last-alive rounds

Best: 1v2

1v1 1/1 · 1v2 2/4 · 1v3 0/3 · 1v4 0/3 · 1v5 0/2

Multi-kill rounds

18

2k

8

3k

0

4k

0

Ace

How the kills were made

17 m

average distance

11

through smoke (10%)

5

wallbangs (4%)

0

no-scopes

0

while blind

0

in the air

Utility

6.2

grenade damage a round

3.7

enemies blinded a map

0

flash assists

Accuracy

Shots that hit13%

Hits to the head27%

Sides

CT side100 rounds

0.97 K/D71 ADR

T side108 rounds

0.76 K/D69 ADR

Kills by weapon

  • AK-47
    39
  • M4A1-S
    29
  • Galil AR
    9
  • MP7
    7
  • M4A4
    7
  • Glock-18
    5

Added up from the 9 maps of pro play we have read from match demos (6-3), the same demos nin9's crosshair comes from. It grows with every demo.

By map

Open a map for every time they played it.

Recent maps

Rating, last 9 mapsoldest → newest

┄ 1.00 is an average game┄ pro average 1.06

  • Loss 6-13 Dust2 vs MOUZ 8 Nov 2026 K / D / A9 / 15 / 5 ADR61 KAST63% Rating0.73
  • Loss 5-13 Mirage vs MOUZ 8 Nov 2026 K / D / A4 / 16 / 4 ADR52 KAST56% Rating0.37
  • Win 13-10 Cache vs Natus Vincere 7 Nov 2026 K / D / A15 / 18 / 4 ADR70 KAST70% Rating0.96
  • Win 13-11 Inferno vs Natus Vincere 7 Nov 2026 K / D / A17 / 14 / 1 ADR81 KAST83% Rating1.23
  • Loss 10-13 Inferno vs FURIA 4 Nov 2026 K / D / A19 / 19 / 4 ADR80 KAST74% Rating1.15
  • Win 13-11 Dust2 vs FURIA 4 Nov 2026 K / D / A14 / 16 / 5 ADR64 KAST67% Rating0.92
  • Win 13-8 Cache vs FURIA 4 Nov 2026 K / D / A14 / 14 / 3 ADR80 KAST81% Rating1.14
  • Win 19-17 Nuke vs Heroic 3 Nov 2026 K / D / A25 / 24 / 6 ADR76 KAST67% Rating1.05
  • Win 13-7 Inferno vs Heroic 3 Nov 2026 K / D / A9 / 12 / 4 ADR61 KAST65% Rating0.81

Upcoming matches

No upcoming The MongolZ matches scheduled.

Recent results

Team history

Every team nin9 has played for, newest first.

  1. Oct 2026 – present The MongolZ Current
  2. Oct 2023 – Oct 2026 The Huns Esports
  3. Apr 2023 – Oct 2023 Team NKT Inactive
  4. Jul 2022 – Apr 2023 Team NKT
  5. Jul 2022 – Jul 2022 IHC Esports Inactive
  6. Mar 2022 – Jul 2022 IHC Esports
  7. Jan 2022 – Mar 2022 Checkmate
  8. Mar 2021 – Jan 2022 Team Renewal
  9. Mar 2020 – Feb 2021 TIGER
  10. Jan 2020 – Mar 2020 AUGUST
  11. May 2019 – Jan 2020 Mazaalai
  12. Mar 2019 – Apr 2019 ex-Storm Rider
  13. Sep 2018 – Mar 2019 Storm Rider
  14. May 2018 – Sep 2018 The MongolZ
  15. Nov 2017 – May 2018 Born in Mongolia

Team history from Liquipedia, CC BY-SA 3.0.